BVEStation

Author Topic: (v2.4) (RELEASED) R-16 Update Thread  (Read 253986 times)

Offline [CT1660]

  • Dispatcher
  • ****
  • Posts: 575
  • Gender: Male
  • openBVE Developer, OMSI Repainter & Engine Modder
    • View Profile
    • Enter The Lair
Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #15 on: November 27, 2011, 03:19:55 am »








Just wondering, for those who took the NY subway in the 1970's-1980's, were the route side rollsigns also illuminated or just the current side destination signs?
« Last Edit: November 27, 2011, 04:26:21 am by NYZ3R0DAY »

Offline 6 Line

  • New Recruit
  • *
  • Posts: 18
  • Gender: Male
  • Transit Tech 10 grade
    • View Profile
Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #16 on: November 27, 2011, 02:19:44 pm »
Looking good but what about the cab. Try to ask Mr. RailFan for a cab. ;D
6 Line

Offline Slants4Lyfe

  • Operator
  • ***
  • Posts: 270
  • Gender: Male
  • 3 Years And Counting
    • View Profile
Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #17 on: November 27, 2011, 02:43:50 pm »
i gotta say, this is some excellent work. Excellent job so far!
Formally Known as tvega961


Offline peacemak3r

  • Dispatcher
  • ****
  • Posts: 536
  • Gender: Male
  • NYCTF
    • View Profile
Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #18 on: November 27, 2011, 06:33:38 pm »
Great progress!

Offline R40R32

  • Operator
  • ***
  • Posts: 339
  • Gender: Male
  • RFC_NYC
    • View Profile
Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #19 on: November 27, 2011, 08:02:20 pm »
Excellent progress and Great work !
Nice.
https://www.youtube.com/user/RailLine8?feature=mhee (My YouTube Channel)
http://www.youtube.com/user/RailLine7?feature=mhee (Second YouTube channel)
M.T.A. -Money Taking Agency

Offline [CT1660]

  • Dispatcher
  • ****
  • Posts: 575
  • Gender: Male
  • openBVE Developer, OMSI Repainter & Engine Modder
    • View Profile
    • Enter The Lair
Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #20 on: November 28, 2011, 09:24:38 am »
Did a little joyride on the Franklin Ave Shuttle. Was messing with the camera angles.

The R16 (Trailer 5) - Joyride on the Franklin Ave Shuttle.

« Last Edit: November 28, 2011, 09:30:43 am by NYZ3R0DAY »

Offline Pegasusleos4

  • Conductor
  • **
  • Posts: 238
  • Gender: Male
  • BVEStation Member
    • View Profile
Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #21 on: November 28, 2011, 07:01:25 pm »
Really Nice. Keep up the good work. Can't wait for it to be release in the future :)

Offline r40s 4501

  • New Recruit
  • *
  • Posts: 21
  • Gender: Male
  • BVEStation Member
    • View Profile
Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #22 on: November 28, 2011, 08:15:46 pm »
nice work with R16

Offline athan203

  • New Recruit
  • *
  • Posts: 14
  • Gender: Male
  • BVEStation Member
    • View Profile
Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #23 on: December 06, 2011, 09:53:41 pm »
i would love to bata test it for u plez ;D ;D
C:\Fraps\Screenshots\ObjectViewer 2011-12-06 21-39-02-36.bmp

Offline SubwayTrainOperator5

  • Dispatcher
  • ****
  • Posts: 761
  • Gender: Male
  • R44, R46, and R68 fan / OpenBVE Videomaker
    • View Profile
    • My YouTube Channel
Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #24 on: December 06, 2011, 10:00:35 pm »
i would love to bata test it for u plez ;D ;D

I do not think he is doing Beta testing
Signature Removed (dead link)

Offline Dj Hammers

  • Head Admin
  • Supervisor
  • ***
  • Posts: 1,034
  • Gender: Male
  • 7 Years of Developing for openBVE!
    • View Profile
    • My YouTube Channel
Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #25 on: December 06, 2011, 10:02:59 pm »
i would love to bata test it for u plez ;D ;D
Judging from how you act (and the fact that you spelled "BETA" wrong), I doubt you even know what BETA testing is. BETA testing is NOT for obtaining content early.
It is for helping developers pinpoint bugs that they wouldn't notice because the content would be used in a setting other than that of the developers'.


