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Author Topic: (RELEASED) Official Development thread for the R46 for OpenBVE  (Read 122914 times)

Offline JayJay85

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #60 on: September 28, 2011, 08:00:31 pm »
you can used any of my textures from R46 and r44s.

Offline Smooth23

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #61 on: September 28, 2011, 09:22:58 pm »
You should get interchangable rollsigns

Offline SubwayTrainOperator5

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #62 on: September 28, 2011, 09:28:10 pm »
You should get interchangable rollsigns

He said he WILL add changeable rollsigns on the first post of this thread
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Offline Smooth23

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #63 on: September 29, 2011, 12:00:34 am »
You should get interchangable rollsigns

He said he WILL add changeable rollsigns on the first post of this thread
didn't see that

Offline coneyislandDFNQ

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #64 on: September 29, 2011, 12:23:19 pm »
Excellent work I have ever seen.

As for the gap that you see, why don't you code in something such as a black box? Create an object and throw that in there.

Everything else is excellent I don't think there should be any other changes because for the plain fact, most of us operate in the cab.

Offline metzfan

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #65 on: October 01, 2011, 07:11:20 pm »
this is by far one of the best trains all i got to say is when it is coming out

Offline SubwayTrainOperator5

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #66 on: October 01, 2011, 08:44:00 pm »
Are you going to have beta testing for this? Just asking...
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Offline coneyislandDFNQ

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #67 on: October 02, 2011, 12:45:57 am »
Are you going to have beta testing for this? Just asking...

If its almost finished whats the point of a BETA test?

Offline Rikabs

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #68 on: October 02, 2011, 12:52:50 am »
I'd have to agree with Imanuel on that one. It is pointless to beta test something close to perfect. ;-)
But in all seriousness yeah there is no point in beta-testing an exterior. If there is something that needs to be fixed I will give updates like what SIR North Shore does with his R142.

Offline SubwayTrainOperator5

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #69 on: October 02, 2011, 12:59:32 am »
Hmm, so if it's so close to finish that it does not even need testing anymore, I  can safely assume that it will be released pretty soon? Can't wait to experience the realism of this exterior ;D
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Offline Rikabs

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #70 on: October 02, 2011, 01:03:44 am »
We're basically waiting for the rollsigns and LCD Display in terms of the exterior with the help of Andrew. I think there's some stuff left to do on Error's part of the project as well so it's not just up to me.

Offline coneyislandDFNQ

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #71 on: October 02, 2011, 11:58:19 am »
We're basically waiting for the rollsigns and LCD Display in terms of the exterior with the help of Andrew. I think there's some stuff left to do on Error's part of the project as well so it's not just up to me.

Rikabs you have an instant messenger if I can talk to you?

Offline Rikabs

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #72 on: October 02, 2011, 09:57:02 pm »
My vision was to make the most aesthetically pleasing train ever created in the BVE world that one would be dazzled by the perfect combination of pixels ever created on their monitor.

Well this vision came true but came with a price and that is performance hit. At the start of developing my R46 exterior I knew little about polygons vs performance ratio. I knew that if you increase polygons, you will be decreasing the frames per second count and that is pretty much it.

So what I did was use my laptop as a test bench since it is relatively modern (2010-2011 era). Meaning if it is unplayable on my PC no way will it be playable on everyone else's. It turned out to be unplayable at first but I reduced quite a few polygons and it became playable.

Now I know what you're thinking. "If his PC, being relatively modern and all, can play it but what about us with older PC's?" Well your computer might suffer more but please go back to my vision. It wouldn't be possible in achieving my vision without sacrifices - and that is performance hit.

If you look at it my way is this. If I were to release something that is capable of a 2008 PC we would be stuck in the past. But I strive for the future.

Offline Rikabs

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #73 on: October 02, 2011, 10:10:49 pm »
Yeah don't worry guys if you can't afford a new PC right now and you know you will be having trouble running this exterior I believe JayJay is making a dumbed down version of the R46 exterior.

Offline YankeesPwnMets

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #74 on: October 03, 2011, 06:10:32 pm »
RiKlabs, I could build a PC made of parts all from 2008 or before and it would be able to run ANYTHING on this website at 1080P and 30FPS

It isn't about when the PC was bought, its about the specs of the PC. There are still PLENTY of computers I see a Best Buy and STaples that are still selling Celerons and integrated graphics.... thats not up-to-date tech at all