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Author Topic: (v2.4) (RELEASED) R-16 Update Thread  (Read 101860 times)

Offline ErrorMacro11

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Re: The OFFICIAL R16 Development Thread [+Previews]
« Reply #60 on: February 01, 2012, 07:00:44 pm »
thats amazing, but how do i know that ive contributed to the bvestation community. ive donated pics and the contributions arent displayed

Offline [CT1660]

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Re: The OFFICIAL R16 Development Thread [+Previews]
« Reply #61 on: February 01, 2012, 07:06:05 pm »
Your name is in the list of contributors. Same applies for everyone else who contributes. Your textures have been used for the basis for the interior walls, if you didn't notice.

You will see this list in the train.txt file when it's released (hopefully soon)

im currently working on a train in developement, can you lend me a hand in telling me how you corrected the face lol? i mean what did you do in the coding

The bulkhead uses a separate texture and mesh. Use the first 12 vertices within the code for the ends, and change the height (Y axis) to where the bulkhead should normally be.
« Last Edit: February 01, 2012, 09:20:21 pm by NYZ3R0DAY »

Offline SubwayTrainOperator5

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Re: The OFFICIAL R16 Development Thread [+Previews]
« Reply #62 on: February 01, 2012, 07:08:13 pm »
This is coming along great, I have my hopes up for what the final version will be like :)
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Offline Dr. Subway18

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Re: The OFFICIAL R16 Development Thread [+Previews]
« Reply #63 on: February 01, 2012, 07:41:57 pm »
ok i did it thanks :D
« Last Edit: February 01, 2012, 07:55:52 pm by Dr. Subway18 »

Offline ErrorMacro11

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Re: The OFFICIAL R16 Development Thread [+Previews]
« Reply #64 on: February 01, 2012, 09:39:08 pm »
so do you need more supplies for the R16

Offline [CT1660]

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Re: The OFFICIAL R16 Development Thread [+Previews]
« Reply #65 on: February 01, 2012, 10:03:22 pm »
so do you need more supplies for the R16

That's all for now.

Offline ErrorMacro11

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Re: The OFFICIAL R16 Development Thread [+Previews]
« Reply #66 on: February 01, 2012, 10:11:31 pm »
glad i did my part

Offline [CT1660]

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Re: The OFFICIAL R16 Development Thread [+Previews]
« Reply #67 on: February 07, 2012, 05:39:38 am »
Individual advertisements are being worked on. All advertisements will be authentic advertisements from the 1970s. I am trying as hard to keep the ads accurate from 1970-1973 (some ads may be used that are newer than 1973, but still, they're ads from the 1970s), due to the system map being used being an authentic 1972 map.

As previously mentioned, each car will have its own individual advertisements

I am looking for good quality scans for vintage advertisements that were used in subway cars (minimum should be 400 x 400 size). Time period should be around 1970-1973, but some newer ones up to 1979 will still be accepted.

I will also be glad if you have any authentic MTA advertisements between 1970 and 1973!

If anyone has the ads, and are able to scan them, PLEASE SUBMIT THEM VIA THE CONTENT CONTRIBUTOR! I have made a request there.

http://bvestation.com/contributor/index.php

Also, does anyone know the font used for the number plates? this is what i'm talking about:
« Last Edit: February 07, 2012, 05:50:35 am by NYZ3R0DAY »

Offline Dj Hammers

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Re: The OFFICIAL R16 Development Thread [+Previews]
« Reply #68 on: February 07, 2012, 07:56:04 am »
It is a custom font used by NYCT. You can find it online, it is called the "independent" font by the person who made it. Search around on google for it.

Offline [CT1660]

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Re: The OFFICIAL R16 Development Thread [+Previews]
« Reply #69 on: February 09, 2012, 02:33:38 am »











Offline [CT1660]

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Re: The OFFICIAL R16 Development Thread [+Previews]
« Reply #70 on: February 09, 2012, 06:22:21 am »
The marker lights, interior lights, and headlights are NOW SWITCHABLE! NOW ALSO THE SIDE ROLLSIGN LAMP!

4 key toggles the side rollsign lamp to illuminate the NB or SB destination sign

5 key turns on or off the headlights

6 key turns on of off the interior lighting

7 key switches the marker light between local and express!
« Last Edit: February 09, 2012, 09:10:29 am by NYZ3R0DAY »

Offline ErrorMacro11

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Re: The OFFICIAL R16 Development Thread [+Previews]
« Reply #71 on: February 09, 2012, 07:48:21 am »
that looks great. it'll look great, especially on the old bve routes and the lexington avenue bmt line. great

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Re: The OFFICIAL R16 Development Thread [+Previews]
« Reply #72 on: February 09, 2012, 09:16:56 am »
The R16 for OpenBVE (Trailer 8) - More eye candy!

Trailer 8. It is dramatically darker to demonstrate the lighting better, as well as the glass effect.

Offline ErrorMacro11

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Re: The OFFICIAL R16 Development Thread [+Previews]
« Reply #73 on: February 09, 2012, 11:46:51 am »
so what do you need for the R16

Offline PelhamLocal

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Re: The OFFICIAL R16 Development Thread [+Previews]
« Reply #74 on: February 09, 2012, 07:47:40 pm »
You used that backaround song from Graffiti dreams don't die, right. ;) Anyways AMAZING! :o