BVEStation Forums

BVE => NYCTA Projects => Topic started by: [CT1660] on November 19, 2011, 07:41:28 pm

Title: (v2.4) (RELEASED) R-16 Update Thread
Post by: [CT1660] on November 19, 2011, 07:41:28 pm
R-16 Olive:
https://bvestation.com/download/341

(http://i.imgur.com/CRXFVNR.jpg)
(http://i.imgur.com/Mh25j37.jpg)
(http://i.imgur.com/DQM8Rdt.jpg)
(http://i.imgur.com/qGZLfCf.jpg)

R-16 Silver & Blue:
https://bvestation.com/download/342

(http://i.imgur.com/gZXdx4J.jpg)
(http://i.imgur.com/P9UPwXT.jpg)
(http://i.imgur.com/mf27WCT.jpg)
(http://i.imgur.com/7OMec8a.jpg)

R-16 Redbird (semi-fictional):
https://bvestation.com/download/343
(http://i.imgur.com/4Ggw1Zp.jpg)
(http://i.imgur.com/4cwRTPM.jpg)

Features:

Minimum:
2GHz Intel Core 2 Duo or AMD Equivalent
2GB available RAM
256MB NVIDIA GeForce 9400GT or better

Recommended:
2GHz Intel Core i3 or AMD Equivalent
4 GB available RAM
256MB Intel HD Graphics 3000 (Including the Iris & Iris Pro series), NVIDIA GeForce 3xx Series Graphics, AMD Radeon HD 4670
Title: Re: The R16 (With Sneak Peek)
Post by: SubwayTrainOperator5 on November 19, 2011, 07:46:06 pm
Interesting...Good Luck
Title: Re: The R16 (With Sneak Peek)
Post by: Port Washington Local on November 19, 2011, 08:58:37 pm
Now this is equipment! I like the way this is coming out so far, NYZ3R0DAY.

I have one question. How do you achieve such a smooth framerate with your video capture? What program do you use? Better yet, what codec do you use? I've been trying to get that sort of quality on my videos for the longest time now. lol

Anyway, enough questions. I'll let you develop. This project shows a lot of promise to it. I'm a little biased of course because I've always had an affinity toward SMEE equipment but, quality-wise, its great. Keep up the good work.
Title: Re: The R16 (With Sneak Peek)
Post by: [CT1660] on November 19, 2011, 09:10:08 pm
Now this is equipment! I like the way this is coming out so far, NYZ3R0DAY.

I have one question. How do you achieve such a smooth framerate with your video capture? What program do you use? Better yet, what codec do you use? I've been trying to get that sort of quality on my videos for the longest time now. lol

Anyway, enough questions. I'll let you develop. This project shows a lot of promise to it. I'm a little biased of course because I've always had an affinity toward SMEE equipment but, quality-wise, its great. Keep up the  work.

I actually use FRAPS for this. The video card in my system is a 1GB PCIe NVIDIA GeForce 9500GT. I have it recording at the highest settings the video card allows me.
Title: Re: The R16 (With Sneak Peek)
Post by: corcom1 on November 19, 2011, 11:54:48 pm
I love the theme music to the movie "THE WARRIORS" with that train. Great pick. 8)
Title: Re: The R16 (With Sneak Peek)
Post by: PelhamLocal on November 20, 2011, 08:03:44 pm
EPIC!!! :o
Title: Re: The R16 (With Sneak Peek)
Post by: [CT1660] on November 21, 2011, 10:00:53 pm

And here we go - the WABCO compressor sounds.
(managed to get permission for the video source of the WABCO compressor, along with combining my own source of the WABCO compressor)

you also get to see a bit of the prototype interior, which will change once i get interior shots from the R16 that's in the transit museum.

The R16 (Trailer 3) - WABCO compressor sounds (http://www.youtube.com/watch?v=eKH_Pq3f8yM#ws)
Title: Re: The R16 (With Sneak Peek)
Post by: Mr Railfan on November 21, 2011, 10:13:32 pm

And here we go - the WABCO compressor sounds.
(managed to get permission for the video source of the WABCO compressor, along with combining my own source of the WABCO compressor)

you also get to see a bit of the prototype interior, which will change once i get interior shots from the R16 that's in the transit museum.

The R16 (Trailer 3) - WABCO compressor sounds (http://www.youtube.com/watch?v=eKH_Pq3f8yM#ws)

finally got a chance to comment . Great work ! I have tons of shots o took of the r30 and other trains from the museum and their interiors incase you need it. Just hit me up via PM.
Title: Re: The R16 (With Sneak Peek)
Post by: [CT1660] on November 23, 2011, 09:27:31 am
Features Implemented:

Marker Lights:
0 - Marker lights will toggle to appropriate marker with route! For example, toggling to the A rollsign will light up the EXP marker, and AA rollsign will light up the LCL marker

This train DOES have animated rollsigns as a result from being rebuilt from the OpenBVE R38, so the same keys used to toggle the signs from the R38 are the same for the R16
Title: Re: The R16 (With Sneak Peek)
Post by: [CT1660] on November 24, 2011, 01:39:45 am
Here's a demonstration of the nearly complete marker lights. Still needs some adjustments:

The R16 (Trailer 4) - Marker Lights (LCL/EXP) (http://www.youtube.com/watch?v=p0eu8wK-Pbo#ws)
Title: Re: The R16 (With Sneak Peek)
Post by: Simon on November 24, 2011, 01:40:52 am
Its starting to look real nice! Great job!
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: [CT1660] on November 24, 2011, 09:09:16 am
I will be posting the open source components i have added into the R-16 as separate threads, as an effort to reduce PMs whenever i release the R-16.

Also, It was the movie The Warriors that actually inspired me for the R-16's sneak-peek trailers. I loved how they presented the trains on the film. And also since it's using the 1970's MTA Silver/Blue scheme, it is also age-appropiate for its time!

As a result, the theme song from the warriors (including the Baseball Furies chase theme) will be the OFFICIAL R16 theme song for all trailers!
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: PelhamLocal on November 24, 2011, 09:48:55 am
Can't wait!!! ;D
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: SubwayTrainOperator5 on November 24, 2011, 02:15:32 pm
Looks good! I really like the changeable Exp/Local indicators on the sides  ;)
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: PelhamLocal on November 25, 2011, 04:59:28 pm
if u need any beta testers ill be happy to help :)
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: [CT1660] on November 27, 2011, 03:19:55 am
(http://img821.imageshack.us/img821/7400/openbve2011112703113530.png)

(http://img803.imageshack.us/img803/1928/openbve2011112703114336.png)

(http://img840.imageshack.us/img840/6899/openbve2011112703115187.png)

(http://img840.imageshack.us/img840/2605/openbve2011112703120664.png)

Just wondering, for those who took the NY subway in the 1970's-1980's, were the route side rollsigns also illuminated or just the current side destination signs?
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: 6 Line on November 27, 2011, 02:19:44 pm
Looking good but what about the cab. Try to ask Mr. RailFan for a cab. ;D
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: Slants4Lyfe on November 27, 2011, 02:43:50 pm
i gotta say, this is some excellent work. Excellent job so far!
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: peacemak3r on November 27, 2011, 06:33:38 pm
Great progress!
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: R40R32 on November 27, 2011, 08:02:20 pm
Excellent progress and Great work !
Nice.
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: [CT1660] on November 28, 2011, 09:24:38 am
Did a little joyride on the Franklin Ave Shuttle. Was messing with the camera angles.

The R16 (Trailer 5) - Joyride on the Franklin Ave Shuttle. (http://www.youtube.com/watch?v=KhgAvVLMCq4#ws)

Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: Pegasusleos4 on November 28, 2011, 07:01:25 pm
Really Nice. Keep up the good work. Can't wait for it to be release in the future :)
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: r40s 4501 on November 28, 2011, 08:15:46 pm
nice work with R16
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: athan203 on December 06, 2011, 09:53:41 pm
i would love to bata test it for u plez ;D ;D
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: SubwayTrainOperator5 on December 06, 2011, 10:00:35 pm
i would love to bata test it for u plez ;D ;D

I do not think he is doing Beta testing
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: Dj Hammers on December 06, 2011, 10:02:59 pm
i would love to bata test it for u plez ;D ;D
Judging from how you act (and the fact that you spelled "BETA" wrong), I doubt you even know what BETA testing is. BETA testing is NOT for obtaining content early.
It is for helping developers pinpoint bugs that they wouldn't notice because the content would be used in a setting other than that of the developers'.


On a separate note, the R16 definitely needs a new loop sound (as the R38's loop sound is the A/C, something the R16s don't have) along with a bunch of other sound changes that make the train sound like a true WABCO SMEE instead of an train with an RT-2 braking system, Westcode, or an NYAB system.
Next chance you can, see if you can get some sounds off a running R12, R15, R17, R21, or R22 (either the Transit Museum, Shoreline Trolley Museum, or Seashore Trolley Museum)
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: [CT1660] on December 06, 2011, 11:44:00 pm
Here's what's new lately for the R16

Before:
(http://img818.imageshack.us/img818/1869/objectviewer20111206235.png)

(http://img607.imageshack.us/img607/1869/objectviewer20111206235.png)

(http://img268.imageshack.us/img268/1869/objectviewer20111206235.png)

After:
(http://img100.imageshack.us/img100/1869/objectviewer20111206235.png)

(http://img525.imageshack.us/img525/1869/objectviewer20111206235.png)

(http://img443.imageshack.us/img443/1869/objectviewer20111206235.png)

The horn is NOT final. But NEW loop sound as well!
The R16 (Trailer 6) - Exterior fix (http://www.youtube.com/watch?v=xgXDmeMdWwE#ws)

i would love to bata test it for u plez ;D ;D

I don't think so.

On a separate note, the R16 definitely needs a new loop sound (as the R38's loop sound is the A/C, something the R16s don't have) along with a bunch of other sound changes that make the train sound like a true WABCO SMEE instead of an train with an RT-2 braking system, Westcode, or an NYAB system.
Next chance you can, see if you can get some sounds off a running R12, R15, R17, R21, or R22 (either the Transit Museum, Shoreline Trolley Museum, or Seashore Trolley Museum)

Yeah. the loop sound is just temporary until i can find the axial fan sound.
Finally got a new loop sound!

The strange compressor sound is a result of mixing two tracks of the same WABCO compressor, since it plays two sound files at the same time. I was experimenting with the sounds to see if there is a way so the "muffled" version would be more audible when the camera is further away, and the proper sound would have the volume increased as the camera got closer to the train. As a result, as i acquired permission from the owner of the WABCO video, i may just leave that sound in there, so the true WABCO compressor is heard, but may do a minor edit for identification reasons.

To give you an idea of what i was talking about, in the beginning of "Stations of the elevated", you can hear the WABCO compressors running from the SMEE trains at the beginning, which is also the secondary source i got the other WABCO sounds from:
Elevated Stations NYC 1980 pt1 of 3 (http://www.youtube.com/watch?v=Dy6XRZBtPAg#)
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: [CT1660] on December 11, 2011, 04:21:18 am
I am currently experimenting with some trial-and-error features. If it all goes well for me, expect a few series of screenshots within the next few days (or weeks).
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: [CT1660] on December 15, 2011, 12:12:37 pm
On the basis of showing a little progress so far:

Tweaking the rollsigns
(http://img822.imageshack.us/img822/30/objectviewer20111215090.png)

(http://img815.imageshack.us/img815/2426/objectviewer20111215120.png)

Placeholder images for the future side facing seats and for other seats.
(http://img209.imageshack.us/img209/2426/objectviewer20111215120.png)

Some more placeholder images and the new floor (still need to adjust the tile size so they are all squares)
(http://img502.imageshack.us/img502/2426/objectviewer20111215120.png)

placeholder roof and ads, lights are now in their proper positions:
(http://img40.imageshack.us/img40/5049/objectviewer20111215170.png)
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: SubwayTrainOperator5 on December 15, 2011, 02:18:06 pm
Looking great! :) But do not forget that the walls on either side of the doors on the R16 (where the ads are) slant inward a bit, like in this picture: http://www.orenstransitpage.com/otpnycpics/r16int.jpg (http://www.orenstransitpage.com/otpnycpics/r16int.jpg)

Unless of course you are making the version with the non-slanted interior walls, it would be nice to have them in
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: [CT1660] on December 15, 2011, 02:49:58 pm
Looking great! :) But do not forget that the walls on either side of the doors on the R16 (where the ads are) slant inward a bit, like in this picture: http://www.orenstransitpage.com/otpnycpics/r16int.jpg (http://www.orenstransitpage.com/otpnycpics/r16int.jpg)

Unless of course you are making the version with the non-slanted interior walls, it would be nice to have them in

So far, i'm hoping to get the interior of the non-slanted version finished before i continue on to make the slanted version.

