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Messages - BadriveR142A

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Any cab pics?
I was about to post an update about it:

New R40M/42 3D cab, still WIP:

New floor and door textures:

A nice update on the R42 :)
New completely hand coded bonnet... yes, hand coded, no sketchup! and some new interior rollsign that needs to get reworked on later, underbody and door indicators remain and some texture glitches will be fixed; and different car numbers will be added (just like the R32) for the future mixed graffiti/clean, new/old rollsign mid 1970s version consist. Enjoy the pics!

Other Projects / Re: [RELEASED] (WIP) 1970s Routes
« on: March 30, 2018, 02:23:39 pm »
Decided to try the AA, pretty successful on 168th St, no big deal actually, just need to copy all stations from the A and put them on a local C route and change rail indexes and X positioning of some objects.

But I first need to finish detailing from 81 St to Canal St on the A, so I can finish the AA right away and do the extension to Hudson Terminal - WTC, and that will be the first scenario to be completed of all other scenarios of the 1970s 8th Avenue routes.

Other Projects / Re: [RELEASED] (WIP) 1970s Routes
« on: March 18, 2018, 02:58:09 am »
Not at all

Other Projects / Re: [RELEASED] (WIP) 1970s Routes
« on: March 17, 2018, 01:41:15 pm »
Do you use SketchUp, photoshop, or some other cad application to create your images,csv,b3d files. Also looking at your profile how is it that you have an interest in NYC subways given that time period you are modeling? I thought you were my contemporary (look at my profile).
I am a NYC Subway fan since I was a kid, after I discovered OpenBVE then downloaded old SMEEs trains, and started to learn the 1970s NYC subway system, I decided to develop 1970s routes by myself since I knew nobody will make some even though there is the 1969 Franklin Shuttle. I don't use sketchup at all, I only use for textures, I learned modeling fast by fixing objects and understanding B3D and CSV coding. Yes, I learned a lot in less than a year and already know route building basics, some people learn slowly, some learn fast.
If you look at the first screenshots, you notice that I only did retexturing work, but then realized that I need to learn modeling.
And if you are wondering why I am a Conductor and you a New Recruit giving that I registered on BVE Station 2 years after you, is because here the ranking works on the amount of posts you make (from what I see, I'm not sure), but certainly not by time.

Other Projects / Re: [RELEASED] (WIP) 1970s Routes
« on: March 17, 2018, 04:59:08 am »
To thank you all for your support on my 1970s route project for OpenBVE, I decided to release a beta/demo of the 1973 A line from 207 St to Euclid Av via 8 Av & Fulton St express.
NOTE: Since it is a BETA, many stations aren't finished (missing stairways, turnstiles and closed exits...) so keep that in mind if you see something completely messed up.

Showcase of the full route authorized on Youtube as long as you put credits.

Modification of the route and objects is prohibited unless it is for your personal preferences and do not REDISTRIBUTE the route,
or unless it is for another project (1930s A line for example), you can of course take this BETA route and objects as a base.

Marker lights: Cab (Yellow) Opposite (Red)
Use 10 Car set consists
You can operate at high speed on CPW and Fulton St!

Object: (Put folder 1972A in Object folder)
Route: (Put folder 1970s 8th Avenue & Rockaway routes in Route folder)

That still didnt help i just have an infinite number of grey boxes at the end of the train
You need to edit train.dat file as well. If you made a 5 car set you need to change NumberOfMotorCars from 30 to 15 I believe

Other Projects / Re: [RELEASED] (WIP) 1970s Routes
« on: March 11, 2018, 04:27:34 pm »
is it doing to be a whole separate route and will it include the coney island M train
Yes the new version of the Nassau St routes will include updated objects and textures and improved stations. The J,KK,MM and QJ are being extended from 121st Street to 168th Street, the M and QJ routes will also be extended to Coney Island via Brighton and the KK will have a new scenario from Rockaway Parkway to 57 St - 6 Av

Other Projects / Re: [RELEASED] (WIP) 1970s Routes
« on: March 09, 2018, 10:07:06 am »
While taking a little break from the 8th Ave line, I'm working on the old Jamaica EL from 168th St to 121st St for the final version of the 1970s Jamaica lines.

Ayyyyyyyyyyyyyy nice man, you gonna work on the Post-GOH afterwards or just leave it as the Pre-GOH?
Thanks! Yeah I'm also planning to update Post GOH R40/M/42.

New update on the R42:

Exterior and interior finally rebuilt, 3D straphangers, made some new 1969' interior route map rollsign (in which I'll need to lower the resolution unfortunately due to black/white textures sometimes happening) that I didn't finish yet, only finished the E, F and KK routes.
Note that I'll also make LQ version of the train for low end computers with 2D straphangers and lower rollsign textures resolution and size.
The lighting differences between "A" and "B" cars will be fixed and door indicators on the outside will be added.
Regarding the bonnet I'm mentally preparing myself and I'll keep that for the last.
Anyways here are screenshots:

Looking good! Can we have some screenshots of the pre-GOH R40 Slant?
I will work on the slant after I finish the R40M. The R42 is finally rebuild, I'm currently fixing the shadows on the cars with the lights turned off and making new interior rollsigns, stay tuned for new screens later

Thanks for letting me know i will reupload soon
The R142A needs to be updated with new propulsion sounds and have the huge storm door fixed. I had to put the sounds of the old R142As on it.
The R142 is great nothing to say about it, great work!

Other Projects / Re: [RELEASED] (WIP) 1970s Routes
« on: February 25, 2018, 02:29:24 am »
I'm proud to post the scenario list of all 8th Av lines and other extra lines I'm planning to do. It shows you the hard work I will have for many months. Note that some scenarios are not confirmed, some might get removed, or some more might be added. The tagged scenarios are SECRET and you'll have to discover them by yourself on the final release while operating on them, please do not try to guess or even zoom like a mad man to see what's behind or at least do not say what do you think is behind the graffiti; to avoid any loss of suspense.

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