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Author Topic: The ONLY Official OpenBVE Screenshots/Videos Thread  (Read 434921 times)

Offline ARome

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Offline nyctrman

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Re: The ONLY Official OpenBVE Screenshots/Videos Thread
« Reply #661 on: November 25, 2012, 04:52:14 pm »
now you know if i did a 68a i gotta do the 68 also R68a got into the photo ops lol
before its update was doing a JFK run for the A as a special

so i rode it there



after fixing textures caught the D via the C lol






then out in the blue the 68a pops up lol






« Last Edit: November 25, 2012, 05:03:54 pm by nyctrman »

Offline ghosttarin

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Re: The ONLY Official OpenBVE Screenshots/Videos Thread
« Reply #662 on: November 25, 2012, 05:03:47 pm »
this wild crazy good job on it

Offline ARome

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Re: The ONLY Official OpenBVE Screenshots/Videos Thread
« Reply #663 on: November 26, 2012, 03:24:59 am »
Something I forgot to upload and post it:
Hurricane Sandy Route I was working on finally completed
D from Barclays to Bay Parkway
Hurricane Sandy G/O: NYCT D from Atlantic-Barclays to Bay Parkway OpenBVE

Offline [CT1660]

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Re: The ONLY Official OpenBVE Screenshots/Videos Thread
« Reply #664 on: November 29, 2012, 01:09:59 pm »
A day of railfanning the franklin av shuttle lol

openBVE: R16 (SS) flying by on the Franklin Av Shuttle.

openBVE: Riding the R16 SS on the Franklin Av Shuttle















lol i tripped on a red



look what i caught in Prospect Park lol



R30 on the side



« Last Edit: November 29, 2012, 01:47:09 pm by [CT1660] »

Offline HijauKuda

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Re: The ONLY Official OpenBVE Screenshots/Videos Thread
« Reply #665 on: November 29, 2012, 03:49:47 pm »
Wheels are running off the rails as the train goes through the turnout in the screenshot above,
probably due to the cars not being properly centered. 
Too many developers still do not comprehend the need to center train car objects (B3D or CSV)
in both the X and Z dimensions. 
Otherwise a great looking train and screenshots.
« Last Edit: November 29, 2012, 03:56:24 pm by HijauKuda »

Offline [CT1660]

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Re: The ONLY Official OpenBVE Screenshots/Videos Thread
« Reply #666 on: November 29, 2012, 04:36:06 pm »
Wheels are running off the rails as the train goes through the turnout in the screenshot above,
probably due to the cars not being properly centered. 
Too many developers still do not comprehend the need to center train car objects (B3D or CSV)
in both the X and Z dimensions. 
Otherwise a great looking train and screenshots.

The train and trucks are actually centered equally. It's always been that issue with the switches that makes the train appear to be off the rails...

Offline HijauKuda

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Re: The ONLY Official OpenBVE Screenshots/Videos Thread
« Reply #667 on: November 29, 2012, 07:08:18 pm »
Yes, since bogie trucks usually do not swivel in openBVE, there will normally be some "derailing" through curves,
but this looks more severe than normal, like something is not kosher.
Is it possible the Train.dat or Extensions.cfg car length is set longer than the B3D or CSV car object length?
Which train download is this?  If you do not mind, I would like to check the configuration.

Offline [CT1660]

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Re: The ONLY Official OpenBVE Screenshots/Videos Thread
« Reply #668 on: November 29, 2012, 11:36:33 pm »
Yes, since bogie trucks usually do not swivel in openBVE, there will normally be some "derailing" through curves,
but this looks more severe than normal, like something is not kosher.
Is it possible the Train.dat or Extensions.cfg car length is set longer than the B3D or CSV car object length?
Which train download is this?  If you do not mind, I would like to check the configuration.

The trucks pivot as they are treated as a separate car.

Offline HijauKuda

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Re: The ONLY Official OpenBVE Screenshots/Videos Thread
« Reply #669 on: November 30, 2012, 08:13:55 am »
If the trucks are assigned as seperate cars, the wheels should track very accurately,
staying on the rails through the sharpest curves and turnouts.
Please don't take offense, but there is something wrong in the configuration.

« Last Edit: November 30, 2012, 08:15:53 am by HijauKuda »

Offline Threxx1

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Re: The ONLY Official OpenBVE Screenshots/Videos Thread
« Reply #670 on: November 30, 2012, 08:22:01 am »
If the trucks are assigned as seperate cars, the wheels should track very accurately,
staying on the rails through the sharpest curves and turnouts.
Please don't take offense, but there is something wrong in the configuration.

There is nothing wrong with the thing, it's the limitations of OpenBVE... you're just exaggerating. It happens w/the R46 as well.

Offline HijauKuda

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Re: The ONLY Official OpenBVE Screenshots/Videos Thread
« Reply #671 on: November 30, 2012, 08:54:02 am »
There is nothing wrong with the thing, it's the limitations of OpenBVE... you're just exaggerating. It happens w/the R46 as well.

A video of a OpenBVE UK train with bogies/trucks assigned as seperate cars,
perfectly tracking the rails through very exaggerated curves.
bogies
Contact Ben Leahy AKA "MrKnowItAll" at
CustomerService.PioneerTrains​​​@gmail.com
or on the http://bveworldwide.unlimitedboard.com/forum as "MrKnowItAll".

The R46 likely has the simular configuration errors.
Such well detailed car bodies and seperate trucks should track correctly. 
Denying/ignoring the obvious problem just looks bad to users and other developers.


Offline HijauKuda

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Re: The ONLY Official OpenBVE Screenshots/Videos Thread
« Reply #672 on: November 30, 2012, 09:55:25 am »
I remembered a tutorial on articulated bogies for openBVE, just took awhile to find it.
Here's the PDF.
http://dl.dropbox.com/u/11185213/Openbve%20Articulated%20Train.pdf


Offline Rikabs

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Re: The ONLY Official OpenBVE Screenshots/Videos Thread
« Reply #673 on: November 30, 2012, 01:21:32 pm »
Wheels are running off the rails as the train goes through the turnout in the screenshot above,
probably due to the cars not being properly centered. 
Too many developers still do not comprehend the need to center train car objects (B3D or CSV)
in both the X and Z dimensions. 
Otherwise a great looking train and screenshots.

It isn't the train developers fault it is the route developers for creating S curve switches in actuality the train follows a straight switch path.

See below


Offline HijauKuda

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Re: The ONLY Official OpenBVE Screenshots/Videos Thread
« Reply #674 on: November 30, 2012, 01:58:38 pm »
It isn't the train developers fault it is the route developers for creating S curve switches in actuality the train follows a straight switch path.
...

That could be the problem, the turnout object being dimensioned or positioned incorrectly.
Observing other trains running on other non-NYCT routes,
even cars that do not have seperately assigned swiveling bogie/trucks
the wheels follow the rails more closely through S curves and double turnouts,
compared to the above screen shot. 
I recommend double checking the trains car/truck configuration to make sure it's correct.




« Last Edit: November 30, 2012, 02:05:26 pm by HijauKuda »