Also, i'm trying to find out if there is such thing as a trigger to illuminate objects besides EmissiveColor, this is needed for the northbound and southbound destination rollsigns:

See how this R-16 has "Continental Ave" lit up on the rollsign?
(http://images.nycsubway.org/i24000/img_24656.jpg)
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: [CT1660] on December 16, 2011, 08:06:28 am
Just a train of thought.

(http://img338.imageshack.us/img338/3116/openbve2011121520520245.png)
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: Pacific385 on December 16, 2011, 04:33:32 pm
That's a great looking train of thought!
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: peacemak3r on December 17, 2011, 12:07:45 am
Looking good there!
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: [CT1660] on December 23, 2011, 12:29:27 am
Some more work done:

Preparing the ceiling for it's ceiling texture (before the bulged door panels and side facing seat textures)

(http://img528.imageshack.us/img528/5049/objectviewer20111215170.png)

Adding the bulged door panels and side facing seat textures

(http://img192.imageshack.us/img192/5916/objectviewer20111223002.png)

(http://img824.imageshack.us/img824/2889/objectviewer20111223005.png)

(http://img208.imageshack.us/img208/3377/objectviewer20111223010.png)

(http://img69.imageshack.us/img69/3377/objectviewer20111223010.png)

(http://img13.imageshack.us/img13/3377/objectviewer20111223010.png)
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: SubwayTrainOperator5 on December 23, 2011, 02:40:36 am
Man, you are just on a roll with this project  ;D Excellent job. But try to make everything a bit less "cartoon-like", perhaps by adding a little texture to the walls, etc, and try making the black edges of the door panels less thick, too. But great job.
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: [CT1660] on December 23, 2011, 04:59:12 am
Man, you are just on a roll with this project  ;D Excellent job. But try to make everything a bit less "cartoon-like", perhaps by adding a little texture to the walls, etc, and try making the black edges of the door panels less thick, too. But great job.

Haha yeah, the black edges are actually outlines so i know where i was placing them.

I'm still waiting for a right time to visit the transit museum to finally get photos of the R16's interior to begin replacement of the placeholder interior.
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: (SIR) North Shore Line on December 23, 2011, 05:09:24 am
looks good!
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: [CT1660] on January 02, 2012, 10:05:04 am
And here we go - animated wheels! (final appearance will have a more rustic look)

(http://img851.imageshack.us/img851/1941/openbve2012010209595070.png)

some progress of the left side interior (because i still haven't applied the photorealistic sources until they are in their correct spots, however, you can see some partial implementation from Mr Railfan's source):

(http://img534.imageshack.us/img534/3526/openbve2012010210000799.png)
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: rstar on January 02, 2012, 11:06:00 am
Looking Looking. Keeep on doing the good work
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: [CT1660] on January 08, 2012, 02:57:00 am
The R16 for OpenBVE (Trailer 7) - 3rd Rail Gap (http://www.youtube.com/watch?v=dJTY8N3lq-s#ws)

Third rail GAP POWER LOSS AT LAST! Though i wish it would work for individual cars (it works but does it for the entire train instead of each individual car). However, i have yet to implement it on the doors and rollsigns, as it requires two of each object.

Currently working on the functionality for the R-16 and Mr Railfan's R30 (which will also have the 3rd rail gap power loss implemented as well), before i resume with the interior details.

Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: Fox-179 on January 08, 2012, 09:14:10 am
Thats awesome though but why are you testing in the LUL.I remember running a NYCT train on their and its the route itself that has the coding for arching in places(not saying the train couldn't had possibly had coding) features.As far as the interior lighting the 1995 LU Stock once it loses power (arching) the train goes dark briefly(1 sec or less).
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: [CT1660] on January 09, 2012, 09:20:48 am
REVISED sneak-peek, so you can see more of this 3rd rail gap feature on the train:
The R16 for OpenBVE (Trailer 7 REVISED) - 3rd Rail Gap (http://www.youtube.com/watch?v=l3ldZeCwWiQ#ws)


Thats awesome though but why are you testing in the LUL.I remember running a NYCT train on their and its the route itself that has the coding for arching in places(not saying the train couldn't had possibly had coding) features.As far as the interior lighting the 1995 LU Stock once it loses power (arching) the train goes dark briefly(1 sec or less).

For the train itself to take advantage of this, the code basically swaps the emissive train objects for non-emissive train objects once it crosses a 3rd rail gap, hence, the code must be placed in the .animated files, specifying first a non-emissive object, and the second, an emissive object (for the interior lighting effect). This is what the R16 has implemented, followed by Mr Railfan's R30.

For this to work, it depends on the route having the coding for the 3rd rail gap, since it triggers that ATS state (which is 53). Otherwise, the train will always appear lit.

You can see how it's coded from the train end on this thread:
http://forums.bvestation.com/index.php?topic=1329.0 (http://forums.bvestation.com/index.php?topic=1329.0)
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: Fox-179 on January 09, 2012, 05:53:20 pm
Understandable now,how easy hard would it be to implement this to the current and future NYCT routes/trains?
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: r160bve on January 09, 2012, 08:54:53 pm
Sorry to post in the wrong spot, but doesn't Mr.Railfan's Version 2 of the R27/R30 Redbird on Trevor Day's webiste, have a vey high accleration rate/speed?
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: [CT1660] on January 10, 2012, 12:21:18 am
For now, it will use Mr Railfan's R30 cab view until further notice:

(http://img35.imageshack.us/img35/6587/openbve2012011000134495.png)

The underseat heaters, so far
(http://img72.imageshack.us/img72/7028/openbve2012011000140969.png)

Third Rail Gap notification (notification image not final)
(http://img836.imageshack.us/img836/1376/openbve2012011000160400.png)

Tripcock activation notification (notification image not final)
(http://img705.imageshack.us/img705/3292/openbve2012011000173611.png)

Sorry to post in the wrong spot, but doesn't Mr.Railfan's Version 2 of the R27/R30 Redbird on the other website, have a vey high accleration rate/speed?

it does, actually!


Understandable now,how easy hard would it be to implement this to the current and future NYCT routes/trains?

In a nutshell, it just depends if the train has an exterior/interior view. On your extensions.cfg, an .animated file MUST BE SPECIFIED for the number of cars the train has.

To implement this on current and future trains, you will need two exterior/interior objects PER car (one without emissivecolor, one with emissivecolor)

Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: rstar on January 10, 2012, 06:34:01 am
iS THE r16 going to have a real cab
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: [CT1660] on January 10, 2012, 08:26:06 am
iS THE r16 going to have a real cab

More like, how am i gonna get the real cab. The Transit Museum usually doesn't allow anyone in the cabs of any subway car. Only if one is lucky to catch the cab open and off-guard.
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: Mr Railfan on January 10, 2012, 02:55:18 pm
iS THE r16 going to have a real cab

More like, how am i gonna get the real cab. The Transit Museum usually doesn't allow anyone in the cabs of any subway car. Only if one is lucky to catch the cab open and off-guard.

well good luck with that . They ALWAYS lock the doors to the cabs as to keep unwanted intruders and kids out. I mean after all , it is subway equipment and it may be used in the future on fan trips and the cab is a vital aspect of that.

Your best chance to get a cab pic is when they change the Light cycle on the florescent light bulbs so that one side of the bulb lights up brighter then the other. They change it once a week . Thats how i got the r33wf cabs and r30 cab pics .
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: [CT1660] on January 10, 2012, 05:57:46 pm
iS THE r16 going to have a real cab

More like, how am i gonna get the real cab. The Transit Museum usually doesn't allow anyone in the cabs of any subway car. Only if one is lucky to catch the cab open and off-guard.

well good luck with that . They ALWAYS lock the doors to the cabs as to keep unwanted intruders and kids out. I mean after all , it is subway equipment and it may be used in the future on fan trips and the cab is a vital aspect of that.

Your best chance to get a cab pic is when they change the Light cycle on the florescent light bulbs so that one side of the bulb lights up brighter then the other. They change it once a week . Thats how i got the r33wf cabs and r30 cab pics .

Ah. if only i knew which day of the week they do this.
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: [CT1660] on January 12, 2012, 10:24:41 am
Some more visual eye candy. once again, using the London Underground District route so i can make sure the R-16 would be future-proof (meaning it's ready for future NYCTA OpenBVE routes)

Let there be headlights!
(http://img100.imageshack.us/img100/6251/openbve2012011210112975.png)

They will also do the same effect as the interior lighting when crossing a 3rd rail gap:
(http://img809.imageshack.us/img809/2938/openbve2012011210120134.png)

The headlight beam's visibility varies, depending on the brightness settings on the route itself (meaning when it's darker, the beams are more visible, and when it's brighter, the beams are less visible), for more realistic headlights

(http://img705.imageshack.us/img705/8330/openbve2012011210130398.png)

(http://img210.imageshack.us/img210/3544/openbve2012011210131523.png)

(http://img259.imageshack.us/img259/8026/openbve2012011210110458.png)

(http://img217.imageshack.us/img217/4531/openbve2012011210122907.png)

(http://img819.imageshack.us/img819/6007/openbve2012011210132378.png)


Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: [CT1660] on January 16, 2012, 03:53:17 pm
I am currently short of resources and need your help!

You can check what i need here (http://www.bvestation.com/contributor/)
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: [CT1660] on January 25, 2012, 10:33:38 pm
Some interior work done. Adding the door panel bulges to the right side as well. Also the basic template for the ceiling (the fans will be smaller so it would be as close as the real thing.Might be a 3D diffuser grille instead of a flat one.

(http://img37.imageshack.us/img37/2940/objectviewer20120125220.jpg)

Also, adding an authentic 1972 MTA system map, in full resolution.

(http://img204.imageshack.us/img204/5471/objectviewer20120125195.png)


Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: SubwayTrainOperator5 on January 25, 2012, 10:58:36 pm
Looks great!
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: peacemak3r on January 26, 2012, 01:23:46 am
This is coming along great!
Title: Re: The OFFICIAL R16 for OpenBVE Thread [+Sneak Peeks]
Post by: shiwund on January 26, 2012, 11:54:24 am
wow... nice job so far..
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on February 01, 2012, 05:18:06 am
slow development, just placing what will be eventually the cross seats.

(http://img252.imageshack.us/img252/5280/objectviewer20120201000.png)

(http://img821.imageshack.us/img821/5280/objectviewer20120201000.png)
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: ErrorMacro11 on February 01, 2012, 06:44:04 pm
very nice
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on February 01, 2012, 06:57:03 pm
Added the window glass effect (yeah i'll deal with the cab and seats later):

(http://img9.imageshack.us/img9/9615/openbve2012020118502485.png)

(http://img20.imageshack.us/img20/6587/openbve2012020118502155.png)

(http://img21.imageshack.us/img21/3033/objectviewer20120201184.png)

(http://img848.imageshack.us/img848/3033/objectviewer20120201184.png)

(http://img803.imageshack.us/img803/3482/openbve2012020118490597.png)
Title: Re: The R16 [OpenBVE] + Sneak Peeks
Post by: Dr. Subway18 on February 01, 2012, 06:58:49 pm
Here's what's new lately for the R16

Before:
(http://img818.imageshack.us/img818/1869/objectviewer20111206235.png)

(http://img607.imageshack.us/img607/1869/objectviewer20111206235.png)

(http://img268.imageshack.us/img268/1869/objectviewer20111206235.png)

After:
(http://img100.imageshack.us/img100/1869/objectviewer20111206235.png)

(http://img525.imageshack.us/img525/1869/objectviewer20111206235.png)

(http://img443.imageshack.us/img443/1869/objectviewer20111206235.png)

The horn is NOT final. But NEW loop sound as well!
The R16 (Trailer 6) - Exterior fix (http://www.youtube.com/watch?v=xgXDmeMdWwE#ws)

i would love to bata test it for u plez ;D ;D

I don't think so.

