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Dude there is no way that is true. On the IRT trucks the emergency brake triggers for the tripcocks are not on the same side as on the BMT/IND trucks, rendering them non-interchangeable.
See, this is why I encourage you to get into developing, because everything you just said was redundant.If the underbody had been 3D, like I just said, then its proportions would have been just right. The reason for that is because the wheels are needed to be visible, so the vertices of the faces that are textures are applied to are raised a bit, creating the small underbody problem(which in actuality, raises the entire side texture which is never really separated from the underbody, and makes the doors higher than the platform), which is another reason why they should be 3D objects(I did the same thing with the first version of the R62, so I should know).Gong Gahou is right though. I just skimmed through my texture library for a moment, and noticed the small differences in the truck textures. but that is very small, and I can swap out the R62 truck textures with that of the other SMEEs at any time, depending on the model(since the entire truck model is made primarily out of textures). I'll see about converting them sometime.BStyles
Quote from: BStyles on May 03, 2011, 07:21:30 pmSee, this is why I encourage you to get into developing, because everything you just said was redundant.If the underbody had been 3D, like I just said, then its proportions would have been just right. The reason for that is because the wheels are needed to be visible, so the vertices of the faces that are textures are applied to are raised a bit, creating the small underbody problem(which in actuality, raises the entire side texture which is never really separated from the underbody, and makes the doors higher than the platform), which is another reason why they should be 3D objects(I did the same thing with the first version of the R62, so I should know).Gong Gahou is right though. I just skimmed through my texture library for a moment, and noticed the small differences in the truck textures. but that is very small, and I can swap out the R62 truck textures with that of the other SMEEs at any time, depending on the model(since the entire truck model is made primarily out of textures). I'll see about converting them sometime.BStylesI got you on that. Since the wheels are 3D, everything else should be. I could get started with the 3D objects when Mr. Railfan sends me the new textures. Can I send you the R44 so you can throw on the R62 trucks and see how it looks like?
when is this come out for openbve
Just a small update. Working on the trucks.