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Author Topic: (RELEASED) Official Update Thread For The NYCTA R38 By Dj Hammers  (Read 81151 times)

Offline Dj Hammers

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The long awaited updated R38 has been released. This release features a fully 3D exterior with changeable animated signage and pivoting trucks. The train will be further updated in the summer as well.


Download Link






This is the official update thread for the R38.

If any updates are to be made, you can read about them here.



In addition, all questions and comments about the R38 can be made here.

« Last Edit: April 15, 2014, 01:03:03 am by Dj Hammers »

Offline Dj Hammers

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Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #1 on: January 19, 2011, 10:46:51 pm »
If anyone can convert the R38 to BVE4 compatibility (It is quite a task I warn) please PM me.

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Re: Official Update Thread For The NYCTA R38 By Dj Hammers - CHANGELOG
« Reply #2 on: February 19, 2011, 10:52:04 pm »
I will be releasing a new version of the R38 very soon that includes some minor realism enhancements and fixes.


Changes Include:

The second power notch of the controller had a black edge on the right, this has been fixed.
I have reduced the aliasing on the pressure gauge to a certain extent.
When the reverser was in forward, there was a little black line cutting between the reverser handle and receptacle, this has been fixed.
When the reverser was in forward, it was a little too high on the panel, the inverse was true for when the reverser was in reverse. This has been fixed.
A small tweak was made to the right side of the panel that included only 2 pixels, it is hardly noticeable in OpenBVE.
I lowered the height of the cab as per the requests of several people.
I also tweaked some colors in the exterior.

I have sent the updated R38 to error46146 for release.




As always I am still looking for people to port the R38 to BVE4...  :P
« Last Edit: February 19, 2011, 11:34:11 pm by Dj Hammers »

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Re: Official Update Thread For The NYCTA R38 By Dj Hammers - Updated Release
« Reply #3 on: February 24, 2011, 01:19:54 am »
The Updated R38 is out on the downloads section. Have fun operating!

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Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #4 on: February 25, 2011, 10:17:39 pm »
I'm working on yet ANOTHER update to address member input about the R38's handling (Mainly the braking behavior).

This update will take longer than the previous one to finalize and release, but expect it soon.

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Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #5 on: March 14, 2011, 11:32:35 pm »
A surprise is coming.......

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Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #6 on: March 15, 2011, 07:51:05 pm »
A surprise is coming.......
I love surprises. By the way, I gotta talk to you. Some of it has to do with the R38.
Jose
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Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #7 on: March 16, 2011, 06:39:37 pm »
Oh boy a suprise!!!
http://www.youtube.com/user/havenas1020yt
Please Subscribe To My Youtube Channel

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Re: Official Update Thread For The NYCTA R38 By Dj Hammers - BIG Update
« Reply #8 on: March 20, 2011, 12:34:27 am »
I am pleased to announce a BIG update to the free R38 add-on for OpenBVE as contribution to the BVEStation community! This update one took quite a bit of time to produce.

List of features for this update (3.2.1):

  • Much more accurate cab position
  • More realistic brake behavior at lower speeds (That delay at 5 MPH during the switch from dynamic to full air braking is now much shorter and a lot more realistic)
  • Improved sounds that fade in ever so slightly so it doesn't sound "Sharp"
  • Improved Dark Panel
  • Improved physics for the simulation of toppling and derailments (Hopefully NOBODY will have to see this improvement  ;D)
  • Minor tweaks were made to the train.dat that do not affect how the train operates

  • ANNDDDD..... Now the .7z package includes a 10, 8, 6, 4, and 2 Car version of the train, so you can realistically operate the R38 on ANY B Division line! And the .7z archive is only 10MB!

I also added a suspension creak noise in to the train's folder, however it is not implemented because the openbve causes the train to sway when stopped at the station, making weird and unrealistic noises. However it sounds great when the train is moving!  ;) I could use some help with this as I do not know how to either make the train not sway at the station or make the sound only play when the train is moving.


The new R38 should be uploaded soon!




Other development news: Because I will be focusing my work on the R33-WF and R33-ML, this will probably be the last update for a while (but definitely not the last)
I could use some help converting the train to run with BVE4.
I also need somebody to work a bit on the exterior (to make the roof curved, "clean up" some of the edges, add in poles, etc.....)

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Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #9 on: March 20, 2011, 12:58:52 am »
This is just great to hear... I'll definitely be running this train tomorrow night.
Jose
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Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #10 on: March 20, 2011, 08:41:31 am »
Great I'mma try this out in a bit but I always got and get a nasty heavy lag for the R-38.Only train that does that.

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Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #11 on: March 20, 2011, 12:28:27 pm »
Nice! Can't wait to check it out.

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Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #12 on: March 20, 2011, 03:30:59 pm »
The lag might be caused by the use of alpha channels for panel textures. I got rid of some but a few are still there because they add detail to the cab in the form of partial transparency.

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Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #13 on: March 20, 2011, 04:47:56 pm »
I'm not sure why you used alpha channels in a train panel, honestly. They produce great results, like you said, but as stated, they create a heavy lag, most particularly due to the time it would take to process the alpha channels. I would suggest sticking to the regular blue transparency.

BStyles

Offline Dj Hammers

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Re: Official Update Thread For The NYCTA R38 By Dj Hammers
« Reply #14 on: March 20, 2011, 09:07:33 pm »
Well at the time there was some reason for why i used them. I think that I will change them all back to blue transparency with the exception of the panel.png because the alpha channels on it all for the simulation of dirt on the window, etc.


Also I forgot to mention that the train's textures were synced to a Huey PRO color calibration device and that the train's dimensions in the train.dat have been re-calculated to the accuracy of around the nearest 100,000th!  ;)
« Last Edit: March 20, 2011, 09:12:56 pm by Dj Hammers »