BVEStation

Author Topic: (RELEASED - WIP) Official Update Thread For The NYCTA R32 Pre GOH/GE/Ph I/Ph II  (Read 252708 times)

Offline Dj Hammers

  • Head Admin
  • Supervisor
  • ***
  • Posts: 1,034
  • Gender: Male
  • 7 Years of Developing for openBVE!
    • View Profile
    • My YouTube Channel
Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #405 on: July 12, 2012, 05:49:54 pm »
Incredible! This just keeps getting better and better.

Offline Psycho William

  • Regular Developer
  • Supervisor
  • **
  • Posts: 1,097
  • Gender: Male
  • C#/Train Developer
    • View Profile
Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #406 on: July 12, 2012, 07:13:57 pm »
i added a newspaper in interior cab lmao



Offline Psycho William

  • Regular Developer
  • Supervisor
  • **
  • Posts: 1,097
  • Gender: Male
  • C#/Train Developer
    • View Profile
Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #407 on: July 13, 2012, 03:18:07 pm »
i make a mid roof...



in real world...


Offline Dj Hammers

  • Head Admin
  • Supervisor
  • ***
  • Posts: 1,034
  • Gender: Male
  • 7 Years of Developing for openBVE!
    • View Profile
    • My YouTube Channel
Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #408 on: July 13, 2012, 03:42:05 pm »
Amazing! I love the detail you are putting in to it!

Offline Psycho William

  • Regular Developer
  • Supervisor
  • **
  • Posts: 1,097
  • Gender: Male
  • C#/Train Developer
    • View Profile
Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #409 on: July 14, 2012, 06:58:20 am »
Amazing! I love the detail you are putting in to it!

thanks bro thats right i must bring proof pictures

Offline PelhamLocal

  • Operator
  • ***
  • Posts: 379
  • Gender: Male
  • BVEStation Member
    • View Profile
Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #410 on: July 14, 2012, 02:56:19 pm »
I FREAKING LOVE IT, sry to ask but any chance of another beta? thnx

Offline Psycho William

  • Regular Developer
  • Supervisor
  • **
  • Posts: 1,097
  • Gender: Male
  • C#/Train Developer
    • View Profile
Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #411 on: July 15, 2012, 06:37:45 pm »
New R32 Version 1.4 coming soon





Offline Failsafe

  • Operator
  • ***
  • Posts: 315
  • Gender: Male
  • Community Advisor
    • View Profile
Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #412 on: July 15, 2012, 07:14:18 pm »
This is really coming along well, Soon well have an updated R32, Thanks for your contribution and hard work Mudwrestle!
Bvestation Police Department-To protect and serve

Offline Psycho William

  • Regular Developer
  • Supervisor
  • **
  • Posts: 1,097
  • Gender: Male
  • C#/Train Developer
    • View Profile
Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #413 on: July 15, 2012, 07:53:25 pm »
realistic usa flag & individual numbers' plate

Offline Dj Hammers

  • Head Admin
  • Supervisor
  • ***
  • Posts: 1,034
  • Gender: Male
  • 7 Years of Developing for openBVE!
    • View Profile
    • My YouTube Channel
Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #414 on: July 15, 2012, 08:11:17 pm »
That's some amazing commitment right there, getting individial car number textures.

Offline YankeesPwnMets

  • Head Admin
  • Dispatcher
  • ******
  • Posts: 682
  • Gender: Male
  • Lexington Av Express
    • View Profile
Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #415 on: July 15, 2012, 08:24:38 pm »
Wow your PC can barely handle the train yet you keep on developing :p Amazing!

Now, time for feedback: I think that you could use a new floor texture. Also, as I've said before the interior roof needs to be curved a bit. In addition, is there another way to make the handrails sharper? The edges are look a bit pixelated..

Offline Psycho William

  • Regular Developer
  • Supervisor
  • **
  • Posts: 1,097
  • Gender: Male
  • C#/Train Developer
    • View Profile

Offline Psycho William

  • Regular Developer
  • Supervisor
  • **
  • Posts: 1,097
  • Gender: Male
  • C#/Train Developer
    • View Profile
Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #417 on: July 16, 2012, 07:54:32 am »
1. Wow your PC can barely handle the train yet you keep on developing :p Amazing!

2. Now, time for feedback: I think that you could use a new floor texture. Also, as I've said before the interior roof needs to be curved a bit. In addition, is there another way to make the handrails sharper? The edges are look a bit pixelated..

1. thanks bro
2. i will

Offline r160bve

  • Conductor
  • **
  • Posts: 154
  • Gender: Male
  • BVEStation Member
    • View Profile
Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #418 on: July 16, 2012, 09:07:26 am »
Amazing work mud, btw is it me, or is there a bit to much space between the cars?
Check out my YouTube channel:
www.youtube.com/csx8851

Offline Dj Hammers

  • Head Admin
  • Supervisor
  • ***
  • Posts: 1,034
  • Gender: Male
  • 7 Years of Developing for openBVE!
    • View Profile
    • My YouTube Channel
Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #419 on: July 16, 2012, 07:16:38 pm »
Amazing work mud, btw is it me, or is there a bit to much space between the cars?
I agree, it seems like the space between the cars is way too large. Other than that, it is some amazing work!