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BVEStation Network News / Happy New Years!
« on: January 03, 2019, 03:59:21 am »
Happy 2019 to everyone here at BVEStation!
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EmissiveColor 100, 100, 100
I never saw that command before, so I decided to take reference back to michelle's old openBVE Developer Documentation, which I had been reading to try and learn object building. It described EmissiveColor as such:The difference between the Color command and the EmissiveColor command is that the Color command is affected by lighting, while the EmissiveColor command is not. Thus, the EmissiveColor command should be used for faces which would emit light themselves, including signals, lamps, windows and the like. The actual color contribution to the faces will be the sum of the light-affected color data and the static emissive color data.This command was placed where the roof was being built. Only one side of the roof had this command, the other didn't. Interesting, but, as far as I'm concerned, roofs don't emit light. I loaded up the car in ObjectViewer and sure enough, the train came out looking just fine: