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Author Topic: The R32 for OpenBVE  (Read 25287 times)

Offline Fox-179

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Re: The R32 for OpenBVE
« Reply #45 on: October 01, 2011, 02:22:53 pm »
Sounds great! And Simon nailed the things that needed work.
One suggestion but this may be hard to implement but it was done with the 142A.When the train takes power maybe can you add the bucking sound around like 3 mph.
Like SIR's 142A when u release the brakes from Full Service and go max power you hear the boom(buck).
I hear it nearly all the time when in the front of a 32 by the T/O.

Offline Dj Hammers

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Re: The R32 for OpenBVE
« Reply #46 on: October 02, 2011, 09:56:14 am »
error46146 you should check this photo out for the cab:

Offline nelson3001

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Re: The R32 for OpenBVE
« Reply #47 on: October 02, 2011, 10:12:03 am »
error46146 you should check this photo out for the cab:

That looks like an R68 controller put into the R32 but it's useable.

Offline Smooth23

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Re: The R32 for OpenBVE
« Reply #48 on: October 02, 2011, 11:42:30 am »
It is a R68 controller. Only the R68 & R62 have somewhat identical controllers since they are basically the same train just for different divisions

Offline Fox-179

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Re: The R32 for OpenBVE
« Reply #49 on: October 02, 2011, 12:59:50 pm »
It is a R68 controller. Only the R68 & R62 have somewhat identical controllers since they are basically the same train just for different divisions
You mean the R-62A and R-68/A have similar controllers.
The R-32 and 62 are very alike.
Nice find DJ it would be nice to see a bit of the grills as part of the cab.

Offline Rayvon

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Re: The R32 for OpenBVE
« Reply #50 on: October 03, 2011, 06:25:14 pm »
I tweaked the performance to be as close to the real thing as I could, but there are some variables I can't properly add in right now like the switch to Dynamic Braking. Great work on the exterior error

Offline MegaChulo95

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Re: The R32 for OpenBVE
« Reply #51 on: October 08, 2011, 06:17:12 pm »
Hey error are you going to make a 8 car set like the C Train ;D
MegaChulo95

Offline Fox-179

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Re: The R32 for OpenBVE
« Reply #52 on: October 08, 2011, 07:32:20 pm »
I tweaked the performance to be as close to the real thing as I could, but there are some variables I can't properly add in right now like the switch to Dynamic Braking. Great work on the exterior error
We should be able to come in 42nd at least 45 mph and make a perfect 8 car stop without full service all the way right?! ;)

Offline R62A 2067

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Re: The R32 for OpenBVE
« Reply #53 on: October 08, 2011, 07:58:24 pm »
I tweaked the performance to be as close to the real thing as I could, but there are some variables I can't properly add in right now like the switch to Dynamic Braking. Great work on the exterior error
We should be able to come in 42nd at least 45 mph and make a perfect 8 car stop without full service all the way right?! ;)

I hope it does!
With error's R142A which goes up to B5, go directly to B5 when I enter a station at like 40+ and it over runs often.
With SIR's R142A which goes up the B3, I underrun alot..Well the only time I overran with SIR's R142A is when I switched to B3 near the middle of the station at 44-45 MPH..
Well, guess I'm back.
FYI: Known as Casey Stengel.

Offline Rayvon

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Re: The R32 for OpenBVE
« Reply #54 on: October 08, 2011, 08:28:52 pm »
45 if you're lucky, 40 yes. I've been testing my values for months now and I finally got them down to a T

Offline Fox-179

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Re: The R32 for OpenBVE
« Reply #55 on: October 08, 2011, 09:17:14 pm »
45 if you're lucky, 40 yes. I've been testing my values for months now and I finally got them down to a T
It shouldn't be lucky at 45 maybe 50.The 46's can make a good stop at 45 or 46 but at the 10 car mark.
40 is too slow for 42nd anyways thats about the speed for coming in 14th.
http://www.nyctransitforums.com/forums/showpost.php?p=480155&postcount=42
there's a problem if these trains being developed are not reaching certain speeds and braking too good or too bad.
The R-46 and 68 are really good IMO really accurate also the 38.Lacking are the 32,42(brakes should be worst).
The speed and braking testing points should be 59th to 42nd,34th to 14th(8th Av) 34th to W4th 6th Av,Hoyt to Nostrand.

Offline R62A 2067

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Re: The R32 for OpenBVE
« Reply #56 on: October 08, 2011, 10:30:08 pm »
LMAO my 68 by Mr.Railfan took a few minutes to climb up the Man. Bridge slowly....
Well, guess I'm back.
FYI: Known as Casey Stengel.

Offline Rayvon

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Re: The R32 for OpenBVE
« Reply #57 on: October 08, 2011, 11:46:14 pm »
45 if you're lucky, 40 yes. I've been testing my values for months now and I finally got them down to a T
It shouldn't be lucky at 45 maybe 50.The 46's can make a good stop at 45 or 46 but at the 10 car mark.
40 is too slow for 42nd anyways thats about the speed for coming in 14th.
http://www.nyctransitforums.com/forums/showpost.php?p=480155&postcount=42
there's a problem if these trains being developed are not reaching certain speeds and braking too good or too bad.
The R-46 and 68 are really good IMO really accurate also the 38.Lacking are the 32,42(brakes should be worst).
The speed and braking testing points should be 59th to 42nd,34th to 14th(8th Av) 34th to W4th 6th Av,Hoyt to Nostrand.
if you're talking about express then yeah you'll hit those speeds. I know what I'm doing

Offline Fox-179

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Re: The R32 for OpenBVE
« Reply #58 on: October 09, 2011, 08:01:34 am »
Great! I wouldn't want to overrun any station I or anyone else should make a complete stop at while hitting those speeds! ;)

Offline Port Washington Local

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Re: The R32 for OpenBVE
« Reply #59 on: October 09, 2011, 12:09:22 pm »
Nice work on the physics of the train, guys. Can't wait til this actually makes its way out. :)

I intend to haul ass in this thing. lol