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Topics - YankeesPwnMets

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1


Thank you to TheExpress/XD60 and the rest of the contributors for making this release possible!

Download it here: https://www.bvestation.com/download/352

2
Station Talk / Attention All New Users
« on: January 29, 2017, 04:33:40 pm »
The Administration would like to apologize for any new users who've waited an excessive amount of time for their accounts to be approved. We've been having spam issues the past couple of months and as a result approving new accounts has been a lot more difficult than time consuming. We hope that newly implemented spam filters will make the process much quicker in the future.

Thank you for your understanding

3
General BVE/OpenBVE / openBVE page down
« on: February 21, 2014, 09:57:30 pm »
I haven't been able to access the openBVE website for the past few hours. Anyone else having the same problem?
http://odakyufan.zxq.net/

4
Content Development / EmissiveColor command
« on: January 12, 2014, 03:17:27 pm »
I've been trying to learn the basics of object developing for openBVE this past weekend, so I decided to take a look at the R160 exterior objects from the openBVE Connect site. Most of the commands I had a basic understanding of, but the one command that stuck out to me was this:
Code: [Select]
EmissiveColor 100, 100, 100I never saw that command before, so I decided to take reference back to michelle's old openBVE Developer Documentation, which I had been reading to try and learn object building. It described EmissiveColor as such:
Quote
The difference between the Color command and the EmissiveColor command is that the Color command is affected by lighting, while the EmissiveColor command is not. Thus, the EmissiveColor command should be used for faces which would emit light themselves, including signals, lamps, windows and the like. The actual color contribution to the faces will be the sum of the light-affected color data and the static emissive color data.
This command was placed where the roof was being built. Only one side of the roof had this command, the other didn't. Interesting, but, as far as I'm concerned, roofs don't emit light. I loaded up the car in ObjectViewer and sure enough, the train came out looking just fine:

However, since the EmissiveColor command was used to emit light, I was pretty sure that I would be able to see the effects of this command by setting ObjectViewer to night time. Sure enough, this was what came out:


I set ObjectViwer back to daytime and got rid of the command to see what would happen. One side of the roof came out to be much darker than the other.

At first, I just thought that different parts of the roof were using different textures. Perhaps one of the textures was darker than the other for whatever reason and the developer was using the command to compensate for that. However, when I checked the object file further, I realized that both parts of the roof were using the same texture: CurveRoof.png. This disproved my theory. I checked the roof portions of the object again to see if I could spot anything that might have affected the lighting of the roof, but I didn't notice anything. As a result, my curiosity overcame me and I came here to ask this question:

If the same textures were being used, than why would one side of the roof be noticeably darker than the other side? Why would only one side of the roof require the EmissiveColor command while the other side didn't?

5
BVE/OpenBVE Support / R46 issue
« on: December 15, 2013, 01:05:41 am »
How come whenever I operate the R46, the signals ahead of me turn red before I even pass them? Its as if the exterior is a little ahead of the cab. Jsut as I reach a signal, it turns red as if a train passed even though the cab hasn't passed it.

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Photography / R142 on Pelham
« on: October 20, 2013, 02:39:17 pm »
Don't know if anyone has seen this yet, but this is a pretty rare catch

http://www.youtube.com/watch?v=FxMt5y51umE#

(Not my video)

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Other Games / Free Metro2033
« on: December 15, 2012, 09:20:34 pm »
To any of you who like Metro2033, the developers are giving away free codes. I was just notified by nVidia on my News Feed and got my free code, activated
on Steam within seconds.

https://www.facebook.com/NVIDIAGeForce/app_424559564282066

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Content Development / R46 4 car
« on: September 29, 2012, 08:33:15 pm »
How would you make the R46 into a 4 car set instead of an 8 car set?

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Off Topic / EA flagging down videos with BF3 Content
« on: September 28, 2012, 05:41:32 pm »
EA really doesn't get any more pathetic do they? If you have videos with BF3, EA might start flagging them down and place ads on them. ALL of that ad revenue goes over to EA, so essentially they're making money off of your videos. EA, you damn deserve the "award" of worst company ever. How much money is enough for you?

Money loving bastards. This makes me hate them even more..
Visual content administered by EA flagging content

10
BVE/OpenBVE Support / openBVE lag
« on: September 09, 2012, 08:01:00 pm »
When I run the R46 on my computer, it lags at around 15 FPS. The Radeon 7850 I have can run Battlefield 3 at 60FPS, which made me wonder why a much less intensive game would lag at 15FPS. I came across the answer: I had MSI Afterburner running in the background while I used the R46. MSI Afterburner reported that the GPU core clock never went above 300 Mhz... which was causing openBVE to lag.

Now, what I want to know is whether users with other discrete graphics cards are affected by this issue. If anyone has discrete graphics, do you mind telling me a few things:

A. FPS you get in openBVE
B. The maximum Core Clock and GPU usage that Afterburner lists

I haven't found anything in the Catalyst Control Center that makes the GPU go up.. if any of you have would you mind sharing it?

11
Station Talk / What happened to Westby?
« on: April 29, 2012, 02:55:41 pm »
I know this was a year and a half ago, but I've always wondered... what happened to Westby? He just stopped posting all of the sudden back in 2010....

12
Off Topic / Windows 8 Consumer Preview
« on: February 27, 2012, 09:07:41 pm »
For anyone interested,  you can download it on the 29th, two days from now.

It was announced on the MSDN Blog but I never really got around to telling you guys until now lol

13
Off Topic / Facebook Parenting - For the troubled teen
« on: February 11, 2012, 06:57:49 pm »
This guy's teenage daughter writes a note on Facebook about how she hates her parents. Her father finds it and makes a video response on it, then posted it on Facebook and Youtube.

If you think that you can hide a FB post from your dad, who works in the IT Department for a living, then you must be really damn smart *sarcasm*

Facebook Parenting: For the troubled teen.
Complaining that you sleep at 10 everyday is nothing. When I went to Bronx Science, I had to regularly stay up past 11 or 12 just to do homework, then get up the next day at 6:30 for the hour commute from my home to high school. I still do the same today, except I go to work instead of school

But for this father to publicly humiliate your daughter like this, I can't justify that at all. I think her dad should have just kept this in a private discussion instead of telling the whole world. Even though the girl's father only wanted to be seen by her daughter's 400 facebook "friends" (I bet at least a quarter of those are people who she doesn't even know), the video went viral. I mean, as a IT guy, do you REALLY expect a video like this to stay private? Cmon man.

Oh yes, then he caps off the video in a very odd way....

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Transit / Canarsie bound V train???
« on: February 11, 2012, 01:05:25 am »
NYC Subway Special: Rare New Technology Train Announcements

Along with some Shuttle train R160 announcements.

Not my vid

15
Other Games / Flight Sim question
« on: January 30, 2012, 05:13:26 pm »
Just wonderin, do any of you know sites for some decent freeware planes for FSX? I've always used the payware ones but I want to check out some freeware ones.

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