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Messages - bigbellymon4

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I have to agree with Belly, you can't come with a negative attitude like that, but then again most of the members on here who act like that are under the age of 12...

Ok. @WizDaGamer made a mistake, referring to you as he assumed @skipstopJ was you. You were disrespected, fine. However, your response doesn't help the situation at hand. What your implying is that some people that are on this site illegally as the minimum age is 13. And your also trying to (horribly) throw shade on others. When I said to @skipstopJ that his negative post is not welcome here, and you agree with me, but then do the same thing, that makes you a hypocrite. So, both @skipstopJ and you @ZtraintoBroad need to stop with the negative attitudes and if you don't have anything nice to say, it is not welcome nor is it supported here.

@WizDaGamer, don't assume until you have all the facts. Also, don't curse in your posts. It is unnecessary to do so, and it doesn't help your prove your point.

I don't get what's so special about it...looks like it just has a wall texture, tracks and that's it...

Who said anything is "special" about it? I was giving a complement to a developer who took their time out day and life to code a route for everyone's enjoyment. When you learn to code an original route, and make it look as good and/or better than the images here, then you can come around here and post with your negative attitude. Yes, you are free to give your opinion. But if it going to be negative one instead of one with constructive criticism for the developer, it is not welcome nor is it supported here.

Now that is what developing is all about. That station looking so fresh!!! Keep it up!!

And your STILL running your mouth. Stop cluttering the thread for Christ's sake.

Last one talking. You responding to what I said just makes it worse. So please continue wasting your time. And you used the wrong definition of superior. Also, you "assume" that I don't like like you. I don't like your strategy when you solve issues, but you as a person I neither like or dislike. Now I understand why your developing routes that are in progress as a "failsafe", according to you. Still confused, but understand. Now we can leave this issue in the past where it belongs, specifically 2016  :P :P

just stop it's getting  annoying and is getting in the way  of developing

Oh really? I wouldn't know....

Canopies need some serious work lmao. Updated windscreen on the left, old canopy from the old route with updated windscreen on the right

Seems like reading and comprehension is where both of you guys fail at, but anyways continue......

NYCTA Projects / Re: (WIP) Official Update Thread for the NYCTA IRT Routes
« on: December 30, 2016, 03:38:23 am »
TL;DR: Read the post(s) fully before posting a reply, otherwise your errors will be pointed out. Also, reading is fundamental.  8)

Not every lead developer here is a MTA worker, but many have their hands on track maps. Don't badger him for his work on the 5 because its his work. Just because he is maybe not a know developer doesnt automatically mean he has to give up his developing rights just because some else who is known has been doing it. OpenBVE is an open-source game remember that he is free to do what he wants. Don't tell him he can't release something if it's his work. With that said this 5 beta looks really good

1. I'm sorry if I wasn't specific enough for you. Most, not all, lead developers have the tracks maps, as most, not all, work for the MTA.

2. Reading is fundamental. I have nothing against @Ztraintobroad's work on the 5. Like you said, it is his work. I am glad there are more developers working to code the NYC Subway system for OpenBVE. However, all I'm saying is that he should have contacted one of the lead developers about developing the route to prevent: 
         a. Competition to see who codes better, as route developing is not a competition
         b. To let other people know a non-fiction project has been started, and so is no need to duplicate it (2 developers coding the same route, but independently of each other). If it was a fictional project, you don't need to tell anybody anything (obviously).

3. Reading is fundamental. What does being a "known" developer have to do with what I said? Also, I said NOTHING about "giving up his developing rights." If he wants to develop, let him. There is not a single person that is going to tell him no. Like I said before, and I will say it again, my only issue is that the lead developers were not contacted before he started his project. Two developers working on the same line and co-developing it is great, but independently of each other? That is my issue.

4. Reading is fundamental. Where did I say he can't release it? Please, please, please quote it. I did not say he can not release it. When @ZtraintoBroad finishes the route and he wants to release it for everyone to use, there is nothing and no one saying that he can't. All I am trying to prevent is 2 Developers working on the same route, independently of each other ESPECIALLY since it is a non-fiction line.

5. I am also trying to prevent this:

this 5 beta looks really good

Now, if it was one developer, we all know who your talking to. If it was 2 developers working to develop the same route, we all know who you are talking to. Did you catch on yet? Now we have a situation where 2 developers, working on the same route, but independently of each other, so who are you talking to? Since no one knows (except yourself), a question like this will be asked by one or both of the developers:

Which 5 are you talking about lol.

And in order to prevent competition, make one developer feel superior than the other, you respond in a manner that gives them both the same gratitude for their work:

All of them they all look nice lol

There is absolutely nothing wrong with showing both of them the same gratitude. We are a community, and should always support each other. When you have to specify who you are showing support to, and have to do so in a manner that doesn't show favoritism, doesn't create a competition in route developing, and doesn't cause any issues to occur between the developers, that is when it becomes a problem.

