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Author Topic: Real Routes and Fictional Routes  (Read 36964 times)

Offline R62A 2067

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Re: Real Routes and Fictional Routes
« Reply #15 on: April 10, 2012, 10:01:39 am »
Even know I'm not a developer, if you want these routes so so badly why don't you go out and get your own textures and make a route on your own or donate it to the developers? I don't have anytime to do this so I just wait until it's released, unless you want a version with no walls. Its just platforms, tracks, and columns.
Well, guess I'm back.
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Offline [CT1660]

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Re: Real Routes and Fictional Routes
« Reply #16 on: April 10, 2012, 10:08:25 am »
It's just impatient foamers foaming hard at the mouth that want everything done and does nothing to contribute.  >:(

Offline Haven

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Re: Real Routes and Fictional Routes
« Reply #17 on: April 10, 2012, 01:36:07 pm »
From my perspective I would LOVE to help. But i don't live in NYc and i can't get up everyday on NJT just to take pictures. It takes about 2 or 3 hours getting up there, and its like what, 5 bucks or so, plus Metrocard money, plus food...
I'm working on a train for Philadelphia, and a possible route made with Route Builder, but i have school to worry about and the summer i can work on a lot more than i can now.
http://www.youtube.com/user/havenas1020yt
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Offline LexingtonAvExp

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Re: Real Routes and Fictional Routes
« Reply #18 on: April 10, 2012, 01:56:08 pm »
I would love to help too but if I only knew how to create routes lol

Offline peacemak3r

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Re: Real Routes and Fictional Routes
« Reply #19 on: April 10, 2012, 04:31:04 pm »
Even know I'm not a developer, if you want these routes so so badly why don't you go out and get your own textures and make a route on your own or donate it to the developers? I don't have anytime to do this so I just wait until it's released, unless you want a version with no walls. Its just platforms, tracks, and columns.
Clearly you did not read my post.
It's just impatient foamers foaming hard at the mouth that want everything done and does nothing to contribute.  >:(
Clearly he read my post.

Offline Dj Hammers

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Re: Real Routes and Fictional Routes
« Reply #20 on: April 10, 2012, 07:59:25 pm »
The point is, if members here used the energy that they use to complain and act entitled instead to help the developers by getting textures and other information, we would have all the non-fiction routes done.


Also, if you wish the learn how to code for OpenBVE, go here: http://trainsimframework.org/develop/index2.html

Offline rstar

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Re: Real Routes and Fictional Routes
« Reply #21 on: April 10, 2012, 11:25:55 pm »
What non-fiction route you guys working on because i going rail fanning this week or weekend.

Offline Dj Hammers

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Re: Real Routes and Fictional Routes
« Reply #22 on: April 10, 2012, 11:41:05 pm »
We need textures from :
The (7) line from 33rd-Rawson south to Times Square
The (Q) and (B) lines from Prospect Park to Coney Island

Walls, signs, tablets, artwork, platforms, stairways, everything at all the stations, we need textures of them all.

Make sure the textures are clear, high quality, not skewed, and have little to no glare. I would suggest cleaning your camera lens before going railfanning, as a dusty lens makes for horrid textures.



Also always check the content contributor page to see what developers need: http://www.bvestation.com/contributor/
« Last Edit: April 10, 2012, 11:45:26 pm by Dj Hammers »

Offline rstar

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Re: Real Routes and Fictional Routes
« Reply #23 on: April 10, 2012, 11:49:02 pm »
PM you the pictures or post it on the topics.

Offline Dj Hammers

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Re: Real Routes and Fictional Routes
« Reply #24 on: April 10, 2012, 11:53:38 pm »
Post them in the topics.

Offline corcom1

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Re: Real Routes and Fictional Routes
« Reply #25 on: April 11, 2012, 01:20:45 am »
We need textures from :
The (7) line from 33rd-Rawson south to Times Square
The (Q) and (B) lines from Prospect Park to Coney Island

Walls, signs, tablets, artwork, platforms, stairways, everything at all the stations, we need textures of them all.

Make sure the textures are clear, high quality, not skewed, and have little to no glare. I would suggest cleaning your camera lens before going railfanning, as a dusty lens makes for horrid textures.



Also always check the content contributor page to see what developers need: http://www.bvestation.com/contributor/

I will see if I can help. I'm in the middle of making a subway music video. I will also post more pictures of the Brighton Beach Line. 8)

Offline rstar

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Re: Real Routes and Fictional Routes
« Reply #26 on: April 11, 2012, 09:20:10 am »
Ill do the 7 line
« Last Edit: April 11, 2012, 09:50:17 am by rstar »

Offline r160bve

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Re: Real Routes and Fictional Routes
« Reply #27 on: April 11, 2012, 01:06:35 pm »
Wow...now everyone starts to chime in lol....good luck guys  ;D
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Offline peacemak3r

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Re: Real Routes and Fictional Routes
« Reply #28 on: April 11, 2012, 01:35:30 pm »
Everyone knows I drive to work.  I just wait for the product.

Offline R62A 2067

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Re: Real Routes and Fictional Routes
« Reply #29 on: April 11, 2012, 02:54:49 pm »
We need textures from :
The (7) line from 33rd-Rawson south to Times Square
The (Q) and (B) lines from Prospect Park to Coney Island

Walls, signs, tablets, artwork, platforms, stairways, everything at all the stations, we need textures of them all.

Make sure the textures are clear, high quality, not skewed, and have little to no glare. I would suggest cleaning your camera lens before going railfanning, as a dusty lens makes for horrid textures.



Also always check the content contributor page to see what developers need: http://www.bvestation.com/contributor/

Do you happen to need textures for the new Court Square station?

These are some pictures I posted in a thread in NYCTF.
http://nyctransitforums.com/forums/index.php/topic/34397-court-square-7-quick-station-tour/

I'll try to get more the next time I go out.
Well, guess I'm back.
FYI: Known as Casey Stengel.