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Author Topic: (v2.4) (RELEASED) R-16 Update Thread  (Read 242039 times)

Offline [CT1660]

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(v2.4) (RELEASED) R-16 Update Thread
« on: November 19, 2011, 07:41:28 pm »
R-16 Olive:
https://bvestation.com/download/341






R-16 Silver & Blue:
https://bvestation.com/download/342






R-16 Redbird (semi-fictional):
https://bvestation.com/download/343



Features:
  • Reversible Scrolling rollsigns
  • Switchable lighting
  • Illuminated side rollsign lamp
  • Fully functional LOCAL / EXP marker lights
  • Fully functional destination marker lights
  • Variable exterior headlight system
  • Individual car numbers
  • Pivoting trucks
  • 3D Anticlimbers
  • 3D Motorman & Conductor
  • Responds to third rail gap & automatic train stop beacons
  • Signal key-by feature

Minimum:
2GHz Intel Core 2 Duo or AMD Equivalent
2GB available RAM
256MB NVIDIA GeForce 9400GT or better

Recommended:
2GHz Intel Core i3 or AMD Equivalent
4 GB available RAM
256MB Intel HD Graphics 3000 (Including the Iris & Iris Pro series), NVIDIA GeForce 3xx Series Graphics, AMD Radeon HD 4670
« Last Edit: May 25, 2017, 06:11:59 pm by [CT1660] »

Offline SubwayTrainOperator5

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Re: The R16 (With Sneak Peek)
« Reply #1 on: November 19, 2011, 07:46:06 pm »
Interesting...Good Luck
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Offline Port Washington Local

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Re: The R16 (With Sneak Peek)
« Reply #2 on: November 19, 2011, 08:58:37 pm »
Now this is equipment! I like the way this is coming out so far, NYZ3R0DAY.

I have one question. How do you achieve such a smooth framerate with your video capture? What program do you use? Better yet, what codec do you use? I've been trying to get that sort of quality on my videos for the longest time now. lol

Anyway, enough questions. I'll let you develop. This project shows a lot of promise to it. I'm a little biased of course because I've always had an affinity toward SMEE equipment but, quality-wise, its great. Keep up the good work.

Offline [CT1660]

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Re: The R16 (With Sneak Peek)
« Reply #3 on: November 19, 2011, 09:10:08 pm »
Now this is equipment! I like the way this is coming out so far, NYZ3R0DAY.

I have one question. How do you achieve such a smooth framerate with your video capture? What program do you use? Better yet, what codec do you use? I've been trying to get that sort of quality on my videos for the longest time now. lol

Anyway, enough questions. I'll let you develop. This project shows a lot of promise to it. I'm a little biased of course because I've always had an affinity toward SMEE equipment but, quality-wise, its great. Keep up the  work.

I actually use FRAPS for this. The video card in my system is a 1GB PCIe NVIDIA GeForce 9500GT. I have it recording at the highest settings the video card allows me.

Offline corcom1

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Re: The R16 (With Sneak Peek)
« Reply #4 on: November 19, 2011, 11:54:48 pm »
I love the theme music to the movie "THE WARRIORS" with that train. Great pick. 8)

Offline PelhamLocal

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Re: The R16 (With Sneak Peek)
« Reply #5 on: November 20, 2011, 08:03:44 pm »
EPIC!!! :o

Offline [CT1660]

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Re: The R16 (With Sneak Peek)
« Reply #6 on: November 21, 2011, 10:00:53 pm »

And here we go - the WABCO compressor sounds.
(managed to get permission for the video source of the WABCO compressor, along with combining my own source of the WABCO compressor)

you also get to see a bit of the prototype interior, which will change once i get interior shots from the R16 that's in the transit museum.

The R16 (Trailer 3) - WABCO compressor sounds

Offline Mr Railfan

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Re: The R16 (With Sneak Peek)
« Reply #7 on: November 21, 2011, 10:13:32 pm »

And here we go - the WABCO compressor sounds.
(managed to get permission for the video source of the WABCO compressor, along with combining my own source of the WABCO compressor)

you also get to see a bit of the prototype interior, which will change once i get interior shots from the R16 that's in the transit museum.

The R16 (Trailer 3) - WABCO compressor sounds

finally got a chance to comment . Great work ! I have tons of shots o took of the r30 and other trains from the museum and their interiors incase you need it. Just hit me up via PM.

Offline [CT1660]

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Re: The R16 (With Sneak Peek)
« Reply #8 on: November 23, 2011, 09:27:31 am »
Features Implemented:

Marker Lights:
0 - Marker lights will toggle to appropriate marker with route! For example, toggling to the A rollsign will light up the EXP marker, and AA rollsign will light up the LCL marker

This train DOES have animated rollsigns as a result from being rebuilt from the OpenBVE R38, so the same keys used to toggle the signs from the R38 are the same for the R16
« Last Edit: November 27, 2011, 03:18:16 am by NYZ3R0DAY »

Offline [CT1660]

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Re: The R16 (With Sneak Peek)
« Reply #9 on: November 24, 2011, 01:39:45 am »
Here's a demonstration of the nearly complete marker lights. Still needs some adjustments:

The R16 (Trailer 4) - Marker Lights (LCL/EXP)

Offline Simon

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Re: The R16 (With Sneak Peek)
« Reply #10 on: November 24, 2011, 01:40:52 am »
Its starting to look real nice! Great job!
Kawasaki_Plant

Offline [CT1660]

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Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #11 on: November 24, 2011, 09:09:16 am »
I will be posting the open source components i have added into the R-16 as separate threads, as an effort to reduce PMs whenever i release the R-16.

Also, It was the movie The Warriors that actually inspired me for the R-16's sneak-peek trailers. I loved how they presented the trains on the film. And also since it's using the 1970's MTA Silver/Blue scheme, it is also age-appropiate for its time!

As a result, the theme song from the warriors (including the Baseball Furies chase theme) will be the OFFICIAL R16 theme song for all trailers!

Offline PelhamLocal

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Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #12 on: November 24, 2011, 09:48:55 am »
Can't wait!!! ;D

Offline SubwayTrainOperator5

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Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #13 on: November 24, 2011, 02:15:32 pm »
Looks good! I really like the changeable Exp/Local indicators on the sides  ;)
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Offline PelhamLocal

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Re: The R16 [OpenBVE] + Sneak Peeks
« Reply #14 on: November 25, 2011, 04:59:28 pm »
if u need any beta testers ill be happy to help :)