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Author Topic: Official Thread for the R77 work locomotive  (Read 18080 times)

Offline Ddatrainman

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Official Thread for the R77 work locomotive
« on: February 02, 2011, 09:11:33 pm »
After Mr Railfan and myself release the R30, this is my next project.

This'll probably be the most irrelevant train on this site lol.

GE
SL50 50T Diesel - R77 work locomotive

There will be an exterior, and the panel is in development.
Horn sound and bell have been created with my own recordings, thus needing a sound.cfg file I need to fix that.

I have a motor sound but needs to be broken into pitches, I also need run sounds

Help with that would be appreciated. Thanks.


Offline Orion V CNG #748

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Re: Official Thread for the R77 work locomotive
« Reply #1 on: February 02, 2011, 09:14:15 pm »
 :O never seen this one created before,Will this train pick up passengers in bve? lol jk but good luck ;)

Offline Ddatrainman

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Re: Official Thread for the R77 work locomotive
« Reply #2 on: February 04, 2011, 04:28:47 pm »
Thanks!

Anyway I learned how to use sketchup, so im working on the exterior -

Offline Pacific385

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Re: Official Thread for the R77 work locomotive
« Reply #3 on: February 04, 2011, 04:41:31 pm »
Thanks!

Anyway I learned how to use sketchup, so im working on the exterior -


Good, however, how are you going to incorporate it into (Open)Bve

Offline Ddatrainman

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Re: Official Thread for the R77 work locomotive
« Reply #4 on: February 04, 2011, 04:42:57 pm »
Thanks!

Anyway I learned how to use sketchup, so im working on the exterior -


Good, however, how are you going to incorporate it into (Open)Bve

.. Can it be converted to a B3D file?

Offline Dj Hammers

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Re: Official Thread for the R77 work locomotive
« Reply #5 on: February 04, 2011, 05:24:56 pm »
its a little more complicated than that.

In the simplest of terms, a 3D modeling program can open up a b3d file made for BVE, but BVE can't utilize b3d files exported from a 3D modeling program without some hand coding in the b3d file itself.

Maybe somebody with a little more experience can explain in further detail, I don't do objects so I can't really help you beyond this.

Offline BStyles

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Re: Official Thread for the R77 work locomotive
« Reply #6 on: February 04, 2011, 08:39:01 pm »
its a little more complicated than that.

In the simplest of terms, a 3D modeling program can open up a b3d file made for BVE, but BVE can't utilize b3d files exported from a 3D modeling program without some hand coding in the b3d file itself.

Maybe somebody with a little more experience can explain in further detail, I don't do objects so I can't really help you beyond this.

Yeah it can. How do you think I got the bulged roof on the R62?

Before you make too much progress on the model, make sure you build it in meters. If you continue to build it in feet then it will probably come out microscopic in OpenBVE.

You could send it to me when you're finished with the model if you want and i'll convert it for you, but if you want to do it yourself then you will need everything posted below:

-Sketchup(Any 3D modeling program that exports .3DS will do, but I recommend this).
-Blender.
-Python(version 2.6 and above). Install into C:\Program Files\Blender Foundation\Blender
-This BVE Exporter plugin, found here: http://www.bve-exchange.co.uk/forum/viewtopic.php?f=1&t=2681 Install in "Plugins" folder in Blender directory.
-OpenBVE(Of Course).

When you're done with the model, export it to .3DS(which the pro and iirc the free versions should be able to do). Run blender, import the model, and then export it again to .b3d(given you have the plugin installed). Save it to some place you will remember, and then open up object viewer. Your model should be right there waiting.

-A word of caution. Exporting to .3DS triangulates faces, making one square face two triangular faces. This helps when curving objects and for small details but then it tends to increase the poly count(number of faces on an object). The 160 model I have currently has 14,320 faces. If you want an efficient object make sure not to add too many details that will potentially slow down your game or others'.

BStyles

Offline Ddatrainman

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Re: Official Thread for the R77 work locomotive
« Reply #7 on: February 04, 2011, 09:02:27 pm »
its a little more complicated than that.

In the simplest of terms, a 3D modeling program can open up a b3d file made for BVE, but BVE can't utilize b3d files exported from a 3D modeling program without some hand coding in the b3d file itself.

Maybe somebody with a little more experience can explain in further detail, I don't do objects so I can't really help you beyond this.

Yeah it can. How do you think I got the bulged roof on the R62?

Before you make too much progress on the model, make sure you build it in meters. If you continue to build it in feet then it will probably come out microscopic in OpenBVE.

You could send it to me when you're finished with the model if you want and i'll convert it for you, but if you want to do it yourself then you will need everything posted below:

-Sketchup(Any 3D modeling program that exports .3DS will do, but I recommend this).
-Blender.
-Python(version 2.6 and above). Install into C:\Program Files\Blender Foundation\Blender
-This BVE Exporter plugin, found here: http://www.bve-exchange.co.uk/forum/viewtopic.php?f=1&t=2681 Install in "Plugins" folder in Blender directory.
-OpenBVE(Of Course).

When you're done with the model, export it to .3DS(which the pro and iirc the free versions should be able to do). Run blender, import the model, and then export it again to .b3d(given you have the plugin installed). Save it to some place you will remember, and then open up object viewer. Your model should be right there waiting.

-A word of caution. Exporting to .3DS triangulates faces, making one square face two triangular faces. This helps when curving objects and for small details but then it tends to increase the poly count(number of faces on an object). The 160 model I have currently has 14,320 faces. If you want an efficient object make sure not to add too many details that will potentially slow down your game or others'.

BStyles

Ok I see now. sounds interesting.
Meters !?! I got this so far -


And its all in feet  :-\

I guess I will have to redo it in meters....
« Last Edit: February 04, 2011, 11:16:42 pm by Ddatrainman »

Offline Pacific385

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Re: Official Thread for the R77 work locomotive
« Reply #8 on: February 05, 2011, 07:12:41 am »
Nice

Offline Ddatrainman

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Re: Official Thread for the R77 work locomotive
« Reply #9 on: February 05, 2011, 04:15:27 pm »
Nice

Thank you


BStyles is this good enough?

(note didnt  add trucks)

Offline Fox-179

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Re: Official Thread for the R77 work locomotive
« Reply #10 on: February 05, 2011, 06:55:09 pm »
Thats really really really GOOD!! Great work.

Offline Pacific385

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Re: Official Thread for the R77 work locomotive
« Reply #11 on: February 05, 2011, 07:00:58 pm »
Excellent!

Offline BStyles

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Re: Official Thread for the R77 work locomotive
« Reply #12 on: February 05, 2011, 08:06:42 pm »
Well, then I guess it'll have to be converted to meters. That shouldn't take too long. Looking very impressive.

BStyles

Offline Bombardier01800

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Re: Official Thread for the R77 work locomotive
« Reply #13 on: February 05, 2011, 08:18:38 pm »
Nice

Thank you


BStyles is this good enough?

(note didnt  add trucks)
Don't take this the wrong way, but the front part with the black stripes looks a bit skewed
Jose
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Offline Ddatrainman

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Re: Official Thread for the R77 work locomotive
« Reply #14 on: February 05, 2011, 09:42:37 pm »
Thats really really really GOOD!! Great work.
Thanks, I try :P
Excellent!
Thanks!
Well, then I guess it'll have to be converted to meters. That shouldn't take too long. Looking very impressive.

BStyles

very well, and Thank you Styles!