On a separate note, the R16 definitely needs a new loop sound (as the R38's loop sound is the A/C, something the R16s don't have) along with a bunch of other sound changes that make the train sound like a true WABCO SMEE instead of an train with an RT-2 braking system, Westcode, or an NYAB system.
Next chance you can, see if you can get some sounds off a running R12, R15, R17, R21, or R22 (either the Transit Museum, Shoreline Trolley Museum, or Seashore Trolley Museum)

Yeah. the loop sound is just temporary until i can find the axial fan sound.
Finally got a new loop sound!

The strange compressor sound is a result of mixing two tracks of the same WABCO compressor, since it plays two sound files at the same time. I was experimenting with the sounds to see if there is a way so the "muffled" version would be more audible when the camera is further away, and the proper sound would have the volume increased as the camera got closer to the train. As a result, as i acquired permission from the owner of the WABCO video, i may just leave that sound in there, so the true WABCO compressor is heard, but may do a minor edit for identification reasons.

To give you an idea of what i was talking about, in the beginning of "Stations of the elevated", you can hear the WABCO compressors running from the SMEE trains at the beginning, which is also the secondary source i got the other WABCO sounds from:
Elevated Stations NYC 1980 pt1 of 3 (http://www.youtube.com/watch?v=Dy6XRZBtPAg#)
im currently working on a train in developement, can you lend me a hand in telling me how you corrected the face lol? i mean what did you do in the coding
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: ErrorMacro11 on February 01, 2012, 07:00:44 pm
thats amazing, but how do i know that ive contributed to the bvestation community. ive donated pics and the contributions arent displayed
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on February 01, 2012, 07:06:05 pm
Your name is in the list of contributors. Same applies for everyone else who contributes. Your textures have been used for the basis for the interior walls, if you didn't notice.

You will see this list in the train.txt file when it's released (hopefully soon)

im currently working on a train in developement, can you lend me a hand in telling me how you corrected the face lol? i mean what did you do in the coding

The bulkhead uses a separate texture and mesh. Use the first 12 vertices within the code for the ends, and change the height (Y axis) to where the bulkhead should normally be.
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: SubwayTrainOperator5 on February 01, 2012, 07:08:13 pm
This is coming along great, I have my hopes up for what the final version will be like :)
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: Dr. Subway18 on February 01, 2012, 07:41:57 pm
ok i did it thanks :D
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: ErrorMacro11 on February 01, 2012, 09:39:08 pm
so do you need more supplies for the R16
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on February 01, 2012, 10:03:22 pm
so do you need more supplies for the R16

That's all for now.
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: ErrorMacro11 on February 01, 2012, 10:11:31 pm
glad i did my part
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on February 07, 2012, 05:39:38 am
Individual advertisements are being worked on. All advertisements will be authentic advertisements from the 1970s. I am trying as hard to keep the ads accurate from 1970-1973 (some ads may be used that are newer than 1973, but still, they're ads from the 1970s), due to the system map being used being an authentic 1972 map.

As previously mentioned, each car will have its own individual advertisements

I am looking for good quality scans for vintage advertisements that were used in subway cars (minimum should be 400 x 400 size). Time period should be around 1970-1973, but some newer ones up to 1979 will still be accepted.

I will also be glad if you have any authentic MTA advertisements between 1970 and 1973!

If anyone has the ads, and are able to scan them, PLEASE SUBMIT THEM VIA THE CONTENT CONTRIBUTOR! I have made a request there.

http://bvestation.com/contributor/index.php (http://bvestation.com/contributor/index.php)

Also, does anyone know the font used for the number plates? this is what i'm talking about:
(http://img259.imageshack.us/img259/5242/dsc05206lv.jpg)
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: Dj Hammers on February 07, 2012, 07:56:04 am
It is a custom font used by NYCT. You can find it online, it is called the "independent" font by the person who made it. Search around on google for it.
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on February 09, 2012, 02:33:38 am
(http://img593.imageshack.us/img593/9020/objectviewer20120209022.png)

(http://img24.imageshack.us/img24/9020/objectviewer20120209022.png)

(http://img41.imageshack.us/img41/9053/openbve2012020902194739.png)

(http://img195.imageshack.us/img195/6707/openbve2012020902195996.png)

(http://img29.imageshack.us/img29/9656/openbve2012020902200909.png)

(http://img15.imageshack.us/img15/6800/openbve2012020902201950.png)
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on February 09, 2012, 06:22:21 am
The marker lights, interior lights, and headlights are NOW SWITCHABLE! NOW ALSO THE SIDE ROLLSIGN LAMP!

4 key toggles the side rollsign lamp to illuminate the NB or SB destination sign

5 key turns on or off the headlights

6 key turns on of off the interior lighting

7 key switches the marker light between local and express!
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: ErrorMacro11 on February 09, 2012, 07:48:21 am
that looks great. it'll look great, especially on the old bve routes and the lexington avenue bmt line. great
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on February 09, 2012, 09:16:56 am
The R16 for OpenBVE (Trailer 8) - More eye candy! (http://www.youtube.com/watch?v=HS2wFZPxZ14#ws)

Trailer 8. It is dramatically darker to demonstrate the lighting better, as well as the glass effect.
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: ErrorMacro11 on February 09, 2012, 11:46:51 am
so what do you need for the R16
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: PelhamLocal on February 09, 2012, 07:47:40 pm
You used that backaround song from Graffiti dreams don't die, right. ;) Anyways AMAZING! :o
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: ErrorMacro11 on February 10, 2012, 02:06:13 pm
is the R16 going to have 2 sets of Rollsigns
Modern and Original
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: ErrorMacro11 on February 10, 2012, 03:25:04 pm
thats one nice train. makes good eye candy. and to think before this i used to hate the old cars
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on February 10, 2012, 04:33:04 pm
is the R16 going to have 2 sets of Rollsigns
Modern and Original

This one is in the MTA Silver/Blue livery as of now.

However, should i create one in the original livery, and later on, the 1960s paint scheme, it will have the original BMT signage and the pre-1967 signage.

This version has the 1967-1978 signage.
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: SubwayTrainOperator5 on February 10, 2012, 05:01:36 pm
is the R16 going to have 2 sets of Rollsigns
Modern and Original

It wouldn't be realistic for the silver/blue R16 to have modern rollsigns...
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on February 18, 2012, 03:41:57 am
Some screenshots for today.

(http://img846.imageshack.us/img846/1610/openbve2012021803294652.png)

(http://img850.imageshack.us/img850/8066/openbve2012021803300491.png)

(http://img213.imageshack.us/img213/8018/openbve2012021803302353.png)

(http://img444.imageshack.us/img444/5056/openbve2012021803302917.png)

(http://img846.imageshack.us/img846/355/openbve2012021803310392.png)

(http://img189.imageshack.us/img189/4117/openbve2012021803312313.png)

(http://img39.imageshack.us/img39/8391/openbve2012021803312788.png)

(http://img716.imageshack.us/img716/5029/openbve2012021803314753.png)

(http://img515.imageshack.us/img515/7664/openbve2012021803320473.png)

(http://img833.imageshack.us/img833/9518/openbve2012021803321360.png)

(http://img855.imageshack.us/img855/5521/openbve2012021803322214.png)
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: SubwayTrainOperator5 on February 18, 2012, 07:25:12 am
This is turning out to be very, very good! My suggestion is to possibly use a higher resoluion front texture, and to make the storm door projected inward like you did for the R30. Otherwise, it's perfect ;)
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on February 27, 2012, 12:36:00 am
This train will have a curved roof, as will Mr Railfan's R30. It is slowly being worked on.
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on February 29, 2012, 10:03:42 am
Have a sneak peek on one of it's run sounds  ;)

Interior work will be on hold to allow the curved roof (BStyles) and 3D seats (Rikabs) to be worked on.

OpenBVE: Westinghouse R16 top speed on the U (http://www.youtube.com/watch?v=k60rj6fg5jk#ws)
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: Dr. Subway18 on February 29, 2012, 10:43:00 am
Quote
Interior work will be on hold to allow the curved roof (BStyles) and 3D seats (Rikabs) to be worked on.
   I think you should do the curved roof and stop there, make a copy and then resume work. Reason is because then you'd have a low quality and high quality version, then people with really low grade computers could enjoy this and people with really super computers could also. with the high quality versions. from what ive seen 3d really kills older computers. just my opinion but it would be nice for others (excluding me)   ;D
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: peacemak3r on February 29, 2012, 11:26:25 am
The quality of release will always depend on the creator.  Sooner or later people will have to upgrade their computers.  You don't see power house games releasing a lower quality version of it's game.
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: Mr Railfan on February 29, 2012, 12:22:29 pm
The quality of release will always depend on the creator.  Sooner or later people will have to upgrade their computers.  You don't see power house games releasing a lower quality version of it's game.

But still i believe the majority of the poeple here dont have a Power house gaming machine that can support stuff with 35,000+ poly objects . I am running a 2009 HP labtop that probably cant handle these new releases with the super high poly count in the 3d objects. I also dont have enough money to update to a more modern computer as is the situation with alot of people here , so im in support of the Low Res version and a high res carsion of the train so that we can support everyone (Unless your running windows 98 :P)
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on February 29, 2012, 01:01:53 pm
The seats of the R-16 is not flat like the R30 and newer cars. They are partially rounded which adds some difficulty. This is what makes it difficult for a legacy version but i will try however. Cannot guarantee this though.
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: peacemak3r on February 29, 2012, 01:19:43 pm
But still i believe the majority of the poeple here dont have a Power house gaming machine that can support stuff with 35,000+ poly objects . I am running a 2009 HP labtop that probably cant handle these new releases with the super high poly count in the 3d objects. I also dont have enough money to update to a more modern computer as is the situation with alot of people here , so im in support of the Low Res version and a high res carsion of the train so that we can support everyone (Unless your running windows 98 :P)

Bluntly speaking, majority of the people here are still kids.  Not trying to be rude or anything but mainly the reason not many people here have a decent machine.

I honestly didn't upgrade my rig to support newer things until I was 19 and saved enough money to take charge for myself.
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 04, 2012, 10:14:05 pm
Still no luck getting a photorealistic cab view.

but hey, i'm also adding in an RFW version as well!

(http://img263.imageshack.us/img263/9742/openbve2012030421235606.png)

(http://img269.imageshack.us/img269/1605/openbve2012030422005785.png)

It also responds properly to third rail gaps in sync with the exterior view lighting. Additionally, it can be switched on and off (Light in RFW view off = Exterior view lighting off. Light in RFW view on = Exterior view lighting on)

(http://img72.imageshack.us/img72/7668/openbve2012030422010092.png)
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: SubwayTrainOperator5 on March 04, 2012, 11:06:07 pm
Wow, that is awesome!
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 06, 2012, 08:34:29 am
OpenBVE: R16 RFW view (Trailer 10) (http://www.youtube.com/watch?v=6wtMx9x2oJ0#ws)

I will include a special loop for the PA effect for announcements, as can be heard in the video.
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: PelhamLocal on March 06, 2012, 05:57:18 pm
SWEET ;D
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 09, 2012, 12:49:58 am
As a result of demand, i am making two versions of this train.

There will be a high quality version complete with 3D seats, poles, and yes, 3D pivoting trucks WITH animated tripcocks and a detailed underbody.


The lower quality version will have the basic seating, 2D poles, and the basic trucks with animated wheels.

Both will feature curved roofs.


PLEASE DO CONTRIBUTE, AND I MAY OFFER A CONTRIBUTOR BETA SOON!
(That is, after the R16 goes past the Developer Alpha stages and the Developer Beta stages.)

See current requests below:
http://www.bvestation.com/contributor/ (http://www.bvestation.com/contributor/)

As for textures, please make sure they are HIGH QUALITY, and as clear and crisp as possible!
Title: Re: [67%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 14, 2012, 10:52:22 pm
The percentage next to the thread name reflects on what has been done currently on the train, whether disclosed or undisclosed.

Train percentage: 67% as the seats are nearly done.  Cheers to Rikabs for his hard work on the seats.

