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Author Topic: (WIP) Official Update Thread for the NYCTA BMT Routes  (Read 145528 times)

Offline Dj Hammers

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Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« Reply #345 on: January 25, 2014, 10:30:26 am »
A discrete graphics card (preferably NVIDIA) vs an integrated gpu is also recommended, although you may get by with mediocre frame rates running Intel HD 4000 or higher. Don't expect any sort of performance with an HD 3000 unit or below.
Elaborating on the framerate aspect of this conversation...

The amount of detail being put in to the Q line is far beyond anything that has been done before on any NYCT BVE routes. This means that the textures are much higher in resolution, and furthermore there are many more of them than previous routes. Don't be surprised if you don't get above 20 frames per second unless you have a (good) discrete graphics card and 4GB or more of RAM.
At this point we are pushing openBVE's renderer to its limit.

Offline jay1323

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Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« Reply #346 on: January 25, 2014, 07:02:21 pm »
Can AMD dual core E1-1200 works with Openbve?

Offline luckydude

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Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« Reply #347 on: January 25, 2014, 07:42:01 pm »
YEA

Offline YankeesPwnMets

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Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« Reply #348 on: January 25, 2014, 07:54:15 pm »
Can AMD dual core E1-1200 works with Openbve?
openBVE: Yes
with this route: highly doubt it

Offline Dj Hammers

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Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« Reply #349 on: January 25, 2014, 10:47:14 pm »
Some more work done on the Manhattan Bridge:



Offline YankeesPwnMets

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Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« Reply #350 on: January 26, 2014, 01:42:51 am »
Unbelievable. I remember when I started to play BVE 2, computer drawn textures and objects with bare station platforms were the norm. Then ipac stepped everything up with new high quality objects and digitally drawn textures. Shortly after, photorealism was introduced, followed by animations, now there are even more realistic objects. The standards of NYCT routes have risen so much in such a little amount of time. This Q line is going to set a new precedent for routes.

Great work!

Offline ipac

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Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« Reply #351 on: January 26, 2014, 02:30:13 pm »
Wowza, I was not expecting this level of insane detail. :o

Excellent work!

Unbelievable. I remember when I started to play BVE 2, computer drawn textures and objects with bare station platforms were the norm. Then ipac stepped everything up with new high quality objects and digitally drawn textures. Shortly after, photorealism was introduced, followed by animations, now there are even more realistic objects. The standards of NYCT routes have risen so much in such a little amount of time. This Q line is going to set a new precedent for routes.

Great work!

Its been over 10 years (Ernie Alston's 7 was created in 2001), and since, its amazing to see how far we have come from those days.
BVEStation.

Offline YankeesPwnMets

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Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« Reply #352 on: January 26, 2014, 02:40:18 pm »
Not a knock on you ipac, I still love to run the (G), but remember when you made this?


This was like most amazing thing in the world when it was first released.  We couldn't believe how amazing this route looked for its time. And now, the the new (Q) line will come out soon and will completely blow this out of the water. Simply amazing.

Offline Mr Railfan

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Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« Reply #353 on: January 28, 2014, 12:59:05 pm »
A small preview of 7th Avenue:

Looking at the unused Staircases that lead to the abandoned mezzanine, note the High ceiling at this part of the station.


« Last Edit: January 28, 2014, 01:00:40 pm by Mr Railfan »

Offline Fox-179

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Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« Reply #354 on: January 28, 2014, 07:28:47 pm »
Damn...that Brighton line is gonna be something else!  ;) Can't wait to operate the good ol' R-32 on this! Slants,Mods tear it up too though.

Offline JayJay85

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Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« Reply #355 on: February 01, 2014, 09:47:15 am »
I have to make a announcement the extension of N line to 86 Street-Gravesend or Coney Island back in development
here is status of each station on sea beach line.
the curves, switches and signals will be done first.

8th Avenue
Fort Hamilton Parkway
New Utrecht Avenue
18th Avenue
20th Avenue
Bay Parkway
Kings Highway
Avenue U
86th Street
Coney Island (to be completed in June 2014)

Offline Legobrickbreaker101

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Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« Reply #356 on: February 02, 2014, 03:12:34 pm »
A small preview of 7th Avenue:

Looking at the unused Staircases that lead to the abandoned mezzanine, note the High ceiling at this part of the station.




Nice! 7th avenues looking so realistic!
Pizza is epic!

Offline Mr Railfan

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Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« Reply #357 on: February 03, 2014, 01:44:10 am »
I have some good news. I have made the timers trip the train if you run through the red. I am still testing this at the moment, but i will post a video to show a preview of it. Unfortunately, this uses new coding and will not work with timers currently installed on NYCT BVE routes, making them obsolete. If i am satisfied with the results, all new lines will have timers with tripping ability.

Offline Mr Railfan

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Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« Reply #358 on: February 04, 2014, 07:48:09 am »
7th Avenue is now nearly 95% done:



Canal street has also been updated with a more realistic platform



Offline Dj Hammers

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Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« Reply #359 on: February 04, 2014, 12:05:03 pm »
Some more screenshots: