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Messages - bvefan

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All trains are getting closer and closer for completion. There is no official release date as work is still being done.

You guys gonna put the "Courtesy Counts" ads in the trains? ;)
There's your answer

Amazing job man. How long did it take you to create the R110A?
Started it November of 2014

BVE/OpenBVE Support / Re: Dimmed cabs
« on: January 13, 2016, 12:20:14 pm »
The Dim you're speaking of is do to route coding not with the train(unless it doesn't have a dim cab texture) but the new R and the 6 don't have the Brightness code coded into them as yet.

Like what SimCentral said. The R160 that's out right now is not in the generation of trains being created right now.  Thus the reason it was released in the first place.  ;)

I don't mean to bug you guys (I know you have lives other than developing), but I was just wondering if we could get a progress update on the NTT's? ;)
No, no it's alright. Not gonna lie, I do have a good amount of time now to work on these trains but I get a little distracted.

Here are some pictures from the R110A and the R160:

The R142 is practically the same. Right now it's getting its interior textures updated.
The R142A has also been updated but another developer has the latest copy.
*The R160 was placed on hold until we get a new side texture as the one shown here is slightly "off". Currently we have not been able to get a replacement for it as yet.*

Content Development / Re: What trains are being planned this year?
« on: January 02, 2016, 10:05:58 pm »
Trains or not, a few routes listed here like the 7, 5, 4 , etc have been started. Most content for almost a year have been posted on the BVEStation and Openbveconnect Facebook pages. I know it's a hassle but Facebook right now is what's used to show the latest content which is why routes like the 6 and R seem to randomly get release without notice on here

General BVE/OpenBVE / Re: The new NYCT-R beta
« on: December 26, 2015, 07:05:24 pm »
the DS_Store is a plugin and the keka contains the same object folder that the railway folder has(think it was accidentally put there). If neither affects the route itself it should just be ignored.

BVE/OpenBVE Support / Re: ObjectViewer Not Opening
« on: December 24, 2015, 11:02:52 pm »
Did you try to redownload and also does Routeviewer or openbve have this problem?

so is there a chance this could be released before New Years?
Was hoping so but I haven't touched any train since mid terms which was back in mid October but I will start up again with the month break I have from college

Ah ok, but does the R110A have functioning interior and exterior signs as well?
Yea I actually finished those in October, that was going to be my next update ;D

The default ones that I put on will be released(nothing fictional) but I will add the template I created for both the R142 and the R142A so people can create their own fictional or maybe any that we missed for personal use. Before release I will make a video of showing all the LED's for both trains and during or after release I'll make another video showing how to create your own through the template and codes.

NYCTA Projects / Re: Development on the IND V Line
« on: November 23, 2015, 02:11:42 pm »
Wait I'm confused, if it's going to consist of the old V lines object type with the E wouldn't it be the same V line  ???. (not trying to be funny or anything, just trying to understand a little better)

Do you know the FPS that the R110A will play on a route like the (6)?
It depends on the type of computer you have but other than the WIP R62/A the R110A is the lowest fps eater we have so far if that makes anyone feel better  ;D

The Updated ntt's that have been released so far
Those were not my projects(assuming you're talking about the R143/160 on openbveconnect)

Hey guys i love the cars! The only thing is the wheels are animated too slow so they look like they're being dragged. Is there a code where i can fix this. Thanks :)
On what train?

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