BVEStation

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Wow just WOW
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My work now consists of images from Google Earth and Google Maps Street View to give more realistic surroundings and buildings. Also the reduction of detail from 500 feet to 250 feet on either side of track 0 delivers better performance.  There is no need to add detail that will most likely never be used. The use of TRACK.GROUND builds the surroundings and not much use of TRACK.FREEOBJ. I would like some feedback on this. This route mixes fact with fiction and starts from Tottenville on the current SI Railway line.  Currently the fiction is the reconfiguration of this route to subway standards such as signaling and longer stations.  Additionally fictional apartment buildings and commercial buildings will be placed at strategic points, most likely in sparse areas to give a more urban look to Staten Island, as it would have been had the subway been extended there.  The current aerial illustration has one fictional apartment house in the distance.  Further along the route there are expanses of empty land between the stations of Arthur Kill Road, Richmond Valley Road, and Pleasant Plains.  This area will be filled with high rise apartment houses and an overpass for Shore Front Drive, the proposed highway that would have cut across this area.  It is not out of the question that this fictional landscape would be a possibility had subways made it to Staten Island.

Check out the comparisons of the aerial views.


Old Aerial Shot (500 feet on either side of track 0, free hand drawing with some canned objects):



New Aerial Shot (250 feet on either side of track 0, Google Maps, street view, canned objects - has 75% to 90% less faces):

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More than halfway to Arthur Kill Road and performance is good. How is it possible that FPS is 100? Also most of the surrounding scenery and objects are placed in ground objects built in SketchUp.  When I get to Arthur Kill Road I will try reversing the route using these ground objects.  Curves are tricky, but I have a method in mind to fractionally reduce or expand the size of the group in SketchUp containing the ground object depending upon the direction of the curve.
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Other Projects / Re: [RELEASED] (WIP) 1970s Routes
« Last post by Wally64 on March 16, 2018, 07:26:10 am »
yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa thx
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General BVE/OpenBVE / Flatbush Avenue to Wakefield 241st Street
« Last post by NYCTransit on March 13, 2018, 03:01:56 pm »
Anyone know where I can get this route?

Thank you
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That still didnt help i just have an infinite number of grey boxes at the end of the train
You need to edit train.dat file as well. If you made a 5 car set you need to change NumberOfMotorCars from 30 to 15 I believe
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That still didnt help i just have an infinite number of grey boxes at the end of the train
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NYCTA Projects / Re: (WIP) Official Update Thread for the NYCTA IND Routes
« Last post by bigbellymon4 on March 12, 2018, 12:22:32 am »
A R32 switching to the local Southbound track to enter West 4th Street station on the lower level

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How do i edit the number of cars in the set from 10 cars to 3,9,5 cars

You read up on the Train developer wiki here to change the amount of cars
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Other Projects / Re: [RELEASED] (WIP) 1970s Routes
« Last post by BadriveR142A on March 11, 2018, 04:27:34 pm »
is it doing to be a whole separate route and will it include the coney island M train
Yes the new version of the Nassau St routes will include updated objects and textures and improved stations. The J,KK,MM and QJ are being extended from 121st Street to 168th Street, the M and QJ routes will also be extended to Coney Island via Brighton and the KK will have a new scenario from Rockaway Parkway to 57 St - 6 Av
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