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Author Topic: (RELEASED) Official Development thread for the R46 for OpenBVE  (Read 142721 times)

Offline Simon

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #105 on: October 24, 2011, 08:47:24 pm »
Will the headlights be animated?

Adding good looking headlights would be a nice bonus! Something similar to the class323 on the X City South would look good. Something not too out of the ordinary, and more like a signal corona.

The train looks amazing and I seriously cannot find another fault with it! Spot on!  :)
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Offline Gong Gahou

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #106 on: October 24, 2011, 08:52:38 pm »
It's looking great! Keep up the good work. :)

There's one more thing you need to do in your truck before it's deemed accurate and precise: remove the tripcock on the left side of the R46 truck. Only IRT trucks have the tripcock on that side. IND/BMT trucks have it on the other side.


Another thing you should note. Since DJ Hammers said that your trucks will be used in his trains, there's three changes you need to make.

1) Tripcocks: they need to be changed to match IRT standards (as mentioned before)
2) Springs - they are yellow on the IRT. You could also get brown springs - steel dust accumulates over time.
3) The entire yellow wooden beam needs a different texture. The wooden beams on the IRT are higher than the IRT/BMT ones, but the contact shoe level stays the same. There will be something under the wooden beam connecting the contact shoe to it, as circled here:


Those are the three main (and the most obvious) differences between the IRT trucks and the IND/BMT trucks.

I think I might just revive my project. You are starting to motivate me to create something like this.  :)
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Offline Rikabs

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #107 on: October 24, 2011, 09:16:17 pm »
Damn that is some excellent work! I'm really looking forward to this being released!

Will the headlights be animated?

If you mean like the one shown in this video: http://youtu.be/4dzh8df0suo then I can't do it because I have no knowledge of coding plugins. If anyone knows and would like to help it would be appreciated.

Offline Rikabs

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #108 on: October 24, 2011, 09:19:45 pm »
It's looking great! Keep up the good work. :)

There's one more thing you need to do in your truck before it's deemed accurate and precise: remove the tripcock on the left side of the R46 truck. Only IRT trucks have the tripcock on that side. IND/BMT trucks have it on the other side.



So from that picture what you circled is the tripcock that I need to remove?

As for DJHammer's R38 trucks I would keep those pointers in mind for the future when I actually start the work on it.

Offline Dj Hammers

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #109 on: October 24, 2011, 09:34:49 pm »
Don't worry about anything related to my projects right now it would be better for the R46 to be released sooner than to spend time adapting it for my trains. Once the R46 is out I'd like to deal with all the other stuff.

Offline Gong Gahou

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #110 on: October 24, 2011, 10:03:30 pm »
So from that picture what you circled is the tripcock that I need to remove?
Oops, sorry for not making that clear. Yes, that thing protruding out that I boxed in red is what you need to remove. It should look like this:


Don't worry about anything related to my projects right now it would be better for the R46 to be released sooner than to spend time adapting it for my trains. Once the R46 is out I'd like to deal with all the other stuff.
Of course. Like Rikabs said, they are pointers - just a few things that I wanted you both to keep in mind whenever you both are ready to create a truck for the R33. In no way did I mention anything about creating a new truck for the R33 at this point in time.
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Offline coneyislandDFNQ

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #111 on: October 24, 2011, 11:36:11 pm »
Try messaging RachelBerry47 he should know about the type of plugins for the headlights.

Offline Rayvon

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #112 on: October 26, 2011, 11:11:17 am »
Try messaging RachelBerry47 he should know about the type of plugins for the headlights.
Its all one plugin, you just have to configure the headlights in.

Offline MegaChulo95

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #113 on: October 30, 2011, 03:01:57 pm »
Is the R46 going to have a 4 car set.
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Offline Andrew

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #114 on: October 30, 2011, 03:05:49 pm »
Its all one plugin, you just have to configure the headlights in.

It's very simple:
[Object]
Position = x,x,x
States = filename.b3d or .csv (forward)
StateFunction=If[Cars<1|ReverserNotch>0,0,1]

[Object]
Position = x,x,x
States = filename.b3d or .csv (reverse)
StateFunction=If[Cars<1|ReverserNotch<0,0,1]

Offline YankeesPwnMets

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #115 on: October 30, 2011, 06:39:54 pm »
Its all one plugin, you just have to configure the headlights in.

It's very simple:
[Object]
Position = x,x,x
States = filename.b3d or .csv (forward)
StateFunction=If[Cars<1|ReverserNotch>0,0,1]

[Object]
Position = x,x,x
States = filename.b3d or .csv (reverse)
StateFunction=If[Cars<1|ReverserNotch<0,0,1]
To a novice user, that does not mean anything  :P

Offline Dj Hammers

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #116 on: November 04, 2011, 09:07:23 pm »
I don't know if this is useful or not, but check out this pic on NYCSubway.org: http://www.nycsubway.org/perl/show?128776

It's a top view of the controller of the R46.

In fact check out this page:

LINK
IDK if anything on there is useful to you, but if you decide to use any pictures for textures, make sure you get permission.
« Last Edit: November 04, 2011, 09:11:48 pm by Dj Hammers »

Offline PelhamLocal

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #117 on: November 21, 2011, 03:03:45 pm »
AMAZING :o I can't wait :D

Offline error46146

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #118 on: January 02, 2012, 03:26:07 pm »



Offline SubwayTrainOperator5

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #119 on: January 02, 2012, 03:43:37 pm »
Nice, looking great, as usual  :)
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