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Author Topic: R38 Rollsign Editing  (Read 8767 times)

Offline Boss Of Games

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R38 Rollsign Editing
« on: March 25, 2011, 08:41:40 pm »
I would like to know if it is possiable to add new rollsigns to the animated ones in the new R38? I would like to replace a few missing destinatins. I wish every openBVE train had these rollsigns.

Offline Shawn1995

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Re: R38 Rollsign Editing
« Reply #1 on: March 25, 2011, 08:44:28 pm »
Just go into the R38 folder and click on the "cars folder" and edit the rollsigns.

Offline Boss Of Games

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Re: R38 Rollsign Editing
« Reply #2 on: March 25, 2011, 09:00:05 pm »
I was wondering if it was possiable to add your own. Or if there is a specified count there must be

Offline Dj Hammers

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Re: R38 Rollsign Editing
« Reply #3 on: March 26, 2011, 10:29:44 am »
Even I have no idea how this feature works as I didn't design the rollsign feature. You would have to talk to andrew (That's his actual username on these forums).

If there are missing destinations and you can fix that, i'd gladly accept your modification in to the project.  ;D

Offline Pacific385

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Re: R38 Rollsign Editing
« Reply #4 on: March 26, 2011, 11:42:43 am »
I was wondering if it was possiable to add your own. Or if there is a specified count there must be
You can make more. However, you have to go into the animated file and add the names in with the other rollsigns
Quote

[Object]
States = jj.b3d,aa.b3d,cc.b3d,cc.b3d,hh.b3d,ee.b3d,ff.b3d,ff.b3d,gg.b3d,rr.b3d,rr.b3d,ss.b3d,nn.b3d,ww.b3d,bb.b3d,bb.b3d,dd.b3d,qq.b3d,dd.b3d,dd.b3d,qq.b3d,bb.b3d,bb.b3d,bb.b3d,bb.b3d,kk.b3d,ss.b3d,vv.b3d,mm.b3d,mm.b3d,mm.b3d,rr.b3d,zz.b3d,jj.b3d,jj.b3d,ll.b3d,ss.b3d,pp.b3d,tt.b3d,uu.b3d,xx.b3d,yy.b3d,ss.b3d,ss.b3d,ss.b3d
Statefunction =  Mod[value+delta*pluginstate[101], 45]
position= 0,0,5.5

[Object]
States = jfk.b3d,A.b3d,cexp.b3d,C.b3d,H.b3d,E.b3d,F.b3d,f2.b3d,G.b3d,r.b3d,r2.b3d,s63.b3d,n.b3d,wexp.b3d,bbwdy.b3d,bbwdyexp.b3d,dbwdy.b3d,q.b3d,d.b3d,d2.b3d,q6av.b3d,b.b3d,bexp.b3d,b2.b3d,bexp2.b3d,k.b3d,s6av.b3d,v.b3d,m.b3d,m2.b3d,mexp.b3d,rexp.b3d,z.b3d,j.b3d,jexp.b3d,l.b3d,sfrank.b3d,p.b3d,t.b3d,u.b3d,x.b3d,y.b3d,nts.b3d,spcl.b3d,s.b3d
Statefunction =  Mod[value+delta*pluginstate[101], 45]
position= 0,0,5.5

[Object]
States = sr1.b3d,sr2.b3d,sr3.b3d,sr4.b3d,sr5.b3d,sr6.b3d,sr7.b3d,sr8.b3d,sr9.b3d,sr10.b3d,sr11.b3d,sr12.b3d,sr13.b3d,sr14.b3d,sr15.b3d,sr16.b3d,sr17.b3d,sr18.b3d,sr19.b3d,sr20.b3d,sr21.b3d,sr22.b3d,sr23.b3d,sr24.b3d,sr25.b3d,sr26.b3d,sr27.b3d,sr28.b3d,sr29.b3d,sr30.b3d,sr31.b3d,sr32.b3d,sr33.b3d,sr34.b3d,sr35.b3d,sr36.b3d,sr37.b3d,sr38.b3d,sr39.b3d,sr40.b3d,sr41.b3d,sr42.b3d,sr43.b3d
Statefunction =  Mod[value+delta*pluginstate[100], 43]
position= 0,0,5.5

