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Topics - YankeesPwnMets

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BVEStation Network News / Happy New Years!
« on: January 03, 2019, 03:59:21 am »
Happy 2019 to everyone here at BVEStation!


Thank you to TheExpress/XD60 and the rest of the contributors for making this release possible!

Download it here:

Station Talk / Attention All New Users
« on: January 29, 2017, 04:33:40 pm »
The Administration would like to apologize for any new users who've waited an excessive amount of time for their accounts to be approved. We've been having spam issues the past couple of months and as a result approving new accounts has been a lot more difficult than time consuming. We hope that newly implemented spam filters will make the process much quicker in the future.

Thank you for your understanding

General BVE/OpenBVE / openBVE page down
« on: February 21, 2014, 09:57:30 pm »
I haven't been able to access the openBVE website for the past few hours. Anyone else having the same problem?

Content Development / EmissiveColor command
« on: January 12, 2014, 03:17:27 pm »
I've been trying to learn the basics of object developing for openBVE this past weekend, so I decided to take a look at the R160 exterior objects from the openBVE Connect site. Most of the commands I had a basic understanding of, but the one command that stuck out to me was this:
Code: [Select]
EmissiveColor 100, 100, 100I never saw that command before, so I decided to take reference back to michelle's old openBVE Developer Documentation, which I had been reading to try and learn object building. It described EmissiveColor as such:
The difference between the Color command and the EmissiveColor command is that the Color command is affected by lighting, while the EmissiveColor command is not. Thus, the EmissiveColor command should be used for faces which would emit light themselves, including signals, lamps, windows and the like. The actual color contribution to the faces will be the sum of the light-affected color data and the static emissive color data.
This command was placed where the roof was being built. Only one side of the roof had this command, the other didn't. Interesting, but, as far as I'm concerned, roofs don't emit light. I loaded up the car in ObjectViewer and sure enough, the train came out looking just fine:

However, since the EmissiveColor command was used to emit light, I was pretty sure that I would be able to see the effects of this command by setting ObjectViewer to night time. Sure enough, this was what came out:

I set ObjectViwer back to daytime and got rid of the command to see what would happen. One side of the roof came out to be much darker than the other.

At first, I just thought that different parts of the roof were using different textures. Perhaps one of the textures was darker than the other for whatever reason and the developer was using the command to compensate for that. However, when I checked the object file further, I realized that both parts of the roof were using the same texture: CurveRoof.png. This disproved my theory. I checked the roof portions of the object again to see if I could spot anything that might have affected the lighting of the roof, but I didn't notice anything. As a result, my curiosity overcame me and I came here to ask this question:

If the same textures were being used, than why would one side of the roof be noticeably darker than the other side? Why would only one side of the roof require the EmissiveColor command while the other side didn't?

BVE/OpenBVE Support / R46 issue
« on: December 15, 2013, 01:05:41 am »
How come whenever I operate the R46, the signals ahead of me turn red before I even pass them? Its as if the exterior is a little ahead of the cab. Jsut as I reach a signal, it turns red as if a train passed even though the cab hasn't passed it.

Photography / R142 on Pelham
« on: October 20, 2013, 02:39:17 pm »
Don't know if anyone has seen this yet, but this is a pretty rare catch

(Not my video)

Other Games / Free Metro2033
« on: December 15, 2012, 09:20:34 pm »
To any of you who like Metro2033, the developers are giving away free codes. I was just notified by nVidia on my News Feed and got my free code, activated
on Steam within seconds.

Content Development / R46 4 car
« on: September 29, 2012, 08:33:15 pm »
How would you make the R46 into a 4 car set instead of an 8 car set?

BVE/OpenBVE Support / openBVE lag
« on: September 09, 2012, 08:01:00 pm »
When I run the R46 on my computer, it lags at around 15 FPS. The Radeon 7850 I have can run Battlefield 3 at 60FPS, which made me wonder why a much less intensive game would lag at 15FPS. I came across the answer: I had MSI Afterburner running in the background while I used the R46. MSI Afterburner reported that the GPU core clock never went above 300 Mhz... which was causing openBVE to lag.

Now, what I want to know is whether users with other discrete graphics cards are affected by this issue. If anyone has discrete graphics, do you mind telling me a few things:

A. FPS you get in openBVE
B. The maximum Core Clock and GPU usage that Afterburner lists

I haven't found anything in the Catalyst Control Center that makes the GPU go up.. if any of you have would you mind sharing it?

Station Talk / What happened to Westby?
« on: April 29, 2012, 02:55:41 pm »
I know this was a year and a half ago, but I've always wondered... what happened to Westby? He just stopped posting all of the sudden back in 2010....

Transit / Canarsie bound V train???
« on: February 11, 2012, 01:05:25 am »
NYC Subway Special: Rare New Technology Train Announcements

Along with some Shuttle train R160 announcements.

Not my vid

Other Games / Flight Sim question
« on: January 30, 2012, 05:13:26 pm »
Just wonderin, do any of you know sites for some decent freeware planes for FSX? I've always used the payware ones but I want to check out some freeware ones.

Other Games / Practice landings in FSX
« on: January 02, 2012, 05:06:13 pm »
Does anyone know any short routes in FSX where I can take off and then practice landing (both ILS and manual landings)

I know that Snohomish County and Seattle - Tacoma International is 30 miles apart, but I've done this practice run so many times I want to try out other routes.

FSX players, do you have any suggestions?

Other Games / Trainz Content...
« on: November 27, 2011, 05:04:00 pm »
Hey guys, I was wondering whether Trainz 12 was compatible with any NYCTA content. Steam has it on sale now and before I burn $25 on it I was wondering whether any NYCT stuff would work...

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