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Messages - bigbellymon4

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Content Development / Re: Route CSV: Understanding Stations
« on: May 19, 2017, 06:21:14 am »
The Sta End symbol that you see when Events is turned on is 10 meters from the stop marker. From where ever the stop marker is placed, the Sta End symbol will pop up after the stop marker. Its only purpose is making sure the station (.sta, .station) command ends.

Station Talk / Re: Broken Links
« on: May 19, 2017, 06:14:34 am »
The old BVEStation forum got reconfigured, therefore the Ipac links are broken. You can read the old BVEStation forum and look for those links. Dennis Lance's website has been down for quite some time, as that's why those links are broken also.

Houston, I think we have a problem......

Obviously, not the final product, but once the "skeleton" (rails) line up, the major and key component, getting the catwalks, ties, guard rails, and sidings will all fit like a puzzle. I did see an Acela pass on those tracks to Lefferts Blvd tho......

NYCTA Projects / Re: (WIP) The Complete IRT Development Thread
« on: March 25, 2017, 12:00:45 am »
7 Line looking great! I'm guessing from the scenery and lighting of the textures, will there be a day and night versions of the route? Also, that staircase is so realistic!! Was it made in Sketchup? I might start using it for my routes also....

NYCTA Projects / Re: (v2.1) (RELEASED) R-16 Update Thread
« on: March 24, 2017, 11:58:37 pm »
Nicely done! Amazing work!

NYCTA Projects / Re: The Complete IRT Development Thread
« on: March 07, 2017, 08:19:27 am »
Nice to see the development of the IRT routes are alive and well! Keep up the good work! :o

I hate it when you try to reuse some of the old switches from Lexington and then the color of the rails don't match/don't have the same texture as your actual rails. It always gets me tight :p
After I took the screenshot and uploaded it, I realized that I forgot to remove the {;} that I had in place for the texture line for the middle track rail. The {;} keeps the texture line in the object file but tells Object/Route viewer and OpenBVE to ignore the line instead of totally removing the whole texture line to preventing the texture from loading. The texture is there, though. It is easier for me to code with the rail white (add {;} in the texture line), then "add the texture back". (remove {;} in the texture line)

And I have not used any switches from the Lexington Folder lol, all of the switches that I use in these screenshots and are being upgraded to have textures are either from the 8th Ave or LefShut folder.

Thanks! I need to place the guard rails and catwalks for the middle and Manhattan-bound track, and some fine detailing left to do. A few more weekends and these switches should be done. Then on to the Lefferts-bound track bypass

Nice!!! I will also post updates for the A/C here, but only the heavy updates. The little stuff, like switch work, and platform work, I'll keep to my thread as I occasionally spam it with stuff lol. Nice that there is a pinned thread about it now!

Switch Work coming along. Now I understand why the MTA uses weekends to do work, as there is less train traffic on the rails lol. The third set of switches (Rockaway/Lefferts bound track) will be coded after the middle set is done

I know I am a little late to the party here, but you (@Ztraintobroad) say you are going to announce something big, right?
Here is the thing (actually a few really):
1. We all knew you were working on the 7, that is not news lol.
2. If you say you are going to announce something big on BVEStation, but post all the pics on Facebook, specifically UTMS (short for United Transportation Modeling, Simulation, & Development, for those who do not use Facebook here), how is that something big? Even with all of those pics that you posted, you could have placed them here.
3. This is your thread since you created it, right? Go wild with the pics here also lol. You probably forgot that you blocked some people on Facebook, so they can't view them in the group. This is most likely the reason why @WizDaGamer is asking for pics.
4. You can tell people whatever they want. PICTURES make a world of a difference when describing progress. Sure drop percentages and all, but some people prefer screenshots. I'm not saying you are supposed to please others, but if you want people to believe what you are doing (I am assuming some have their doubts), screenshots don't hurt. Show the horrible aspects of route coding and the good parts too. Keeping everything under wraps just makes people suspicious.

You hyped up some folks on here for some screenshots of a route that could be announced with regular post. Yes, it is your thread, and you can do whatever you want, but what you did is called a bait and switch. Plain and simple. "Something big" usually means that a route/train is being released, a route\train is nearly available for release with some errors that are being ironed out, or extremely significant changes. Now you might think this is a post to come down hard on you or because I dislike you, go ahead. Think whatever you want lol. I see it as constructive criticism to help you become a better person.

Congrats on your progress with the 7. It looks like you know what you are doing with the route and the train.

BVE/OpenBVE Support / Re: Gap Filler Signal
« on: February 28, 2017, 11:38:32 pm »
Your welcome. Happy to help  :D

BVE/OpenBVE Support / Re: Gap Filler Signal
« on: February 27, 2017, 10:51:58 pm »
Are you approaching the signal slowly? The Gap filler signal acts as a timer. You have to approach the gap filler signal slowly (below 5 mph) for it to clear.

Finished coding for the elevated curves in the route up to 80th Street, platform and track wise. Rockaway Blvd and 104th Street have all their proper curves, from the rails to the platforms to the windscreens. Eventually, I will need to go back and update the canopy, as it is still the old one from the old A. Time to finish the mayhem of Rockaway Blvd switches......

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