On a separate note, the R16 definitely needs a new loop sound (as the R38's loop sound is the A/C, something the R16s don't have) along with a bunch of other sound changes that make the train sound like a true WABCO SMEE instead of an train with an RT-2 braking system, Westcode, or an NYAB system.
Next chance you can, see if you can get some sounds off a running R12, R15, R17, R21, or R22 (either the Transit Museum, Shoreline Trolley Museum, or Seashore Trolley Museum)
« Last Edit: December 06, 2011, 10:18:56 pm by Dj Hammers »

Offline [CT1660]

  • Dispatcher
  • ****
  • Posts: 575
  • Gender: Male
  • openBVE Developer, OMSI Repainter & Engine Modder
    • View Profile
    • Enter The Lair
Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #26 on: December 06, 2011, 11:44:00 pm »
Here's what's new lately for the R16

Before:






After:






The horn is NOT final. But NEW loop sound as well!
The R16 (Trailer 6) - Exterior fix

i would love to bata test it for u plez ;D ;D

I don't think so.

On a separate note, the R16 definitely needs a new loop sound (as the R38's loop sound is the A/C, something the R16s don't have) along with a bunch of other sound changes that make the train sound like a true WABCO SMEE instead of an train with an RT-2 braking system, Westcode, or an NYAB system.
Next chance you can, see if you can get some sounds off a running R12, R15, R17, R21, or R22 (either the Transit Museum, Shoreline Trolley Museum, or Seashore Trolley Museum)

Yeah. the loop sound is just temporary until i can find the axial fan sound.
Finally got a new loop sound!

The strange compressor sound is a result of mixing two tracks of the same WABCO compressor, since it plays two sound files at the same time. I was experimenting with the sounds to see if there is a way so the "muffled" version would be more audible when the camera is further away, and the proper sound would have the volume increased as the camera got closer to the train. As a result, as i acquired permission from the owner of the WABCO video, i may just leave that sound in there, so the true WABCO compressor is heard, but may do a minor edit for identification reasons.

To give you an idea of what i was talking about, in the beginning of "Stations of the elevated", you can hear the WABCO compressors running from the SMEE trains at the beginning, which is also the secondary source i got the other WABCO sounds from:
Elevated Stations NYC 1980 pt1 of 3
« Last Edit: December 12, 2011, 10:56:49 pm by NYZ3R0DAY »

Offline [CT1660]

  • Dispatcher
  • ****
  • Posts: 575
  • Gender: Male
  • openBVE Developer, OMSI Repainter & Engine Modder
    • View Profile
    • Enter The Lair
Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #27 on: December 11, 2011, 04:21:18 am »
I am currently experimenting with some trial-and-error features. If it all goes well for me, expect a few series of screenshots within the next few days (or weeks).

Offline [CT1660]

  • Dispatcher
  • ****
  • Posts: 575
  • Gender: Male
  • openBVE Developer, OMSI Repainter & Engine Modder
    • View Profile
    • Enter The Lair
Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #28 on: December 15, 2011, 12:12:37 pm »
On the basis of showing a little progress so far:

Tweaking the rollsigns




Placeholder images for the future side facing seats and for other seats.


Some more placeholder images and the new floor (still need to adjust the tile size so they are all squares)


placeholder roof and ads, lights are now in their proper positions:
« Last Edit: December 15, 2011, 05:08:10 pm by NYZ3R0DAY »

Offline SubwayTrainOperator5

  • Dispatcher
  • ****
  • Posts: 761
  • Gender: Male
  • R44, R46, and R68 fan / OpenBVE Videomaker
    • View Profile
    • My YouTube Channel
Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #29 on: December 15, 2011, 02:18:06 pm »
Looking great! :) But do not forget that the walls on either side of the doors on the R16 (where the ads are) slant inward a bit, like in this picture: http://www.orenstransitpage.com/otpnycpics/r16int.jpg

Unless of course you are making the version with the non-slanted interior walls, it would be nice to have them in
Signature Removed (dead link)