BVEStation

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bigbellymon4

Pages: 1 2 3 [4] 5 6 7 ... 17
46
Station Talk / Re: J/Z routes missing daylight???
« on: February 21, 2017, 09:14:48 pm »
Although it doesn't say so, it should say in the dependencies that the Culver folder is required. The background pic that you are missing is in the Culver folder, which is in the in the F route, which is here. hopefully this solves your errors.

47
Content Development / Re: Second Avenue Subway Wrapped R160
« on: February 21, 2017, 08:56:44 pm »
You can do whatever you want, once it is your work, and when necessary, you give credits to the specific people where it is due. Happy coding and can't wait!  :o :o

48
Off Topic / Re: Am i allowed to make requests for trains?
« on: February 21, 2017, 08:53:00 pm »
Since your just starting out with retexturing trains, check out the wiki for help with it here. As developers work on whichever train they choose, you can't request for a train. A developer is working on a new 142. It should be released sometime this year, so just be patient.

49
General BVE/OpenBVE / Re: Hmmsimm2 Question
« on: February 21, 2017, 08:13:28 pm »
For any of the routes to be played in Hmmsim2 for here, they need to be converted. The most of the routes in the download section are for BVE. you can view this link here to learn more about converting routes for hmmsim2. There is a route converted already here, but I don't know if it works.

50
Man I remember playing the reverse route since before OpenBVE, glad development is in process!

You mean the A to Lefferts, right? It was released before OpenBVE was made? wow, the route has some age to it. Thanks!

Quick question, will there be a late night shuttle scenario?

Funny you should ask that as the current route I am building has a nighttime texture for the background lol. Yes the first release hopefully will be the late night shuttle from Lefferts to Euclid, with the lead developer's permission.

51
Wow, and yeah, it is a challenge to code some of the complex sections.

52
Rockaway Blvd area is starting to come around, slowly.....




53
General BVE/OpenBVE / Re: Q Line From 96 St-2 Av
« on: January 24, 2017, 09:27:51 pm »
The route from 96th/2Av to Brighton Beach, which is the current version of the Q,  has not been coded yet due to the fact that is just opened lol. Any BVE route before was a fictional line and not realistic as it was made before the line opened. I don't know if any developers are coding from 96th/2Av to 57th/7th Av, but you could Pm one of the admins and ask if you want to code it instead  :P

54
Updates:



Amazing work Sim! The route is looking great!

55
lol, it is not that serious  :D

The switches @ Lefferts Blvd need to be worked on before I start on Rockaway Blvd's own. They have been updated with textures from the rails to the catwalks. I'll just let the images speak for themselves...






And progress with Rockaway switches are coming along, slowly....



56
I have to agree with Belly, you can't come with a negative attitude like that, but then again most of the members on here who act like that are under the age of 12...

Ok. @WizDaGamer made a mistake, referring to you as he assumed @skipstopJ was you. You were disrespected, fine. However, your response doesn't help the situation at hand. What your implying is that some people that are on this site illegally as the minimum age is 13. And your also trying to (horribly) throw shade on others. When I said to @skipstopJ that his negative post is not welcome here, and you agree with me, but then do the same thing, that makes you a hypocrite. So, both @skipstopJ and you @ZtraintoBroad need to stop with the negative attitudes and if you don't have anything nice to say, it is not welcome nor is it supported here.

@WizDaGamer, don't assume until you have all the facts. Also, don't curse in your posts. It is unnecessary to do so, and it doesn't help your prove your point.

57
I don't get what's so special about it...looks like it just has a wall texture, tracks and that's it...


Who said anything is "special" about it? I was giving a complement to a developer who took their time out day and life to code a route for everyone's enjoyment. When you learn to code an original route, and make it look as good and/or better than the images here, then you can come around here and post with your negative attitude. Yes, you are free to give your opinion. But if it going to be negative one instead of one with constructive criticism for the developer, it is not welcome nor is it supported here.

58
Now that is what developing is all about. That station looking so fresh!!! Keep it up!!

59
And your STILL running your mouth. Stop cluttering the thread for Christ's sake.

Last one talking. You responding to what I said just makes it worse. So please continue wasting your time. And you used the wrong definition of superior. Also, you "assume" that I don't like like you. I don't like your strategy when you solve issues, but you as a person I neither like or dislike. Now I understand why your developing routes that are in progress as a "failsafe", according to you. Still confused, but understand. Now we can leave this issue in the past where it belongs, specifically 2016  :P :P

60
just stop it's getting  annoying and is getting in the way  of developing

Oh really? I wouldn't know....

Pages: 1 2 3 [4] 5 6 7 ... 17