BVEStation

Author Topic: (RELEASED) Official Update Thread For The NYCTA R38 By Dj Hammers  (Read 81872 times)

Offline Psycho William

  • Regular Developer
  • Supervisor
  • **
  • Posts: 1,097
  • Gender: Male
  • C#/Train Developer
    • View Profile
Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #105 on: October 14, 2012, 07:35:11 am »
i always do love myself


Offline Psycho William

  • Regular Developer
  • Supervisor
  • **
  • Posts: 1,097
  • Gender: Male
  • C#/Train Developer
    • View Profile
Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #106 on: October 14, 2012, 07:46:21 am »

Offline Train man

  • Conductor
  • **
  • Posts: 112
  • Gender: Male
  • BVEStation Member
    • View Profile
Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #107 on: October 14, 2012, 08:04:43 am »
Great work mudwestle and dj hammers!

Offline Psycho William

  • Regular Developer
  • Supervisor
  • **
  • Posts: 1,097
  • Gender: Male
  • C#/Train Developer
    • View Profile
Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #108 on: October 14, 2012, 08:19:37 am »

Offline Pegasusleos4

  • Conductor
  • **
  • Posts: 238
  • Gender: Male
  • BVEStation Member
    • View Profile
Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #109 on: October 14, 2012, 11:29:20 am »
Amazing Work Mudwrestle and Dj Hammers. It look so realistic, keep up the amazing work on this train. Can't wait to drive this train  :) :D ;D

Offline Brighton Express

  • Operator
  • ***
  • Posts: 311
  • Gender: Male
  • Progress Updater for the NYC Transit Forums
    • View Profile
Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #110 on: October 14, 2012, 12:51:00 pm »
Looking good Mud and DJ.

Offline Dj Hammers

  • Head Admin
  • Supervisor
  • ***
  • Posts: 1,034
  • Gender: Male
  • 7 Years of Developing for openBVE!
    • View Profile
    • My YouTube Channel
Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #111 on: November 10, 2012, 12:16:30 am »

Finally got power back.... now back to work.

Offline Dj Hammers

  • Head Admin
  • Supervisor
  • ***
  • Posts: 1,034
  • Gender: Male
  • 7 Years of Developing for openBVE!
    • View Profile
    • My YouTube Channel
Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #112 on: November 10, 2012, 12:32:22 am »
I now implemented some of Mudwrestles changes, with a couple of my own tweaks (Color edits, brightness adjustments)
« Last Edit: November 10, 2012, 03:21:20 pm by Dj Hammers »

Offline Psycho William

  • Regular Developer
  • Supervisor
  • **
  • Posts: 1,097
  • Gender: Male
  • C#/Train Developer
    • View Profile
Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #113 on: November 10, 2012, 01:37:34 pm »
Welcome back bro ....

My homes city has no power since Oct 29 =(

...

This R38 looks great

Offline Brighton Express

  • Operator
  • ***
  • Posts: 311
  • Gender: Male
  • Progress Updater for the NYC Transit Forums
    • View Profile
Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #114 on: November 10, 2012, 03:23:42 pm »
A suggestion. You should talk to Chris about getting some headlights and taillights for this train.





Offline Dj Hammers

  • Head Admin
  • Supervisor
  • ***
  • Posts: 1,034
  • Gender: Male
  • 7 Years of Developing for openBVE!
    • View Profile
    • My YouTube Channel
Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #115 on: November 10, 2012, 03:44:37 pm »
A suggestion. You should talk to Chris about getting some headlights and taillights for this train.
Already in the works, don't worry.

Offline Threxx1

  • Conductor
  • **
  • Posts: 226
  • Gender: Male
    • View Profile
Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #116 on: November 11, 2012, 02:12:19 pm »
OK... I think the R32 and R38 should have a HQ release with 3D poles. It's more realistic, and a LQ release could be made if many people have FPS problems.

Offline BStyles

  • Head Admin
  • Operator
  • ***
  • Posts: 344
  • Gender: Male
  • The CEO
    • View Profile
Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #117 on: November 19, 2012, 06:22:41 am »
3D poles are completely unnecessary, for either version. Something like that would look a lot better in Trainz Railroad Simulator where detail is a big issue and the graphics are driven from computer resources and the video card. Keep in mind that making 3D poles(in other words, cylindrical objects) would create too many polygons when drawn out in Sketchup, for a program of this kind, and may alone just top the train's current poly count and lower frame rates significantly. This train is already high in quality and perfection, and even I can't ask for any more than that.

BStyles

Offline Psycho William

  • Regular Developer
  • Supervisor
  • **
  • Posts: 1,097
  • Gender: Male
  • C#/Train Developer
    • View Profile
Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #118 on: January 18, 2013, 07:36:08 pm »

Offline Dj Hammers

  • Head Admin
  • Supervisor
  • ***
  • Posts: 1,034
  • Gender: Male
  • 7 Years of Developing for openBVE!
    • View Profile
    • My YouTube Channel
Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #119 on: January 19, 2013, 11:05:52 pm »
Just a little update for you guys -
I'm doing some work on the R38 right now behind the scenes. Mostly physics work, very little graphics work. I'm getting closer to finishing it. Mudwrestle is adding 3D headlights and a couple of other tweaks, and I'll do some finishing touches, some BETA testing, and then release.


Keep in mind, just because I'm not posting in my threads, doesn't mean I'm not working on my projects.

Here's a little preview video I made for you guys:
NYCTA R38 v4 for OpenBVE Preview