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Author Topic: BVE 2/4 - OpenBVE  (Read 14535 times)

Offline TJay1724

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Re: BVE 2/4 - OpenBVE
« Reply #30 on: January 11, 2011, 04:21:09 pm »
Which tracks are you referring to that you said are hard to replicate?

Offline Rayvon

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Re: BVE 2/4 - OpenBVE
« Reply #31 on: January 12, 2011, 03:15:46 am »
Which tracks are you referring to that you said are hard to replicate?
these:


Offline TJay1724

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Re: BVE 2/4 - OpenBVE
« Reply #32 on: January 12, 2011, 05:31:44 am »
Ok. The trestle may actually be difficult to code, but the actual tracks are not a problem at all.

Offline Rayvon

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Re: BVE 2/4 - OpenBVE
« Reply #33 on: January 12, 2011, 12:49:53 pm »
Ok. The trestle may actually be difficult to code, but the actual tracks are not a problem at all.
yeah the actual tracks I had a couple of ideas for but I was at a loss with the trestle

Offline TJay1724

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Re: BVE 2/4 - OpenBVE
« Reply #34 on: January 12, 2011, 11:19:54 pm »
I can't seem to open a thread in the development center so I'm posting here. Check this out and tell me what it is.  ;)

http://img43.imageshack.us/img43/5752/207thexit.jpg
http://img255.imageshack.us/img255/74/207th.jpg

[attachment deleted due to inactivity]

Offline Bombardier01800

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Re: BVE 2/4 - OpenBVE
« Reply #35 on: January 12, 2011, 11:26:57 pm »
O.o! the A?
Jose
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Offline ipac

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Re: BVE 2/4 - OpenBVE
« Reply #36 on: January 12, 2011, 11:30:30 pm »
Try to post in the Other Development Center now.
BVEStation.

Offline Lexington456

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Re: BVE 2/4 - OpenBVE
« Reply #37 on: January 13, 2011, 12:28:31 am »
O_O............... I.............. Damn........

Offline Fox-179

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Re: BVE 2/4 - OpenBVE
« Reply #38 on: January 13, 2011, 10:08:11 am »
O wow.This weekend I'll start working on the R-46 P-Wire.I don't care about the exterior just the panel and sounds.

Offline Simon

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Re: BVE 2/4 - OpenBVE
« Reply #39 on: January 13, 2011, 05:05:15 pm »
Dammmm that looks crazy. Keep doing your thing lol.
Kawasaki_Plant

Offline JayJay85

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Re: BVE 2/4 - OpenBVE
« Reply #40 on: February 26, 2011, 04:04:55 pm »
The AA would be awesome. Thundering down that line in arnines would be epic....


and my situation in relation to the BVE2/4 vs. openBVE topic:
I personally would LOVE to work on BVE4 and BVE2 projects (Personally I feel that BVE2/4 is better), however it simpily isn't feasible anymore for me to create content that is BVE2/4 compatible.
The only computer i have that can kinda-sorta run BVE2/4 is a 1998 compaq presario which I don't even know if it works anymore (I haven't booted it up in over 6 years). So I (and im sure others) are kind of helpless here. Keep in mind that I already tried the DLL trick (trust me i did it right)

So unless somebody finds a way to run BVE2/4 on windows vista/7 no matter what hardware you have, it is likely that openBVE will stay as the most-developed for program. In the meantime I will embrace openBVE's features as it is all I can do when trying to develop for the community when i am saddled with limited resources.

if u have windows 7 or vista with a ATI Graphics card and u do the DLL trick it's gonna
 work for sure.

Offline JayJay85

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Re: BVE 2/4 - OpenBVE
« Reply #41 on: February 26, 2011, 04:06:33 pm »
Where here's the thing, I've asked this before and no one really answered. What vintage line would you guys like to see?
The Original HH would be epic. Euclid to Far Rockaway then Back to Rockaway Park.

i would like to do that