Here's one of the cross seats's progress so far
(http://i154.photobucket.com/albums/s268/crazychrist69/Seat_Progress2-1.png)



Title: Re: [67%] The OFFICIAL R16 Development Thread [+Previews]
Post by: SubwayTrainOperator5 on March 14, 2012, 11:02:30 pm
Man, I just do not know what to say, this train is becoming too awesome!
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: Dr. Subway18 on March 15, 2012, 12:37:55 am
As a result of demand, i am making two versions of this train.

There will be a high quality version complete with 3D seats, poles, and yes, 3D pivoting trucks WITH animated tripcocks and a detailed underbody.


The lower quality version will have the basic seating, 2D poles, and the basic trucks with animated wheels.

Both will feature curved roofs.


PLEASE DO CONTRIBUTE, AND I MAY OFFER A CONTRIBUTOR BETA SOON!
(That is, after the R16 goes past the Developer Alpha stages and the Developer Beta stages.)

See current requests below:
http://www.bvestation.com/contributor/ (http://www.bvestation.com/contributor/)

As for textures, please make sure they are HIGH QUALITY, and as clear and crisp as possible!
  Did you fall from transit heaven ??? i read and...........well idk my reaction lol
Title: Re: The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 15, 2012, 02:51:03 am
As a result of demand, i am making two versions of this train.

There will be a high quality version complete with 3D seats, poles, and yes, 3D pivoting trucks WITH animated tripcocks and a detailed underbody.


The lower quality version will have the basic seating, 2D poles, and the basic trucks with animated wheels.

Both will feature curved roofs.


PLEASE DO CONTRIBUTE, AND I MAY OFFER A CONTRIBUTOR BETA SOON!
(That is, after the R16 goes past the Developer Alpha stages and the Developer Beta stages.)

See current requests below:
http://www.bvestation.com/contributor/ (http://www.bvestation.com/contributor/)

As for textures, please make sure they are HIGH QUALITY, and as clear and crisp as possible!
  Did you fall from transit heaven ??? i read and...........well idk my reaction lol

im just encouraging others to help developers by contributing. It really helps us from a single texture, up to a full blown object.

So yeah, just to maintain compatibility for now, i have split the project in two, so that the lesser fortunate players still get a taste of R16 and the exterior, and those with higher spec systems can enjoy a high resolution, photorealistic R16.

I'm putting as much effort as i can, so everyone can enjoy this train as much as i would want to enjoy it.

Title: Re: [67%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Dr. Subway18 on March 15, 2012, 02:53:01 am
i understand.
Title: Re: [67%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 15, 2012, 02:57:26 am
i understand.

you'll be surprised by how many shots for textures were taken.

(http://i154.photobucket.com/albums/s268/crazychrist69/Screenshot2012-03-15at25511AM.png)

i could keep on going and going until i can make sure i have covered almost every single inch of it! lol  ;D
Title: Re: [67%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Dr. Subway18 on March 15, 2012, 03:03:31 am
im working on a brake handle as we speak, lol you wouldnt happen to have a shot of one of those would you?  8)
Title: Re: [67%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 15, 2012, 03:06:45 am
im working on a brake handle as we speak, lol you wouldnt happen to have a shot of one of those would you?  8)

a little off-topic but you can always ask Mr. Railfan :)
Title: Re: [67%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Dr. Subway18 on March 15, 2012, 03:12:29 am
im working on a brake handle as we speak, lol you wouldnt happen to have a shot of one of those would you?  8)

a little off-topic but you can always ask Mr. Railfan :)
i will thank you, BTW is the Rail Gap a plugin or is it coded? (last off topic question lol i promise)
Title: Re: [67%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 15, 2012, 10:45:59 am
im working on a brake handle as we speak, lol you wouldnt happen to have a shot of one of those would you?  8)

a little off-topic but you can always ask Mr. Railfan :)
i will thank you, BTW is the Rail Gap a plugin or is it coded? (last off topic question lol i promise)

Both.

OS_Ats1.dll
OS_Ats1.cfg
ats.cfg
Title: Re: [67%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 24, 2012, 02:48:34 am
Model is now properly BMT/IND width.

(http://img94.imageshack.us/img94/5848/objectviewer20120324024.png)

Still in the works...seats pending, so is the curved roof...

Also waiting for a source to send me the cab view and a new front end texture. Pantograph gates will be replaced with photorealistic ones.
Title: Re: [67%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Dr. Subway18 on March 24, 2012, 12:44:22 pm
Model is now properly BMT/IND width.

(http://img94.imageshack.us/img94/5848/objectviewer20120324024.png)

Still in the works...seats pending, so is the curved roof...

Also waiting for a source to send me the cab view and a new front end texture. Pantograph gates will be replaced with photorealistic ones.
now when you redid the with and height didn't you have to redo the entire interior?
Title: Re: [67%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 24, 2012, 04:03:17 pm
Model is now properly BMT/IND width.

(http://img94.imageshack.us/img94/5848/objectviewer20120324024.png)

Still in the works...seats pending, so is the curved roof...

Also waiting for a source to send me the cab view and a new front end texture. Pantograph gates will be replaced with photorealistic ones.
now when you redid the with and height didn't you have to redo the entire interior?

just use the replace feature on notepad. pretty simple.
Title: Re: [67%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 25, 2012, 11:27:06 pm
Finally, we got a new front end!

Many thanks to B4ucmenow

Additionally, i reverse engineered the code within the  Alstom Metropolis train (it's creative commons, share-alike), now got the rollsigns to scroll after much trial and error.

(http://img521.imageshack.us/img521/4986/openbve2012032523194655.png)

(http://img338.imageshack.us/img338/3151/openbve2012032600513106.png)

(http://img651.imageshack.us/img651/7458/openbve2012032600513893.png)

(http://img406.imageshack.us/img406/1542/openbve2012032600514881.png)

(http://img442.imageshack.us/img442/715/openbve2012032600515729.png)

(http://img254.imageshack.us/img254/4650/openbve2012032523225434.png)

(http://img259.imageshack.us/img259/4218/openbve2012032523225811.png)

(http://img528.imageshack.us/img528/4774/openbve2012032523230255.png)

(http://img804.imageshack.us/img804/9011/openbve2012032523231179.png)
Title: Re: [67%] The OFFICIAL R16 Development Thread [+Previews]
Post by: rstar on March 26, 2012, 06:11:51 am
The train is beautiful  ;D
Title: Re: [67%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Haven on March 26, 2012, 06:50:51 am
Looks awesome Chris! GREAT JOB
Title: Re: [67%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 26, 2012, 09:06:09 am
If someone knows how to bind the 2 and 1 key to the Oskari plugin, that would be great! That way i can make the front rollsign a separate key, and to make the changeable destination light system

The two lights next to the rollsign area, right before the marker lights, is what i'm talking about. As far as i know, these lights would have different color lenses to reflect it's destination, unlike later on when it was just red

http://www.nycsubway.org/faq/markerlights.html (http://www.nycsubway.org/faq/markerlights.html)

(http://images.nycsubway.org/i2000/img_2981.jpg)

(http://images.nycsubway.org/i2000/img_2972.jpg)

(http://images.nycsubway.org/i24000/img_24024.jpg)

(http://images.nycsubway.org/i2000/img_2956.jpg)

For now, both of these little lights are set to red, like this train has, until further notice:

(http://images.nycsubway.org/i24000/img_24006.jpg)
Title: Re: [67%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Rikabs on March 26, 2012, 10:36:29 am
Looks good man keep it up!
Title: Re: [72%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 27, 2012, 02:56:20 am
Now has a higher quality MTA logo, and individual car numbers!

(http://img528.imageshack.us/img528/1743/openbve2012032702515205.png)

(http://img62.imageshack.us/img62/3171/openbve2012032702523317.png)

(http://img846.imageshack.us/img846/5721/openbve2012032702523685.png)

i will also include the template to change number plates within the 63XX range.
Title: Re: [72%] The OFFICIAL R16 Development Thread [+Previews]
Post by: PelhamLocal on March 27, 2012, 03:09:14 pm
 :oMUST BE PATIENT,CAN'T RESIST, OMFG :D ;D
Title: Re: [72%] The OFFICIAL R16 Development Thread [+Previews]
Post by: peacemak3r on March 27, 2012, 03:28:44 pm
This is coming out lovely!
Title: Re: [72%] The OFFICIAL R16 Development Thread [+Previews]
Post by: BeeRyDavis on March 27, 2012, 04:26:06 pm
Pivoting trucks underneath. They look like R46 trucks a little bit.
Title: Re: [72%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Dj Hammers on March 27, 2012, 04:48:31 pm
Pivoting trucks underneath. They look like R46 trucks a little bit.
Just for the record, all R10-R68A cars use the same Cast Truck Design.
Title: Re: [72%] The OFFICIAL R16 Development Thread [+Previews]
Post by: TJay1724 on March 27, 2012, 05:01:45 pm
This train is absolutely gorgeous!! I can't wait for it to be released. I just wanted to point out one thing though. When you do the realistic pantograph gates between the cars, they need to be adjusted. If you look at the front of the texture you used for the train, it shows you exactly where the gates should be placed and how long they should be in terms of height. Right now, the gates are not placed correctly or high enough. Other than that, this train is coming along excellently. Keep up the great work!!!!  ;)
Title: Re: [72%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 28, 2012, 11:47:48 pm
Curved roof!
thanks to Mudwrestle!

(http://img214.imageshack.us/img214/9526/objectviewer20120328225.png)

(http://img27.imageshack.us/img27/3708/objectviewer20120328234.png)
Title: Re: [72%] The OFFICIAL R16 Development Thread [+Previews]
Post by: SubwayTrainOperator5 on March 28, 2012, 11:59:39 pm
Looking excellent. This is going great
Title: Re: [72%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Dr. Subway18 on March 29, 2012, 12:34:06 am
this train is comming along great
Title: Re: [72%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 29, 2012, 02:23:42 am
New preview!

OpenBVE: The R16 subway car (Trailer 11) (http://www.youtube.com/watch?v=ZVHnlIlJmac#ws)
Title: Re: [72%] The OFFICIAL R16 Development Thread [+Previews]
Post by: PelhamLocal on March 29, 2012, 05:22:41 pm
I CAN'T WAIT!!! ;D
Title: Re: [72%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Pegasusleos4 on March 29, 2012, 05:55:30 pm
speechless Can't wait  :D ;D
Title: Re: [72%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Gong Gahou on March 30, 2012, 01:20:33 pm
Very nice. I especially love the pivoting bogies - those trucks look beautiful when they animate.  :)

Pivoting trucks underneath. They look like R46 trucks a little bit.
Just for the record, all R10-R68A cars use the same Cast Truck Design.
BeeRyDavis has a point though. The trucks from the R16 to the R42 have these parts that distinguish them from later cars. When the R62s/R62As and the 75-footers came, those parts weren't present on their trucks.
Title: Re: [72%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 30, 2012, 06:09:55 pm
Very nice. I especially love the pivoting bogies - those trucks look beautiful when they animate.  :)

Pivoting trucks underneath. They look like R46 trucks a little bit.
Just for the record, all R10-R68A cars use the same Cast Truck Design.
BeeRyDavis has a point though. The trucks from the R16 to the R42 have these parts that distinguish them from later cars. When the R62s/R62As and the 75-footers came, those parts weren't present on their trucks.

Which parts? just wondering.
(to those wondering, these are actually the R46 trucks, was testing them out to see how it would fit the R16. The actual trucks for the R16 will be added later on, as well as the underbody.)
Title: Re: [72%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Fox-179 on March 31, 2012, 06:22:33 pm
DJ is right the R-10 thru R-68A series have the same trucks there may have been modifications for smoother rides in the past decade or so but very little differences.The R-46 trucks or SMEE trucks on the R-16 is fine but for more realism they can use some weathering textures so the blue springs coils are not noticeable: as an SMS
http://nycsubway.org/perl/show?71556 (http://nycsubway.org/perl/show?71556)
http://www.nycsubway.org/perl/show?131307 (http://www.nycsubway.org/perl/show?131307)
Title: Re: [75%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on April 01, 2012, 03:33:46 am
The cross seats are here! Thanks to rikabs for his efforts!
(now the longitude seats are pending...)

