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Author Topic: (RELEASED - WIP) Official Update Thread For The NYCTA R32 Pre GOH/GE/Ph I/Ph II  (Read 252740 times)

Offline Brighton Express

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #525 on: August 24, 2012, 10:36:58 pm »
As I said on NYCTF, I am in 100% agreement with Fan Railer.

Quote from: Brighton Express
I agree. The R38 sounds should be added. DJ Hammers did an excellent job on the sounds for that train. The screeching of the brakes is what I love the best. Excellent suggestion Fan Railer.

Offline Fan Railer

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #526 on: August 25, 2012, 12:32:31 am »
As I said on NYCTF, I am in 100% agreement with Fan Railer.
Thank you Brighton =) Here is another video of Mud's train, this time, shortened by me to 2 cars to further increase FPS and to run on the Franklin shuttle. Enjoy the pivoting trucks and the never ending spinning of the wheel cap paint.
OpenBVE Exclusive Mudwrestle's New R32 Running on Franklin Ave Shuttle (Closeups)

Offline Dr. Subway18

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #527 on: August 25, 2012, 03:44:00 am »
very nice job on the train mudwrestle

Offline rstar

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #528 on: August 25, 2012, 08:23:41 am »
 R32 phase II

Offline Psycho William

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #529 on: August 25, 2012, 12:03:56 pm »
R32 has been little updated:

1. Truck Pivots moving
2. 1 Car not moving
3. Found some missing textures of cars

havin fun...
http://www.mediafire.com/download.php?i3dace9a8bdxr5f
« Last Edit: August 25, 2012, 12:07:17 pm by Mudwrestle »

Offline Threxx1

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #530 on: August 25, 2012, 02:11:19 pm »
R32 has been little updated:

1. Truck Pivots moving
2. 1 Car not moving
3. Found some missing textures of cars

havin fun...
http://www.mediafire.com/download.php?i3dace9a8bdxr5f

Will you be taking Fan Railer's suggestions??

Offline WestEndMan

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #531 on: August 25, 2012, 05:06:55 pm »
Loved testing it out. Cant seem to get the Rollsigns to stop scrolling. When I brake, route scrollsign scrolls without stopping unless I move & then the middle destination sign moves. No way to change the dot sign. Also, MPH is reading in KPH. Other than that, great job.

Offline PelhamLocal

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #532 on: August 25, 2012, 05:26:36 pm »
i have a problem with the exterior, specifically the sides and the trucks, they are gray and dark gray squares for windows. and theres a white wall blocking the trucks on the side. the front, back, and roof textures go threw. anyone else have this problem? thnx other than that love the train!

« Last Edit: August 25, 2012, 05:36:17 pm by PelhamLocal »

Offline [CT1660]

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #533 on: August 25, 2012, 05:38:47 pm »
i have a problem with the exterior, specifically the sides and the trucks, they are gray and dark gray squares for windows. and theres a white wall blocking the trucks on the side. the front, back, and roof textures go threw. anyone else have this problem? thnx other than that love the train!

Your graphics card doesn't support high resolution textures.

Offline Psycho William

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #534 on: August 25, 2012, 05:50:27 pm »
i have a problem with the exterior, specifically the sides and the trucks, they are gray and dark gray squares for windows. and theres a white wall blocking the trucks on the side. the front, back, and roof textures go threw. anyone else have this problem? thnx other than that love the train!



i think u r using newest openbve

try use old openbve versions to see if work or not...

same as nightmare403s plm

because he was using newest version so i told him to use old openbve version and its worked for him o.0

Offline HijauKuda

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #535 on: August 25, 2012, 06:32:34 pm »
This exterior has several textures that are dimensioned greater than 2048 pixels.
I suspect an older/lesser GPU or "integrated graphics" that can not handle large images and displays white space instead.

Offline Psycho William

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #536 on: August 25, 2012, 10:07:40 pm »
Loved testing it out. Cant seem to get the Rollsigns to stop scrolling. When I brake, route scrollsign scrolls without stopping unless I move & then the middle destination sign moves. No way to change the dot sign. Also, MPH is reading in KPH. Other than that, great job.

How to change flipdotsign/rollsign

Press 2 button to start changing the Flipdotsign if you press 2 button again then stop changing the Flipdotsign

Press 8 button to start scrolling the NR rollsign if you press 8 button again then stop changing the NR rollsign

Press 9 button to start scrolling the SR rollsign if you press 9 button again then stop scrolling the SR rollsign

Press 0 button to start scrolling the Route rollsign if you press 0 button again then stop scrolling the Route rollsign

Offline Fan Railer

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #537 on: August 25, 2012, 11:01:09 pm »
i have a problem with the exterior, specifically the sides and the trucks, they are gray and dark gray squares for windows. and theres a white wall blocking the trucks on the side. the front, back, and roof textures go threw. anyone else have this problem? thnx other than that love the train!


What route is that? 0.o

Offline Fan Railer

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #538 on: August 26, 2012, 12:24:36 pm »
By the way, does anyone have plans on creating more realistic westinghouse propulsion sounds?

Offline WestEndMan

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #539 on: August 26, 2012, 12:53:27 pm »
How to change flipdotsign/rollsign

Press 2 button to start changing the Flipdotsign if you press 2 button again then stop changing the Flipdotsign

Press 8 button to start scrolling the NR rollsign if you press 8 button again then stop changing the NR rollsign

Press 9 button to start scrolling the SR rollsign if you press 9 button again then stop scrolling the SR rollsign

Press 0 button to start scrolling the Route rollsign if you press 0 button again then stop scrolling the Route rollsign


I understand that, but the signs scroll on their own. No button stops or starts them. The signs move with the movement of throttle and brake positions. Am I missing a file or is this part of the beta testing?