6. Spell check your post before posting. Your use of grammar and punctuation is horrible.

Thank you very much for your time and have a nice day!!!  ;D ;D ;D

NYCTA Projects / Re: (WIP) Official Update Thread for the NYCTA IRT Routes
« on: December 28, 2016, 02:18:52 am »
So if you mean that, then that means all the other developers on here who don't work for MTA could go to rikers...

What? The people that have the official track maps are the lead developers, who work for the MTA. So........ Back to the topic at hand. Nice to see more content for the IRT lines!!!!!!!

NYCTA Projects / Re: (WIP) Official Update Thread for the NYCTA IRT Routes
« on: December 28, 2016, 02:02:57 am »
What is with everyone saying I'm using track maps from I'm using the actual real track maps here. No one was doing the 42nd ST shuttle last time I checked, my 7 is practically done already just needs a few updates and scenery, and the 5 is already at 125 St.  I'm not quiting these projects.

Wow. So you have the official track maps, huh?

1. Your not supposed to have those, since you don't work for the MTA.
2. Have fun at Rikers for having illegal content  :-X :-X :-X
3. I'm not saying quit the projects. I said co-develop if possible.
4. The 42nd St (S) is being worked on by someone, but I'm not stating their name without their permission. Like I said, you needed to have asked one of the developers for permission to develop the routes before you started. This prevents the overlapping projects issue that you have right now and prevents people from telling you that you need to stop projects that you have invested time in because some else has more work done than you. We are a community, and it is beneficial for everyone to know what everyone is doing to prevent stuff for BVE from being coded twice.

NYCTA Projects / Re: (WIP) Official Update Thread for the NYCTA IRT Routes
« on: December 28, 2016, 01:22:28 am »
I started working on the (5) 6 months ago. I did not know of the other (5) beta being developed until the chaos in UTMS erupted. I am not just working on the (5), I'm working on the (7) and (S) as well. I plan on finishing the (5) since I'm further into the route then the other (5) BETA. So right now it honestly doesn't really matter.

I understand all of that. The only issue that I have realized with you is that you did not contact the lead developers before you started developing those routes, as all of them (the (7) and if your working on the 42nd street (S), it is being worked on by someone too lol) are being developed by different people. Please, please, and PLEASE ask one of the lead developers (RF9197, BStyles, JayJay85, Mr. Railfan, ARome or DJ Hammers) before you start developing. And also, unless you have the official track maps/diagrams from the MTA that they use today (not, as those maps are garbage today lmao) you can't develop totally new lines as the distances and curves will be wrong, unless your reverse coding like me (the line was already done in one direction, I am coding it in the opposite direction). Even if your "further into the route", contact the developer and co-develop it if they are willing to do so, as they have worked on it for 8-9 months. Lastly, your doing too much as you have 3 routes here. Focus on one project at a time, complete it, and move to the next project.

EDIT: added information straight from the developer

NYCTA Projects / Re: (WIP) Official Update Thread for the NYCTA IRT Routes
« on: December 27, 2016, 11:59:33 pm »
Why do we have 2 developers on the (5) train from Dyre to Bowling Green/Flatbush Av?  ??? ???  If someone is already developing it, let them develop and move on to another line @ztraintobroad or help them develop (if they want your help). It doesn't help to have 2 developers on one route competing to see "who's route is better" when we have PLENTY of other lines not coded yet. Yes, there will be some differences between the routes but it is a nonfiction line, so there should be none. Since we know you can code for BVE, can you code a route that is not in development by someone else? It will help all of us to complete coding the subway system for BVE faster.

Content Development / Re: OpenBVE Weather In Routes
« on: December 25, 2016, 09:33:45 pm »
Yes, you can through the track.fog command. There might be another command, I'm not sure, but that is the basic command.

Smooth Curves with the elevated catwalks? Check  ;D

Lefferts Blvd to 111th Street

1st Curve after 80th Street before the portal to Grant Avenue

2nd Curve after 80th Street before the portal to Grant Avenue

Now it is time to work on the Rockaway switches, which are no where to be found right now lmao. This was the original layout of Liberty Avenue before the Rockaway Branch was added.

Lefferts to 80th Street is about 75% complete, with only Rockaway switches and the platform objects (garbage bins, benches, platform signage) at each station needing to be placed. Then it would be time to complete the underground section, Grant and Euclid.

Due to new rules imposed by the lead developers, I can not release the A to Euclid without releasing the A to 207th first :'( :'( :'(.  Obviously it is going to be a WHILE before that is done, and these rules change A LOT of things. Either way, progress pics will still flood this thread all the way up to Inwood. The G.O.'s that I planned to release on my way up to 207th will still be created and released with the route.

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