Also due to a major contradiction between the NY Transit Museum's R16 and the Kingston Trolley Museum of NY's R16 regarding the floor, both floor types will be included

Trolley Museum Of NY Floor Layout (this also happens to be the original floor layout, according to various interior pics in nycsubway.org)
(http://img716.imageshack.us/img716/5428/objectviewer20120401032.png)

New York Transit Museum Floor Layout
(http://img85.imageshack.us/img85/5428/objectviewer20120401032.png)

Now to resume fixing up the interior  so it is adjusted to the proper BMT size width (it had the old IRT size width)
Title: Re: [75%] The OFFICIAL R16 Development Thread [+Previews]
Post by: SubwayTrainOperator5 on April 01, 2012, 10:55:51 am
This is coming along nicely, good work!
Title: Re: [75%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on April 17, 2012, 11:33:48 pm
For the more detailed version, here's some adjustments.
Underbody still pending and the longitude seats.

(http://img841.imageshack.us/img841/5870/openbve2012041723265255.png)

(http://img193.imageshack.us/img193/3655/openbve2012041723285207.png)

(http://img88.imageshack.us/img88/1340/openbve2012041716362888.png)
Title: Re: [75%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on April 22, 2012, 11:12:29 pm
Probably may be the first and last high resolution NYCTA OpenBVE train of it's kind. Not many people are ready for higher resolutions (and it's file size)..

The major advantage of higher resolutions shows in rounded objects, such as the door windows, rollsign boxes, and in the case of my R16, the porthole storm door windows.

Well those who are able to run it, good for you.

In other words, just a few screenshots. Working on the interior textures as of now.

(http://img443.imageshack.us/img443/4707/objectviewer20120422230q.png)

(http://img811.imageshack.us/img811/204/openbve2012042113510245.png)

(http://img708.imageshack.us/img708/5818/openbve2012042203043149.png)

(http://img844.imageshack.us/img844/5393/openbve2012042203042709.png)

(http://img208.imageshack.us/img208/3102/openbve2012042223164803.png)

(http://img805.imageshack.us/img805/874/openbve2012042223171944.png)

Notice how they are more rounded?
(http://img848.imageshack.us/img848/2346/openbve2012042223543938.png)

Again, the RFW view:
(http://img806.imageshack.us/img806/6145/openbve2012042223172203.png)

Slow process of the photorealistic textures and other major adjustments.
(http://img72.imageshack.us/img72/97/openbve2012042223170217.png)

The low res version in the meantime will be on hold until the high res version is nearly done.

Can't really do much about the cab view. Still is a challenge to try to get a cab shot...

Until i can get a shot of the proper R16 cab, or if someone has one, i can't really do much about the cab.
Title: Re: [75%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Psycho William on April 23, 2012, 06:01:40 am
Probably may be the first and last high resolution NYCTA OpenBVE train of it's kind. Not many people are ready for higher resolutions (and it's file size)..

The major advantage of higher resolutions shows in rounded objects, such as the door windows, rollsign boxes, and in the case of my R16, the porthole storm door windows.

Well those who are able to run it, good for you.


i agree with chris bro...

btw ur r16 looks great =)
Title: Re: [75%] The OFFICIAL R16 Development Thread [+Previews]
Post by: SubwayTrainOperator5 on April 23, 2012, 07:10:14 pm
This is looking amazing, good job! The end-car wall could use a bit of work though, to look equal to the RFW view.
Title: Re: [75%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on April 24, 2012, 05:15:11 am
It is now properly identified as a Westinghouse propulsion car. So if you want to change the car number using the template, make sure it starts with 63, then you got the range from 00 to 99.

Apparently, some or all older subway cars had a sticker near the cab window, which would either sport a W or a G, presumably Westinghouse or General Electric, respectively.

(http://img845.imageshack.us/img845/7443/objectviewer20120424050.png)

(that little blue line you see is from the grid view that i have enabled to better place the objects)

And in real life, here's an R12 with the G sticker:
(http://img845.imageshack.us/img845/9086/img2691y.jpg)

and an R11 with the W sticker:
(http://img545.imageshack.us/img545/3494/47632110150686224120669.jpg)

Based on the datasheets and etc, the usage of the W and G stickers seem to be used to mark whether the car is a Westinghouse or G.E propulsion.
Title: Re: [76%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on April 29, 2012, 03:54:21 am
Now has brand new windows

(http://img269.imageshack.us/img269/5478/objectviewer20120429002.png)

(http://img525.imageshack.us/img525/5478/objectviewer20120429002.png)

(http://img42.imageshack.us/img42/5478/objectviewer20120429002.png)

(http://img823.imageshack.us/img823/9273/openbve2012042905301051.png)

Bulkhead rollsigns now have a more realistic incandescent bulb look when using the train on night routes or has dark tunnels (as long as it uses brightness)

(http://img32.imageshack.us/img32/6775/openbve2012042903502994.png)
Title: Re: [76%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Psycho William on April 29, 2012, 12:52:42 pm
looks good  8)
Title: Re: [76%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on April 30, 2012, 01:36:07 am
And the anti-climbers being installed. Just need to get a texture of the top of the anti-climber floor.

(http://img594.imageshack.us/img594/5695/objectviewer20120430013.png)

(http://img155.imageshack.us/img155/5695/objectviewer20120430013.png)
Title: Re: [76%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on May 03, 2012, 02:16:19 am
Just a peek on some progress.

Did my best to texturize the rear of the cab as much as possible.

(http://img138.imageshack.us/img138/5245/objectviewer20120503021.png)

(http://img341.imageshack.us/img341/5245/objectviewer20120503021.png)

The rest of the cab interior will be done whenever i get a chance to access the R16's cab..
Title: Re: [76%] The OFFICIAL R16 Development Thread [+Previews]
Post by: rstar on May 03, 2012, 06:30:06 am
NICE !
Title: Re: [76%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on May 11, 2012, 02:20:37 am
And we conclude tonight's work....

(http://img43.imageshack.us/img43/3073/objectviewer20120511021.png)

(http://img545.imageshack.us/img545/3073/objectviewer20120511021.png)

(as for the sides of the anticlimber, i may end up taking a shot of an R42 or R32 anticlimber, just for the sides of the anticlimber)
Title: Re: [76%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on May 11, 2012, 10:39:15 pm
Some more work today....

Earlier...
(http://img853.imageshack.us/img853/9275/objectviewer20120511210.png)

A test run..
(http://img822.imageshack.us/img822/7143/openbve2012051122322367.png)

Anticlimbers...
(http://img4.imageshack.us/img4/3954/openbve2012051122323773.png)

Still needing adjustments...
(http://img28.imageshack.us/img28/2678/openbve2012051122342546.png)

Cab now darkens at night time..
(http://img843.imageshack.us/img843/6425/openbve2012051122362803.png)
Title: Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
Post by: SubwayTrainOperator5 on May 12, 2012, 12:03:42 am
Looking good! Now to find a way to remove those "extra" 2D exterior gates on the front texture...
Title: Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
Post by: peacemak3r on May 12, 2012, 01:07:17 pm
The anti-climbers are looking good.
Title: Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Simon on May 12, 2012, 10:31:02 pm
Train goes hard! Went back to page 1, and its astonishing how far you as well as the train has progressed!

Keep at it!
Title: Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
Post by: captain82 on May 12, 2012, 10:42:56 pm
very nice! can't wait to try it out.
Title: Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Psycho William on May 23, 2012, 04:03:40 pm
not bad and remember u need to remove 2-D gates..just like my r32
Title: Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on May 27, 2012, 08:36:44 am
After experimenting with the FLAC audio format, i have decided to convert all (except motor0 to motor7) the existing .wav files into the .flac sound format. the latest version of OpenBVE has support for .flac sound files, and it has a very high compression rate, yet loss-less audio!

Have a look at the difference:
(http://img560.imageshack.us/img560/5469/audioc.png)
Title: Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
Post by: nelson3001 on May 27, 2012, 02:24:02 pm
How exactly do you get access to a retired train's cab? They're not open at the museum.
Title: Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on May 27, 2012, 09:06:55 pm
How exactly do you get access to a retired train's cab? They're not open at the museum.

Mr. Railfan has his ways lol.
im still stuck without a proper R16 cab though.
Title: Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Dj Hammers on May 27, 2012, 09:53:16 pm
How exactly do you get access to a retired train's cab? They're not open at the museum.
You ask lol
Title: Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
Post by: nelson3001 on May 28, 2012, 10:58:17 am
How exactly do you get access to a retired train's cab? They're not open at the museum.
You ask lol
I'll try next time lol
Title: Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on June 24, 2012, 07:14:03 am
A minor advertisement update..

(http://img859.imageshack.us/img859/26/objectviewer20120617143.png)

progress slowed once again due to a shortage of resources (especially those longitude seats), but it will be finished eventually.
Title: Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on July 15, 2012, 02:27:00 am
All Projects are currently on HOLD until FURTHER NOTICE
Title: Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Brighton Express on July 19, 2012, 10:44:46 pm
Love that graffiti. Great work [CT].
Title: Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on July 29, 2012, 06:56:22 pm
Work has resumed!
Title: Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on August 19, 2012, 12:05:24 pm
Just to keep you guys busy...

(http://img821.imageshack.us/img821/9602/openbve2012052600011052.png)

And just another look at the side of the R16 body...
(http://img839.imageshack.us/img839/7558/objectviewer20120511003.png)

The cab view is in development hell until someone can provide me with the R16's cab view.
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Psycho William on August 19, 2012, 01:58:24 pm
excellent bro
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on August 19, 2012, 05:09:50 pm
(http://img694.imageshack.us/img694/8123/openbve2012081912544061.png)

(http://img208.imageshack.us/img208/282/openbve2012081912544158.png)

(http://img20.imageshack.us/img20/9076/openbve2012081912544386.png)

(http://img684.imageshack.us/img684/1687/openbve2012081912544834.png)

(http://img9.imageshack.us/img9/323/openbve2012081912551153.png)
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: rstar on August 19, 2012, 11:23:39 pm
Nice  ;D
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Simon on August 19, 2012, 11:24:07 pm
This looks amazing!

My fault if this has been asked before, but will there be a low poly version? My definition of low poly is just subbing the animated wheels with static ones.
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on August 21, 2012, 10:31:06 pm
Working on the lights...made the proper rounded lights on sketchup. just need to resize them with the ceiling template.

(http://img208.imageshack.us/img208/8858/openbve2012082122143642.png)

Ceiling texture appears distorted but will remain until lights are in their proper locations, then ceiling texture will be redone.

(http://img843.imageshack.us/img843/1319/openbve2012082122150290.png)

Still browsing for proper 1970's ads..hence the white space. Each car has it's own set of advertisements except the ceiling ones.

(http://img443.imageshack.us/img443/3262/openbve2012082122151729.png)

Another view of the exterior again.

(http://img214.imageshack.us/img214/1508/openbve2012082122162010.png)

(http://img819.imageshack.us/img819/2334/openbve2012082122163449.png)

(http://img859.imageshack.us/img859/8987/openbve2012082122233527.png)

Bug fixes, bug fixes, bug fixes..

(http://img32.imageshack.us/img32/8243/openbve2012082122215810.png)

(http://img208.imageshack.us/img208/9041/openbve2012082122222903.png)

(http://img171.imageshack.us/img171/7950/openbve2012082122232729.png)

(http://img225.imageshack.us/img225/5591/openbve2012082122234390.png)

(http://img24.imageshack.us/img24/1112/openbve2012082122235870.png)

Replacing the old headlights are these...

(http://img571.imageshack.us/img571/8640/openbve2012082122571533.png)
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Psycho William on August 21, 2012, 10:39:48 pm
not bad
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: SubwayTrainOperator5 on August 21, 2012, 11:45:18 pm
It looks very good! All I can say is that it is pretty much perfect, except for the undercarriage.
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on August 22, 2012, 10:29:17 pm
Just to keep you busy...

OpenBVE: R16 test train leaving Forest Hills LIRR station (http://www.youtube.com/watch?v=tJnXhNmaFgk#)

OpenBVE: R16 test train on the LIRR (http://www.youtube.com/watch?v=UbkYaXmckDE#ws)
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Brighton Express on August 22, 2012, 11:36:00 pm
Nice work ol boy.
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: ipac on August 23, 2012, 08:33:21 pm
Nice to see somebody's got the lighting done right!  Looks good in the rain  :)
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on August 23, 2012, 09:25:28 pm
Working on the top part above the windows...

