BVEStation Forums
BVE => General BVE/OpenBVE => Topic started by: Boss Of Games on March 25, 2011, 08:41:40 pm
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I would like to know if it is possiable to add new rollsigns to the animated ones in the new R38? I would like to replace a few missing destinatins. I wish every openBVE train had these rollsigns.
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Just go into the R38 folder and click on the "cars folder" and edit the rollsigns.
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I was wondering if it was possiable to add your own. Or if there is a specified count there must be
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Even I have no idea how this feature works as I didn't design the rollsign feature. You would have to talk to andrew (That's his actual username on these forums).
If there are missing destinations and you can fix that, i'd gladly accept your modification in to the project. ;D
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I was wondering if it was possiable to add your own. Or if there is a specified count there must be
You can make more. However, you have to go into the animated file and add the names in with the other rollsigns
[Object]
States = jj.b3d,aa.b3d,cc.b3d,cc.b3d,hh.b3d,ee.b3d,ff.b3d,ff.b3d,gg.b3d,rr.b3d,rr.b3d,ss.b3d,nn.b3d,ww.b3d,bb.b3d,bb.b3d,dd.b3d,qq.b3d,dd.b3d,dd.b3d,qq.b3d,bb.b3d,bb.b3d,bb.b3d,bb.b3d,kk.b3d,ss.b3d,vv.b3d,mm.b3d,mm.b3d,mm.b3d,rr.b3d,zz.b3d,jj.b3d,jj.b3d,ll.b3d,ss.b3d,pp.b3d,tt.b3d,uu.b3d,xx.b3d,yy.b3d,ss.b3d,ss.b3d,ss.b3d
Statefunction = Mod[value+delta*pluginstate[101], 45]
position= 0,0,5.5
[Object]
States = jfk.b3d,A.b3d,cexp.b3d,C.b3d,H.b3d,E.b3d,F.b3d,f2.b3d,G.b3d,r.b3d,r2.b3d,s63.b3d,n.b3d,wexp.b3d,bbwdy.b3d,bbwdyexp.b3d,dbwdy.b3d,q.b3d,d.b3d,d2.b3d,q6av.b3d,b.b3d,bexp.b3d,b2.b3d,bexp2.b3d,k.b3d,s6av.b3d,v.b3d,m.b3d,m2.b3d,mexp.b3d,rexp.b3d,z.b3d,j.b3d,jexp.b3d,l.b3d,sfrank.b3d,p.b3d,t.b3d,u.b3d,x.b3d,y.b3d,nts.b3d,spcl.b3d,s.b3d
Statefunction = Mod[value+delta*pluginstate[101], 45]
position= 0,0,5.5
[Object]
States = sr1.b3d,sr2.b3d,sr3.b3d,sr4.b3d,sr5.b3d,sr6.b3d,sr7.b3d,sr8.b3d,sr9.b3d,sr10.b3d,sr11.b3d,sr12.b3d,sr13.b3d,sr14.b3d,sr15.b3d,sr16.b3d,sr17.b3d,sr18.b3d,sr19.b3d,sr20.b3d,sr21.b3d,sr22.b3d,sr23.b3d,sr24.b3d,sr25.b3d,sr26.b3d,sr27.b3d,sr28.b3d,sr29.b3d,sr30.b3d,sr31.b3d,sr32.b3d,sr33.b3d,sr34.b3d,sr35.b3d,sr36.b3d,sr37.b3d,sr38.b3d,sr39.b3d,sr40.b3d,sr41.b3d,sr42.b3d,sr43.b3d
Statefunction = Mod[value+delta*pluginstate[100], 43]
position= 0,0,5.5
[Object]
States = nr1.b3d,nr2.b3d,nr3.b3d,nr4.b3d,nr5.b3d,nr6.b3d,nr7.b3d,nr8.b3d,nr9.b3d,nr10.b3d,nr11.b3d,nr12.b3d,nr13.b3d,nr14.b3d,nr15.b3d,nr16.b3d,nr17.b3d,nr18.b3d,nr19.b3d,nr20.b3d,nr21.b3d,nr22.b3d,nr23.b3d,nr24.b3d,nr25.b3d,nr26.b3d,nr27.b3d,nr28.b3d,nr29.b3d,nr30.b3d,nr31.b3d,nr32.b3d,nr33.b3d,nr34.b3d,nr35.b3d,nr36.b3d,nr37.b3d,nr38.b3d,nr39.b3d,nr40.b3d
Statefunction = Mod[value+delta*pluginstate[99], 40]
position= 0,0,5.5
. Then go to:
Statefunction = Mod[value+delta*pluginstate[100], (N)]
where (N) is the current amount of signs and replace (N) with the new number of signs
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Hi, I was thinking about doing the same thing with the R175, which has the same rollsign feature. I think I'm starting to understand what you wrote up there but I'm not sure what program can read and edit .b3d files. Also, do I have to make a duplicate .png like all the rest in the folder. :-\
,Jmckeen
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Hi, I was thinking about doing the same thing with the R175, which has the same rollsign feature. I think I'm starting to understand what you wrote up there but I'm not sure what program can read and edit .b3d files. Also, do I have to make a duplicate .png like all the rest in the folder. :-\
,Jmckeen
.b3d, .animated, .csv files can be opened with Wordpad and Notepad.