[Object]
States = nr1.b3d,nr2.b3d,nr3.b3d,nr4.b3d,nr5.b3d,nr6.b3d,nr7.b3d,nr8.b3d,nr9.b3d,nr10.b3d,nr11.b3d,nr12.b3d,nr13.b3d,nr14.b3d,nr15.b3d,nr16.b3d,nr17.b3d,nr18.b3d,nr19.b3d,nr20.b3d,nr21.b3d,nr22.b3d,nr23.b3d,nr24.b3d,nr25.b3d,nr26.b3d,nr27.b3d,nr28.b3d,nr29.b3d,nr30.b3d,nr31.b3d,nr32.b3d,nr33.b3d,nr34.b3d,nr35.b3d,nr36.b3d,nr37.b3d,nr38.b3d,nr39.b3d,nr40.b3d
Statefunction =  Mod[value+delta*pluginstate[99], 40]
position= 0,0,5.5
. Then go to:
Quote
Statefunction =  Mod[value+delta*pluginstate[100], (N)]
where (N) is the current amount of signs and replace (N) with the new number of signs

Offline Jmckeen

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Re: R38 Rollsign Editing
« Reply #5 on: March 27, 2011, 08:36:47 am »
Hi, I was thinking about doing the same thing with the R175, which has the same rollsign feature. I think I'm starting to understand what you wrote up there but I'm not sure what program can read and edit .b3d files. Also, do I have to make a duplicate .png like all the rest in the folder.  :-\         
                                                                                                                                                    ,Jmckeen

Offline Pacific385

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Re: R38 Rollsign Editing
« Reply #6 on: March 27, 2011, 08:52:31 am »
Hi, I was thinking about doing the same thing with the R175, which has the same rollsign feature. I think I'm starting to understand what you wrote up there but I'm not sure what program can read and edit .b3d files. Also, do I have to make a duplicate .png like all the rest in the folder.  :-\         
                                                                                                                                                    ,Jmckeen
.b3d, .animated, .csv files can be opened with Wordpad and Notepad.
The duplicate .png files doesn't have to be the same dimensions just as long as you leave the coding alone

Offline Jmckeen

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Re: R38 Rollsign Editing
« Reply #7 on: March 28, 2011, 07:25:12 am »
THANK YOU! I added a bunch of rollsigns of routes that only exists in the BVE world. It took A while but that makes my first real BVE project. Now I can drive oh, say, the T route and not have to worry about a messed up rollsign, so Thanks!
                                                                                                                        Jmckeen    :D

Offline [CT1660]

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Re: R38 Rollsign Editing
« Reply #8 on: November 19, 2011, 02:43:02 pm »
Speaking of rollsigns, sometimes when you try to edit the animated file, there's a strange bug where the normal ATS/ATS RUN indicators show and the animated rollsigns won't work (Notably, Route will change when brakes applied, Southbound terminal will change while running, instead of responding correctly to it's proper 0 and 9 keys)

Offline Dj Hammers

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Re: R38 Rollsign Editing
« Reply #9 on: November 19, 2011, 02:54:42 pm »
Yeah i have seen this issue before. I'm not sure what causes it.... I used to think it was caused by anti-virus software but now i'm not so sure if it is or isn't.

However, if you are having this problem, I would advise people to try disabling their anti virus programs temporarily and see if it solves the problem.

Offline [CT1660]

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Re: R38 Rollsign Editing
« Reply #10 on: November 19, 2011, 05:25:00 pm »
Yeah i have seen this issue before. I'm not sure what causes it.... I used to think it was caused by anti-virus software but now i'm not so sure if it is or isn't.

However, if you are having this problem, I would advise people to try disabling their anti virus programs temporarily and see if it solves the problem.

Also, it doesn't seem to work at all on Mac OS. I get an error about the plugin being Windows-Only, and it won't give me the option to ignore

Offline Dj Hammers

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Re: R38 Rollsign Editing
« Reply #11 on: November 19, 2011, 05:53:29 pm »
The plugin is windows-only. If somebody wants to convert the R33 and R38 plugins to a cross platform .NET plugin, be my guest lol.

Offline ErrorMacro11

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Re: R38 Rollsign Editing
« Reply #12 on: March 07, 2012, 11:42:11 pm »
would i have to make B3d files as well

Offline Dr. Subway18

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Re: R38 Rollsign Editing
« Reply #13 on: March 14, 2012, 07:21:18 pm »
Yeah i have seen this issue before. I'm not sure what causes it.... I used to think it was caused by anti-virus software but now i'm not so sure if it is or isn't.

However, if you are having this problem, I would advise people to try disabling their anti virus programs temporarily and see if it solves the problem.
My rollsign and flipdots are doing the same thing, was a Fix ever found?

Offline SubwayTrainOperator5

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Re: R38 Rollsign Editing
« Reply #14 on: March 14, 2012, 07:29:24 pm »
Yeah i have seen this issue before. I'm not sure what causes it.... I used to think it was caused by anti-virus software but now i'm not so sure if it is or isn't.

However, if you are having this problem, I would advise people to try disabling their anti virus programs temporarily and see if it solves the problem.
My rollsign and flipdots are doing the same thing, was a Fix ever found?

Not as of yet, no
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