(http://img818.imageshack.us/img818/9295/objectviewer20120823211.png)

(http://img593.imageshack.us/img593/9295/objectviewer20120823211.png)

(http://img545.imageshack.us/img545/9295/objectviewer20120823211.png)

Just an overview..

(http://img15.imageshack.us/img15/4002/objectviewer20120823212.png)

Still several things left to fix up.
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: NYC-T-Driver on August 25, 2012, 11:45:24 pm
very cool
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on September 16, 2012, 12:33:29 am
Thanks to rstar's contributions, i am able to get this train out from development hell.
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Brighton Express on September 17, 2012, 06:34:32 pm
Excellent work.
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on October 07, 2012, 01:59:01 am
Yup...

(http://imageshack.us/a/img31/5424/openbve2012100701482880.png)

(http://imageshack.us/a/img593/5905/openbve2012100701491214.png)

(http://imageshack.us/a/img545/2661/openbve2012100701492896.png)

(http://imageshack.us/a/img222/8087/openbve2012100701575988.png)

(http://imageshack.us/a/img521/6171/openbve2012100701582103.png)
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Threxx1 on October 07, 2012, 11:20:11 am
So there will be 2-4-6-8 care versions?
Title: Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
Post by: TJay1724 on October 07, 2012, 10:22:29 pm
OMG!!! Can't wait!!! Just wanted to say that you nailed it on keeping the cars close together. Now all ypu have to do is stretch the pantogragh gates out a little further so that they are almost touching each other and it is perfect!!!
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on October 18, 2012, 01:57:14 pm
These developer coughs are getting the best of me....

(http://imageshack.us/a/img138/4156/openbve2012101812551892.png)

(http://imageshack.us/a/img201/5046/openbve2012101812553571.png)

..now to work on the ceiling, the ceiling ad panes, the poles and the center lights.

now that i optimized the textures, i got an FPS gain on the franklin shuttle from 13 to 30 fps
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Threxx1 on October 18, 2012, 07:02:43 pm
If you're getting 30 FPS, I'm gonna get 10... :(

Great work nonetheless Chris!
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Brighton Express on October 18, 2012, 07:25:04 pm
Ayee Chris thats some nice work there bra.
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Psycho William on October 18, 2012, 08:53:04 pm
looks good bro
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on October 23, 2012, 02:51:04 pm
Well, they are singles, so of course you can run them as a single car.

(http://imageshack.us/a/img607/6533/openbve2012102314472977.png)

(http://imageshack.us/a/img833/6513/openbve2012102314473521.png)

And the emergency brake valve is being worked on, as that will be animated (swinging realistically as much as possible) as well as necessary builder plate info and etc.

(http://imageshack.us/a/img507/4916/openbve2012102314475122.png)
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Threxx1 on October 23, 2012, 03:18:08 pm
About animations & the shorter trains:

I found that animations move unrealistically faster when the train is shorter, does the same thing happen with the R16?
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on October 23, 2012, 04:13:41 pm
The only minor issue im trying to resolve is rollsign speed so that it will stay at a continuous speed regardless of number of cars.
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: r160bve on October 23, 2012, 05:33:26 pm
About animations & the shorter trains:

I found that animations move unrealistically faster when the train is shorter, does the same thing happen with the R16?
Probably casue of the higher fps due to less objects need to load up, look at chris's screenshot, 123 fps...thats some crazy stuff right there :)
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Psycho William on October 23, 2012, 05:56:32 pm
looks nice bro :)
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Brighton Express on October 24, 2012, 05:06:12 pm
Those tail and head lights look insane.
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Threxx1 on October 24, 2012, 05:29:11 pm
Those tail and head lights look insane.

Word.
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on November 08, 2012, 06:28:53 pm
Just gotta adjust the color tone of the paint on the ceiling...

(http://img37.imageshack.us/img37/6549/objectviewer20121108182.png)
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: rstar on November 08, 2012, 08:01:47 pm
Nice Job CT1660
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Brighton Express on November 08, 2012, 08:43:12 pm
This is one of the best trains I have ever seen!!! Nice job Chris.
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Threxx1 on November 09, 2012, 09:38:54 am
This will be the best OpenBVE train to date. Keep it up, Chris!
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Psycho William on November 09, 2012, 06:08:51 pm
Looks nice
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Threxx1 on November 11, 2012, 02:11:16 pm
Will there still be a low-quality version?
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on November 11, 2012, 09:27:56 pm
Will there still be a low-quality version?

it's being worked on at the same time.
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on November 19, 2012, 07:23:21 pm
The evaluation release is up. Please leave feedback as much as possible!

http://openbveconnect.com/download.php?view.108 (http://openbveconnect.com/download.php?view.108)
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: rstar on November 19, 2012, 11:09:21 pm
CT1660 I nice job on the HQ R16 it work smooth but can you give me the 10 car extensions.cfg because it come with 4 cars. Thanks  8)
Title: Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Drag0nflamez on November 20, 2012, 12:20:33 pm
The evaluation release is up. Please leave feedback as much as possible!

http://openbveconnect.com/download.php?view.108 (http://openbveconnect.com/download.php?view.108)
I've driven the HQ version, and it's a really good train. The only issue I have with it is that IMO the rollsigns scroll slightly too fast.
Title: Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on November 20, 2012, 01:33:50 pm
Here's a sneak peek of what's been progressing since the first evaluation version:

(http://img707.imageshack.us/img707/4510/openbve2012112013233925.png)

R16 for openBVE: Animated straphangers/grab handles/grab poles (http://www.youtube.com/watch?v=XRG2alebe4o#ws)

I've driven the HQ version, and it's a really good train. The only issue I have with it is that IMO the rollsigns scroll slightly too fast.

Yep, figured it would be too fast. And thanks!
Title: Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Threxx1 on November 20, 2012, 04:59:44 pm
The Low Q version is getting 10 FPS on my Mac, and since it's a mac, I can't take advantage of all the features, but it's a great train nonetheless. Great job chris!
Title: Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on November 20, 2012, 05:52:42 pm
As of 5:52PM

(http://img839.imageshack.us/img839/4931/openbve2012112017442147.png)
Title: Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Threxx1 on November 20, 2012, 06:05:40 pm
I think we have a train here!
Title: Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
Post by: bigbellymon4 on November 20, 2012, 06:29:39 pm
more than a train, a classic that is designed well enough 2 be used in openbve. GREAT job on the R16. i can bet that no one will wait 2 use it.
Title: Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Brighton Express on November 20, 2012, 07:04:00 pm
We are in the home stretch fellas. 90% here we come.
Title: Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on November 20, 2012, 08:32:51 pm
Evaluation version 2 is here!

http://openbveconnect.com/download.php?view.109 (http://openbveconnect.com/download.php?view.109)

Stay tuned for evaluation version 3 soon!
Title: Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Simon on November 22, 2012, 09:33:30 pm
Loving the train, but is there a way to disable the handrail animation? I think that's the cause of my poor framerates. I can hit 25 with the 46, but with the 16, its a consistent 15.

Other than that, amazing piece of work!
Title: Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on November 22, 2012, 10:46:24 pm
Loving the train, but is there a way to disable the handrail animation? I think that's the cause of my poor framerates. I can hit 25 with the 46, but with the 16, its a consistent 15.

Other than that, amazing piece of work!

it's actually the trucks that cause much of the lag since the trucks are from the R46. I'm working on a dumbed down version of the trucks.
Title: Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on November 23, 2012, 12:39:20 am
(http://img203.imageshack.us/img203/4452/openbve2012112300280472.png)
Title: Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on November 30, 2012, 09:49:46 pm
Something wicked this way comes....

openBVE: R16 (SS) leaving Franklin Av (http://www.youtube.com/watch?v=b_IyM9qtBrQ#)

(http://img545.imageshack.us/img545/4215/openbve2012113020323430.png)

(http://img15.imageshack.us/img15/3305/openbve2012113020330200.png)
Title: Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Bombardier01800 on November 30, 2012, 11:22:49 pm
Damn! That's pretty legit!
Title: Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Brighton Express on December 02, 2012, 12:14:56 pm
Great train though.

Not sure if this has been said already, but will the gates be fixed? I am not sure how hard it is, but I would do it if you could.
Title: Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on December 16, 2012, 11:14:48 am
The R16 finally has a home route for openBVE.

(http://imageshack.us/a/img72/1860/openbve2012121302090765.png)

(http://imageshack.us/a/img24/8600/openbve2012121302082902.png)

(http://img42.imageshack.us/img42/4535/openbve2012121302083567.png)

Many thanks to TJay for granting me permission to update and optimize the route. As you see, Franklin Av station is a WIP (hence the recycled dean street windscreen object), and if anyone can provide a blueprint of the station layout as it was before being rebuilt, i would kindly appreciate it. Otherwise, it will be based on the numerous photos available.

What's been updated:
-Generic signals from the BVE 2/4 days upgraded with his newer signals
-Beacon that WILL trip your train on a red signal (Oskari Plugin & Default ATS plugin)
-Speed Limits
-Some texture swaps
-In-Cab Rain (supported cabs with the Oskari plugin)
-Third Rail Gaps (supported trains with the Oskari plugin)
-Static trains upgraded to moving trains with interiors.
-Background noise to make the scenario more realistic

Expect another major public evaluation release of the R16 soon, which includes some texture updates.


Title: Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Lance on December 16, 2012, 02:14:20 pm
Awesome. A new old route for a new old train. If that makes any sense. Anyhow, both the train and route look nice.
Title: Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
Post by: bigbellymon4 on December 16, 2012, 02:15:23 pm
great job on the train [CT1660].
Title: Re: [95%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on January 26, 2013, 10:56:28 pm
its almost there...

(http://imageshack.us/a/img534/9987/openbve2013012622510231.png)

(http://imageshack.us/a/img404/519/openbve2013012622513554.png)

(http://imageshack.us/a/img171/8695/openbve2013012622515973.png)


...check out the latest public evaluation version!
http://openbveconnect.com/download.php?view.145 (http://openbveconnect.com/download.php?view.145)
Title: Re: [95%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Nicholas Blonski on January 26, 2013, 11:30:44 pm
She's looking good! :) I like it!
Title: Re: [95%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on February 01, 2013, 06:12:10 am
Headlight system revised on the R16! Get yer update here:

http://openbveconnect.com/download.php?view.151 (http://openbveconnect.com/download.php?view.151)
Title: Re: [95%] The OFFICIAL R16 Development Thread [+Previews]
Post by: crustin on March 08, 2013, 03:39:58 pm
Loving this train!!!
Title: Re: [95%] The OFFICIAL R16 Development Thread [+Previews]
Post by: WestEndMan on March 08, 2013, 04:30:02 pm
Headlight system revised on the R16! Get yer update here:

http://openbveconnect.com/download.php?view.151 (http://openbveconnect.com/download.php?view.151)

Its gone. Also all the work trains. What happened? Would love the route though.
Title: Re: [95%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Threxx1 on March 09, 2013, 09:27:33 pm
All of his trains can be found here: https://sites.google.com/site/shadowninethree/openbve
Title: Re: [95%] The OFFICIAL R16 Development Thread [+Previews]
Post by: WestEndMan on March 10, 2013, 01:01:01 pm
All of his trains can be found here: https://sites.google.com/site/shadowninethree/openbve

Thank you so much. Much appreciated. Hope to see more updates
Title: Re: [95%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Pegasusleos4 on March 21, 2013, 08:35:14 pm
I think there is a mistake with the R17 Ash (Garbage train) because when i click download it bring me to the R17/R21 GEL download page instead of R17 Ash (Garbage Train). Can someone please fix this also, can someone please re-add all of those train back on to the openbveconnect page. Thanks
Title: Re: [95%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Threxx1 on March 21, 2013, 09:23:01 pm
I think there is a mistake with the R17 Ash (Garbage train) because when i click download it bring me to the R17/R21 GEL download page instead of R17 Ash (Garbage Train). Can someone please fix this also, can someone please re-add all of those train back on to the openbveconnect page. Thanks

His trains will no longer be on OpenBVEconnect, that's where they are from now on... It was his choice...
Title: Re: [95%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on March 22, 2013, 11:32:03 am
Link fixed.
Title: Re: [95%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Pegasusleos4 on March 24, 2013, 03:56:55 pm
Thanks, CT1660
Title: Re: [95%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Andres on April 14, 2013, 09:42:54 am
it looks pretty good, will the franklin shuttle be updated and released with the R16?
Title: Re: [95%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on May 15, 2013, 05:25:27 pm
Time to dust off the spiders and finish as much as i can..

