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Messages - TJay1724

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NYCTA Projects / Re: (Update) 1970's 8th Avenue Express (Official Thread)
« on: January 19, 2011, 11:27:18 pm »
Me too. When the original A came out, I got 12 fps!!! If most people get anywhere between 14-20 fps, there should'nt be any problems. No hitchs or anything. It should be smooth. And yes, there will be brightness commands throughout the entire route. They are already coded in for the section between 207th street and 190th street.

NYCTA Projects / Re: (Update) 1970's 8th Avenue Express (Official Thread)
« on: January 19, 2011, 10:31:20 pm »
I don't intend to stop. But I do need some help from the community. I need pics of people taken out of photos from the 1970's for use in the route as people objects. If anyone is willing to help provide that or anything from the 1970's they feel may be relevant, please feel free.

BTW: [WARNING] This route is highly detailed and heavily textured. You need a pretty strong rig to run this route. A mid to high level graphics card is a must and a good processor as well. I apologize to those whom may not be able to run this route, but in order to ensure the feel of the 1970's and that vintage style, the heavy texturing was necessary. (On a straightaway with 2 tracks I am getting between 32 and 42 fps. With 4 tracks, 24-32 fps.  4 tracks at a station that is curved and detailed, 15-21.4 fps)

NYCTA Projects / Re: (Update) 1970's 8th Avenue Express (Official Thread)
« on: January 19, 2011, 09:43:18 pm »
What's up people? I just want to give a quick update. I have completed all work, tunnel walls, rails, signs, signals, between 207th street and 190th street. 207th street and Dyckman street stations are 100% completed. I'm going to post screens soon. If there is a high amount of interest in the 1970's (A) Express, I will continue development.

NYCTA Projects / Re: Take a look. (Official Thread)
« on: January 13, 2011, 11:33:25 pm »
It is the official NYCTA (A) line. Along with another official line to be announced at a later date. However, I'm waiting for Joe to get back to me.

NYCTA Projects / (Cancelled) 1970's 8th Avenue Express (Official Thread)
« on: January 13, 2011, 05:48:25 pm »

[attachment deleted due to inactivity]

General BVE/OpenBVE / Re: BVE 2/4 - OpenBVE
« on: January 12, 2011, 11:19:54 pm »
I can't seem to open a thread in the development center so I'm posting here. Check this out and tell me what it is.  ;)

[attachment deleted due to inactivity]

General BVE/OpenBVE / Re: BVE 2/4 - OpenBVE
« on: January 12, 2011, 05:31:44 am »
Ok. The trestle may actually be difficult to code, but the actual tracks are not a problem at all.

General BVE/OpenBVE / Re: BVE 2/4 - OpenBVE
« on: January 11, 2011, 04:21:09 pm »
Which tracks are you referring to that you said are hard to replicate?

General BVE/OpenBVE / Re: BVE 2/4 - OpenBVE
« on: January 10, 2011, 11:56:12 pm »
Thanks for the suggestions, and please keep them coming. I'll surprise you all soon.  ;)

General BVE/OpenBVE / Re: BVE 2/4 - OpenBVE
« on: January 10, 2011, 06:31:37 pm »
Where here's the thing, I've asked this before and no one really answered. What vintage line would you guys like to see?

General BVE/OpenBVE / Re: BVE 2/4 - OpenBVE
« on: January 10, 2011, 11:04:59 am »
To answer all the questions, the Highbridge line is still in development. I've been working on new textures and redesigning some common objects. As far as vintage routes go, I've been planning to do an entire line for some time now. Culver Shuttle is in planning stages as well as the 3rd Ave Shuttle in the Bronx. I'll have to get with Joe on this, but I was planning on going vintage (A) and possibly (AA). I was also thinking of the (E). Some there are some things in the works. If anyone feels like they want to be a part of this, just let me know. The only other problem is that we need trains for those eras. That is a difficult task seeing as how those trains are retired now. But we'll see.

BTW: Does anyone know how to make slip switches with TrackGen?? It seems to only make normal switches.

General BVE/OpenBVE / Re: BVE 2/4 - OpenBVE
« on: January 09, 2011, 11:04:33 pm »
Thanks for everyone's response. I was just pointing out some things. Anyway, I just want to let everyone know that I am still coding and while track viewer does take some time to load things, I still prefer to use it. Now the OpenBVE objectbender program is an excellent tool for both programs and it has greatly improved my coding time. Although there's a trick to it. So you guys should be seeing things from me soon. Also, I know a while back, someone asked me why I do not code real NYCTA routes. The answer to that is with my job, school soon, my children and a host of other things going on, I don't have the time to collect the necessary data. Trust me, I would love to code real routes. But for now, I'll stick to fictional and REAL vintage NYCTA routes.

General BVE/OpenBVE / Re: BVE 2/4 - OpenBVE
« on: January 09, 2011, 04:12:42 pm »
Thanks guys for responding. Please keep in mind that i am not coming down on anyone. I think you all do excellent work. What I'm saying is that, I have worked extensively with openbve. It is not structured the same as bve 2/4. There are objects that I have made that show up fine in bve, but gives me massive errors in openbve and do not display properly. The animatio objects are a b***h to code. I enjoy operating routes in openbve, but not to code for them. As far as the trains go, I was referring to the fact that the R142A was annouced for bve one to one and half years ago, and myself as well as many others have been waiting for that set. And now it gets released and it's openbve only. I enjoy coding high quality routes for you guys. Fictional or not. But how am I supposed to when we don't have the trains necessary to run them?

General BVE/OpenBVE / BVE 2/4 - OpenBVE
« on: January 09, 2011, 03:00:15 pm »
Ok. I know a lot of you here at BVEstation love OpenBVE. I have no problems with that. What I do have a problem with is the way things are developed here. A lot of you have great talent, however, I've read many posts lately about trainsets being worked on for BVE 2/4 and OpenBVE, yet all I see being released are trainsets for OpenBVE, with no mention whatsoever of a BVE 2/4 version like some of those posts originally stated. It's a trend that bothers me as well as many other NYCT developers because how do people expect more NYCT content to be developed for BVE 2/4 if we do not have the trainsets necessary for the lines. Me personally, I have nothing against OpenBVE, however, the original BVE was meant as a simple simulator and coding for routes and objects were made to be simple. OpenBVE was meant to be a little more open but has become difficult and convoluted and annoying to code for. Thus I will never code for OpenBVE. I know that it is the developer's decision which program to develop content for, but always remember this: not everyone can code routes and objects, and not everyone can develop trains. Having said that, I may have to leave the BVE world if this trend continues.

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