The duplicate .png files doesn't have to be the same dimensions just as long as you leave the coding alone
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THANK YOU! I added a bunch of rollsigns of routes that only exists in the BVE world. It took A while but that makes my first real BVE project. Now I can drive oh, say, the T route and not have to worry about a messed up rollsign, so Thanks!
Jmckeen :D
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Speaking of rollsigns, sometimes when you try to edit the animated file, there's a strange bug where the normal ATS/ATS RUN indicators show and the animated rollsigns won't work (Notably, Route will change when brakes applied, Southbound terminal will change while running, instead of responding correctly to it's proper 0 and 9 keys)
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Yeah i have seen this issue before. I'm not sure what causes it.... I used to think it was caused by anti-virus software but now i'm not so sure if it is or isn't.
However, if you are having this problem, I would advise people to try disabling their anti virus programs temporarily and see if it solves the problem.
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Yeah i have seen this issue before. I'm not sure what causes it.... I used to think it was caused by anti-virus software but now i'm not so sure if it is or isn't.
However, if you are having this problem, I would advise people to try disabling their anti virus programs temporarily and see if it solves the problem.
Also, it doesn't seem to work at all on Mac OS. I get an error about the plugin being Windows-Only, and it won't give me the option to ignore
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The plugin is windows-only. If somebody wants to convert the R33 and R38 plugins to a cross platform .NET plugin, be my guest lol.
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would i have to make B3d files as well
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Yeah i have seen this issue before. I'm not sure what causes it.... I used to think it was caused by anti-virus software but now i'm not so sure if it is or isn't.
However, if you are having this problem, I would advise people to try disabling their anti virus programs temporarily and see if it solves the problem.
My rollsign and flipdots are doing the same thing, was a Fix ever found?
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Yeah i have seen this issue before. I'm not sure what causes it.... I used to think it was caused by anti-virus software but now i'm not so sure if it is or isn't.
However, if you are having this problem, I would advise people to try disabling their anti virus programs temporarily and see if it solves the problem.
My rollsign and flipdots are doing the same thing, was a Fix ever found?
Not as of yet, no
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Yeah i have seen this issue before. I'm not sure what causes it.... I used to think it was caused by anti-virus software but now i'm not so sure if it is or isn't.
However, if you are having this problem, I would advise people to try disabling their anti virus programs temporarily and see if it solves the problem.
My rollsign and flipdots are doing the same thing, was a Fix ever found?
Not as of yet, no
They were working beautiful yesterday so idk
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Yeah i have seen this issue before. I'm not sure what causes it.... I used to think it was caused by anti-virus software but now i'm not so sure if it is or isn't.
However, if you are having this problem, I would advise people to try disabling their anti virus programs temporarily and see if it solves the problem.
My rollsign and flipdots are doing the same thing, was a Fix ever found?
Not as of yet, no
They were working beautiful yesterday so idk
Well, it is just some kind of weird bug that happens when it wants to, and like DJ Hammers said, the cause is still unknown, let alone a solid fix for it
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The problem is caused by some bug in OpenBVE's implementation of Windows Plugins.
I have no idea how to fix it, and in fact, im pretty sure that it will not be fixed because Michelle wants to drop support for Windows DLLs entirety.
If you want the bug to go away, convert the R38 to use a .NET plugin.
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The problem is caused by some bug in OpenBVE's implementation of Windows Plugins.
I have no idea how to fix it, and in fact, im pretty sure that it will not be fixed because Michelle wants to drop support for Windows DLLs entirety.
If you want the bug to go away, convert the R38 to use a .NET plugin.
i just restarted my system and its back to normal
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would i have to add b3d files for more rollsigns
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would i have to add b3d files for more rollsigns
Yes.
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so that would mean for me to copy a b3d rollsign from the r38 and make it load a new file
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so that would mean for me to copy a b3d rollsign from the r38 and make it load a new file
Yes.