(http://imageshack.us/a/img43/1328/39792610151403860000669.jpg)
Title: Re: [98%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on May 28, 2013, 12:39:29 am
Alright, here's another version which fixes a couple of textures. Next release will feature new and improved trucks which won't kill FPS...

You can find it here:
https://sites.google.com/site/shadowninethree/openbve

https://sites.google.com/site/shadowninethree/openbve/nyct-b
Title: Re: [98%] The OFFICIAL R16 Development Thread [+Previews]
Post by: PelhamLocal on May 30, 2013, 03:05:32 pm
I luv it!  ;D i just wish my computer and fps would LOL  ;)
anyways, is there any possibility in the future, for an as-delievered version with only single beam headlights instead of the normal dual beams?anyways love the train amazing work, and just throwing an idea out their.
Title: Re: [98%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Nicholas Blonski on May 30, 2013, 09:48:19 pm
I luv it!  ;D i just wish my computer and fps would LOL  ;)
anyways, is there any possibility in the future, for an as-delievered version with only single beam headlights instead of the normal dual beams?anyways love the train amazing work, and just throwing an idea out their.

You mean have a version of this train with only one headlight on one side of the front, instead of two headlights?
Title: Re: [98%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on August 07, 2013, 01:06:50 pm
Ladies and gentlemen, rock n' roll into the 80's

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps291649f0.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps2e83136d.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps4d028cc4.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpsc6356136.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps4793bc9e.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps916623bb.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpsb592e318.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps013a9453.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps60c5ca1d.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps6f2c09cc.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpse7d9074c.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpsca80ecf1.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpsa4f9a8b4.jpg)

Many thanks to rstar and DJ Hammers for the photo sources!
Title: Re: [98%] The OFFICIAL R16 Development Thread [+Previews]
Post by: PelhamLocal on August 07, 2013, 05:35:19 pm
YEAH BOYYYY!!!!
Title: Re: [98%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Lashrathorus on August 07, 2013, 07:42:01 pm
And credits to Lash for the beta route ;)
Title: Re: [98%] The OFFICIAL R16 Development Thread [+Previews]
Post by: pitor160 on August 07, 2013, 11:05:19 pm
If you need a tester i would gladly test before release my friend!
Title: Re: [98%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on August 08, 2013, 02:36:48 am
If you need a tester i would gladly test before release my friend!

I've been releasing public betas for the past few months...
Title: Re: [98%] The OFFICIAL R16 Development Thread [+Previews]
Post by: pitor160 on August 08, 2013, 03:16:34 pm
I've been releasing public betas for the past few months...
Oh im sorry my friend! May i get a link to the recent one? I havent been on BVE Station in over a year!
Title: Re: [98%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on August 08, 2013, 03:42:13 pm
Oh im sorry my friend! May i get a link to the recent one? I havent been on BVE Station in over a year!

https://sites.google.com/site/shadowninethree/openbve/nyct-b
Title: Re: [98%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on August 09, 2013, 04:00:56 am
Updated the head/tail/marker light area

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps05fad96e.png)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpsca78978a.png)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpsd04bff1b.png)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps392cf352.png)
Title: Re: [98%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on August 11, 2013, 05:51:35 am
More screenies featuring the (N)/(Q) and Lash's (R):

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps9a9ed02e.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps53475e01.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps817e996b.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpsb6c04ade.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpsf90a5701.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpscb6acc35.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps95c55141.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps98777fff.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps2ac7f9dc.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpsdde6be6e.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps73be1127.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps7cbd26ae.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps2bd00b24.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps06a0eac8.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps0003efe4.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps6248d606.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps662942b7.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps9396171f.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps07be23d2.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpsc5530289.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpsfee57466.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpsd9d6f8a6.jpg)

Title: Re: [98%] The OFFICIAL R16 Development Thread [+Previews]
Post by: PelhamLocal on August 11, 2013, 05:33:04 pm
Amazing ;D
Title: Re: [98%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on August 11, 2013, 09:32:16 pm
Interior car number stickers..

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpsf5f7c0b4.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps103b8e48.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps84e51f7c.jpg)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps9597b8ce.jpg)
Title: Re: [98%] The OFFICIAL R16 Development Thread [+Previews]
Post by: Setsuna0520 on August 11, 2013, 11:02:57 pm
Lovin' the 80's signage.
Keep it up!
Title: Re: [99%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on August 17, 2013, 03:18:58 pm
Almost done....

(http://i1332.photobucket.com/albums/w603/ct1660/1002887_10151584802240669_716260287_n_zpsdcd5bf30.jpg) (http://s1332.photobucket.com/user/ct1660/media/1002887_10151584802240669_716260287_n_zpsdcd5bf30.jpg.html)

(http://i1332.photobucket.com/albums/w603/ct1660/1175370_10151584801860669_1559683711_n_zps2fea0760.jpg) (http://s1332.photobucket.com/user/ct1660/media/1175370_10151584801860669_1559683711_n_zps2fea0760.jpg.html)

(http://i1332.photobucket.com/albums/w603/ct1660/1170672_10151585632330669_997369402_n_zps0f9d5d39.jpg) (http://s1332.photobucket.com/user/ct1660/media/1170672_10151585632330669_997369402_n_zps0f9d5d39.jpg.html)

(http://i1332.photobucket.com/albums/w603/ct1660/574461_10151585632665669_1739851139_n_zps19f950be.jpg) (http://s1332.photobucket.com/user/ct1660/media/574461_10151585632665669_1739851139_n_zps19f950be.jpg.html)

(http://i1332.photobucket.com/albums/w603/ct1660/1151072_10151585631615669_1982144636_n_zpsd6245bdb.jpg) (http://s1332.photobucket.com/user/ct1660/media/1151072_10151585631615669_1982144636_n_zpsd6245bdb.jpg.html)

(http://i1332.photobucket.com/albums/w603/ct1660/993385_10151585631445669_151312843_n_zps317fbbe9.jpg) (http://s1332.photobucket.com/user/ct1660/media/993385_10151585631445669_151312843_n_zps317fbbe9.jpg.html)

(http://i1332.photobucket.com/albums/w603/ct1660/1185163_10151585631810669_1199957637_n_zps3db65a04.jpg) (http://s1332.photobucket.com/user/ct1660/media/1185163_10151585631810669_1199957637_n_zps3db65a04.jpg.html)

(http://i1332.photobucket.com/albums/w603/ct1660/1006314_10151585631990669_1215386847_n_zps2b3f5ed6.jpg) (http://s1332.photobucket.com/user/ct1660/media/1006314_10151585631990669_1215386847_n_zps2b3f5ed6.jpg.html)

(http://i1332.photobucket.com/albums/w603/ct1660/OpenBve2013-08-1715-17-34-99_zps01a4fe1e.png) (http://s1332.photobucket.com/user/ct1660/media/OpenBve2013-08-1715-17-34-99_zps01a4fe1e.png.html)

(http://i1332.photobucket.com/albums/w603/ct1660/OpenBve2013-08-1715-17-21-07_zpsb2c0e0ee.png) (http://s1332.photobucket.com/user/ct1660/media/OpenBve2013-08-1715-17-21-07_zpsb2c0e0ee.png.html)
Title: Re: [99%] The OFFICIAL R16 Development Thread [+Previews]
Post by: PelhamLocal on August 18, 2013, 12:26:44 pm
DAMN!
Title: Re: [99%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on August 20, 2013, 01:10:57 am
(http://i1332.photobucket.com/albums/w603/ct1660/OpenBve2013-08-2000-51-47-98_zps8af6f350.png)

(http://i1332.photobucket.com/albums/w603/ct1660/OpenBve2013-08-2000-51-27-70_zps9f2d867e.png) (http://s1332.photobucket.com/user/ct1660/media/OpenBve2013-08-2000-51-27-70_zps9f2d867e.png.html)

(http://i1332.photobucket.com/albums/w603/ct1660/OpenBve2013-08-2000-53-28-90_zpse3bb4f92.png) (http://s1332.photobucket.com/user/ct1660/media/OpenBve2013-08-2000-53-28-90_zpse3bb4f92.png.html)

(http://i1332.photobucket.com/albums/w603/ct1660/OpenBve2013-08-2000-54-54-97_zpsa526828c.png) (http://s1332.photobucket.com/user/ct1660/media/OpenBve2013-08-2000-54-54-97_zpsa526828c.png.html)

(http://i1332.photobucket.com/albums/w603/ct1660/OpenBve2013-08-2000-50-40-03_zpsc1674d33.png) (http://s1332.photobucket.com/user/ct1660/media/OpenBve2013-08-2000-50-40-03_zpsc1674d33.png.html)

(http://i1332.photobucket.com/albums/w603/ct1660/OpenBve2013-08-2000-52-27-78_zpsca0f52fc.png) (http://s1332.photobucket.com/user/ct1660/media/OpenBve2013-08-2000-52-27-78_zpsca0f52fc.png.html)

Alright, here's the last public candidate release...next version is the full blown completed model..
https://sites.google.com/site/shadowninethree/openbve/nyct-b (https://sites.google.com/site/shadowninethree/openbve/nyct-b)
Title: Re: [99%] The OFFICIAL R16 Development Thread [+Previews]
Post by: luckydude on August 20, 2013, 01:37:25 pm
i wish  everyone would be like u Ct1660
Title: Re: [100%] The OFFICIAL R16 Development Thread [+Previews]
Post by: [CT1660] on August 21, 2013, 07:16:01 pm
It's done...

(http://i1332.photobucket.com/albums/w603/ct1660/OpenBve2013-08-2119-12-03-55_zpsba33f5be.png)

(http://i1332.photobucket.com/albums/w603/ct1660/OpenBve2013-08-2119-12-54-85_zps2d7eb3ff.png)

(http://i1332.photobucket.com/albums/w603/ct1660/OpenBve2013-08-2119-13-02-60_zps4ee9debd.png)

(http://i1332.photobucket.com/albums/w603/ct1660/OpenBve2013-08-2119-13-19-29_zpseb34ff16.png) (http://s1332.photobucket.com/user/ct1660/media/OpenBve2013-08-2119-13-19-29_zpseb34ff16.png.html)


Download link to be announced..
Title: Re: [100%] The OFFICIAL R16 Development Thread [+Previews]
Post by: PelhamLocal on August 22, 2013, 12:20:19 am
YEAY!!!! ;D Amazing Man Amazing!
Title: Re: The OFFICIAL R16 Update Thread
Post by: [CT1660] on September 03, 2013, 12:29:02 am
Updates are coming soon....

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpscbbd8eaf.png)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps762fb8a5.png)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zpsa785c47f.png)

(http://i1332.photobucket.com/albums/w603/ct1660/null_zps185d0def.png)
Title: Re: (RELEASED) The Official R16 Update Thread
Post by: [CT1660] on December 09, 2013, 07:08:39 pm
Depending on popularity, i might release this alternate skin.

(http://i.imgur.com/fXztbxT.png)

(http://i.imgur.com/dV7G8aB.png)

(http://i.imgur.com/fvxJwk6.png)

(http://i.imgur.com/SFzPAdb.png)
Title: Re: (RELEASED) The Official R16 Update Thread
Post by: [CT1660] on December 10, 2013, 09:10:34 am

The updated R16:
http://adf.ly/aXzW9 (http://adf.ly/aXzW9)

Graffiti "5-Ptz" Tribute version to come along soon.
Title: Re: (RELEASED) The Official R16 Update Thread
Post by: Fan Railer on December 10, 2013, 01:57:56 pm
http://www.youtube.com/watch?v=yng-5viOzok# (http://www.youtube.com/watch?v=yng-5viOzok#)
Title: Re: (v1.0.1) (RELEASED) The Official R16 Update Thread
Post by: [CT1660] on December 15, 2013, 11:57:12 am
For those who prefer the BVEStation Download, it has also been updated to match the current version released on my page as well.

http://www.bvestation.com/downloadinfo.php?id=101 (http://www.bvestation.com/downloadinfo.php?id=101)

Here's some suggested system requirements that i listed:

HQ Version:

Minimum:
2GHz Intel Core 2 Duo or AMD Equivalent
2GB available RAM
256MB NVIDIA GeForce 9400GT or better

Recommended:
2GHz Intel Core i3 or AMD Equivalent
4 GB available RAM
256MB Intel HD Graphics Series (Including the Iris & Iris Pro series), NVIDIA GeForce 3xx Series Graphics, AMD Radeon HD 4670

LQ Version:
1.83GHz Intel Core Duo or AMD Equivalent
1 GB available RAM
128MB Intel GMA X3100


Now here's a little challenge i have for you guys:


Anyone who can get their best screenshots and/or videos showcasing the train can get their screenshots/videos featured on the R16 download page! You can post up to 20 screenshots or videos combined per post. One entry per poster. You can always update your existing post with better screenshots or videos. Contest Ends on 12/31/13 and winners will be announced.
Title: Re: (v1.0.1) (RELEASED) The Official R16 Update Thread
Post by: Brighton Express on December 18, 2013, 02:31:48 am
Amazing work CT
Title: Re: (v1.0.2) (RELEASED) The Official R16 Update Thread
Post by: [CT1660] on October 30, 2014, 10:08:56 pm
An update is coming soon that hopefully makes the R16 more FPS friendly! When? I dunno. Also a few more cosmetic updates underway.
Title: Re: (v1.0.2) (RELEASED) The Official R16 Update Thread
Post by: [CT1660] on November 09, 2014, 04:52:34 pm
Just some update progress...

No more dark bulkhead syndrome at the wrong ends:
(http://i.imgur.com/RvsisMh.jpg)

(http://i.imgur.com/w0MQSsA.jpg)

Rebuilt the interior ceiling for accuracy reasons. Also note some changed advertisements:
(http://i.imgur.com/JT48ZhJ.jpg)

(http://i.imgur.com/LsnVMkC.jpg)

Some sounds were changed to match that of R-16 6387 when it ran that day (i attended the trip, it was well worth the $50).

Mudwrestle will take care of the olive drab NYTM R16, and the pre-1975 version which is the version before the R16's got the R44 door motors (notable due to sloping door panels, before that, it didn't have those sloping door panels).

Title: Re: (v1.0.2) (RELEASED) The Official R16 Update Thread
Post by: Psycho William on December 02, 2014, 08:35:51 am
(http://i.imgur.com/0ExVgMd.png)
Title: Re: (v1.0.2) (RELEASED) The Official R16 Update Thread
Post by: Psycho William on December 23, 2014, 06:52:40 am
(http://i.imgur.com/wNQVMPL.png)

(http://i.imgur.com/frZXacO.png)
Title: Re: (v1.0.2) (RELEASED) The Official R16 Update Thread
Post by: Psycho William on December 23, 2014, 06:54:53 am
(http://i.imgur.com/rvYpwlO.png)
Title: Re: (v1.0.2) (RELEASED) The Official R16 Update Thread
Post by: Bombardier01800 on December 24, 2014, 01:53:59 am
That looks way too real lol. I really like how the exteriors are turning out.
Title: Re: (v1.0.2) (RELEASED) The Official R16 Update Thread
Post by: [CT1660] on January 02, 2015, 06:52:59 pm
v2.0 is coming along real soon.....brought to you by Mudwrestle and I...

some adjustments are still being made.

(http://i.imgur.com/Jg9AzDK.jpg)

(http://i.imgur.com/OtVkTe1.jpg)

(http://i.imgur.com/hfE39aB.jpg)
Title: Re: (v1.0.2) (RELEASED) The Official R16 Update Thread
Post by: Psycho William on January 03, 2015, 06:38:14 pm
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: Bombardier01800 on January 11, 2015, 12:22:41 am
I love vintage trains. That R16 is looking great! Can't wait to run it!
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: [CT1660] on February 11, 2015, 04:13:30 pm
Some more teaser screenies:

(http://i.imgur.com/gNFu5RM.jpg)

(http://i.imgur.com/M3wKJYo.jpg)

(http://i.imgur.com/LU2X0Zg.jpg)

(http://i.imgur.com/hh5tJiw.jpg)

(http://i.imgur.com/YrGGO1D.jpg)

(http://i.imgur.com/ZUCHlrn.jpg)
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: Fan Railer on February 11, 2015, 08:35:55 pm
Contact Mud and have him send you the new Pre-GOH SMEE truck if you haven't already haha 8)
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: Allyn65 on February 12, 2015, 01:44:33 pm
Nice work
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: Allyn65 on April 15, 2015, 04:33:04 pm
Any updates on R16
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: Dj Hammers on April 15, 2015, 04:57:42 pm
Any updates on R16
On hold so other projects can be worked on.
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: Allyn65 on April 15, 2015, 05:42:00 pm
Like what
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: Dj Hammers on April 15, 2015, 10:30:41 pm
Like what
R40M, R42, R38, R34.
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: Psycho William on April 16, 2015, 07:46:59 pm
R40M, R42, R38, R34.

R40S**** lol
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: Allyn65 on April 16, 2015, 09:35:10 pm
Okayy
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: [CT1660] on October 28, 2015, 05:45:29 pm
Reviving the project, after a long hiatus.

Screenshots to come soon.
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: MaxStewartS on March 11, 2016, 02:07:51 am
This will be the future of Openbve NYCT! Keep up the good work up CT1660. I hope to see another train as good as this, or even better.
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: [CT1660] on May 21, 2016, 09:57:11 pm
After a long hiatus called nearly-getting-sucked-into-CS:GO, i decided to finally resume work on the R16. New exterior by Mudwrestle, i'm pretty much just updating some sign-related stuff.

(http://i.imgur.com/JYKKWPi.jpg)

(http://i.imgur.com/NRwhj2h.jpg)

(http://i.imgur.com/zhm1O6s.jpg)

(http://i.imgur.com/CRDeJ7R.jpg)

(http://i.imgur.com/rfoqOus.jpg)
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: [CT1660] on February 23, 2017, 03:10:49 pm
After a much longer hiatus being sucked into the world of CS:GO....

(http://i.imgur.com/7mPsTf2g.png)

(http://i.imgur.com/eKTxS82.png)

(http://i.imgur.com/y88Un24.png)

A BETA will be playable soon at the NYTM, date to be announced.....
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: J4trains on February 23, 2017, 05:01:22 pm
cool  :D
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: [CT1660] on March 13, 2017, 05:48:19 am
It's just a matter of lighting effects, and fixing up the rollsigns a little, then its ready to go.

(http://i.imgur.com/UTlFyT4.jpg)
Title: Re: (v1.0.2) (RELEASED) R-16 Update Thread
Post by: [CT1660] on March 13, 2017, 12:44:08 pm
Olive R-16 (as-is on 6387)

(http://i.imgur.com/HNFgAUQ.jpg)

(http://i.imgur.com/1Mrqwqz.jpg)

(http://i.imgur.com/QiTcAc4.jpg)

(http://i.imgur.com/sVGfkVY.jpg)
Title: Re: (v2.0) (RELEASED) R-16 Update Thread
Post by: [CT1660] on March 21, 2017, 01:31:14 am
The long-awaited v2 is now up for download!!!

https://my.pcloud.com/publink/show?code=XZWfuUZcfGQ4kFudY5TIy7C70gwUjLzqx5X

Olive version (BMT Signage):
(http://i.imgur.com/CRXFVNR.jpg)

Olive version (IND Signage):
(http://i.imgur.com/Mh25j37.jpg)

Interior of olive version (As seen on 6387, preserved at New York Transit Museum & 6398, preserved at Trolley Museum of New York):
(http://i.imgur.com/qGZLfCf.jpg)

(http://i.imgur.com/SYq0psV.jpg)

Silver & Blue:
(http://i.imgur.com/gZXdx4J.jpg)

Interior of silver & blue version:
(http://i.imgur.com/7OMec8a.jpg)

Redbird (As seen on 6452, now scrapped):
(http://i.imgur.com/4Ggw1Zp.jpg)

Interior of redbird version (Based on R17 6688's redbird interior, reference photos of R16 6452 unobtainable):
(http://i.imgur.com/4cwRTPM.jpg)

One of the major changes is, only the 4-car version has manually operated doors (one person train operation), the 8-car and 10-car versions have automatically operated doors (two-person crew).
Title: Re: (v2.0) (RELEASED) R-16 Update Thread
Post by: J4trains on March 22, 2017, 09:55:13 am
nice work
Title: Re: (v2.0) (RELEASED) R-16 Update Thread
Post by: [CT1660] on March 24, 2017, 09:13:30 am
v2.1 update is here!

https://my.pcloud.com/publink/show?code=XZ8yxUZHsq4RcG6zMHy4ROn3f6qRSBA63tV


(http://i.imgur.com/VFnNdnN.jpg)

(http://i.imgur.com/LEqD4KP.jpg)

(http://i.imgur.com/lOboTmK.jpg)

(http://i.imgur.com/lOboTmK.jpg)

(http://i.imgur.com/P9UPwXT.jpg)

(http://i.imgur.com/X5PK34i.jpg)

(http://i.imgur.com/TR4tNep.jpg)

(http://i.imgur.com/82MbAgi.jpg)

(http://i.imgur.com/CWi6Vlz.jpg)

(http://i.imgur.com/87L8uDX.jpg)

(http://i.imgur.com/OeKGcRc.jpg)

(http://i.imgur.com/aUsQDq2.jpg)

(http://i.imgur.com/Q0p3nxu.jpg)

(http://i.imgur.com/FZLSsla.jpg)

(http://i.imgur.com/3NiJhq4.jpg)

(http://i.imgur.com/OkK4LLj.jpg)

(http://i.imgur.com/i0GOky5.jpg)
Title: Re: (v2.1) (RELEASED) R-16 Update Thread
Post by: bigbellymon4 on March 24, 2017, 11:58:37 pm
Nicely done! Amazing work!
Title: Re: (v2.1) (RELEASED) R-16 Update Thread
Post by: [CT1660] on March 26, 2017, 12:11:28 am
v2.2

That is all for now.

https://my.pcloud.com/publink/show?code=XZn7KUZBnjBRk6q2yuRupydPqSs6uAk0VpX

(http://i.imgur.com/yz4wUT6.jpg)

https://www.youtube.com/watch?v=0G1BFXVHgKM

https://www.youtube.com/watch?v=KK0ZDs41Edg

Title: Re: (v2.1) (RELEASED) R-16 Update Thread
Post by: [CT1660] on March 28, 2017, 07:12:25 pm
Downloads are up!

Olive: https://bvestation.com/download/341
(https://bvestation.com/asset/909?width=800&height=300)

Silver & Blue: https://bvestation.com/download/342
(https://bvestation.com/asset/914?width=800&height=300)

Redbird: https://bvestation.com/download/343
(https://bvestation.com/asset/920?width=800&height=300)
Title: Re: (v2.1) (RELEASED) R-16 Update Thread
Post by: TheOne10118 on March 28, 2017, 09:12:12 pm
Great work! Except I downloaded 2.0 and now I have to redownload the trains to get the latest patches. :(
Title: Re: (v2.3) (RELEASED) R-16 Update Thread
Post by: [CT1660] on April 12, 2017, 06:38:29 am
The non-sloping door panel version is here! Downloads updated!

Olive:
(http://i.imgur.com/i53kc9X.jpg)
(http://i.imgur.com/1rP70Bw.jpg)
(http://i.imgur.com/DQM8Rdt.jpg)

Silver & Blue (pre-1974 door motor replacement):
(http://i.imgur.com/HK9zjk6.jpg)
(http://i.imgur.com/mf27WCT.jpg)
(http://i.imgur.com/Euv5UEx.jpg)
Title: Re: (v2.4) (RELEASED) R-16 Update Thread
Post by: [CT1660] on May 25, 2017, 06:10:28 pm
New Update is here!


https://www.youtube.com/watch?v=2QduGnFE1DY