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Author Topic: (RELEASED) Status of the (D) and (F) Routes.  (Read 40673 times)

Offline Dj Hammers

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Re: Status of the (D) and (F) Routes.
« Reply #60 on: July 16, 2012, 07:12:24 pm »
All i can say is that im working on it  8) . The way its looking is that there will be a Local after Roosevelt ave and a local after 75 ave.
For the final F v5, you should look into having smooth curves for the local tracks, which if I remember correctly are not smooth.

Offline rstar

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Re: Status of the (D) and (F) Routes.
« Reply #61 on: July 18, 2012, 06:48:25 am »
Will the (F) have Tjay Object Pack, Just like the (D)?
« Last Edit: July 18, 2012, 06:50:33 am by rstar »

Offline YankeesPwnMets

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Re: Status of the (D) and (F) Routes.
« Reply #62 on: July 18, 2012, 07:24:18 am »
The current F already has Tjay's signals...

Offline Smooth23

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Re: Status of the (D) and (F) Routes.
« Reply #63 on: July 18, 2012, 09:47:50 am »
I don't mean to sound like a burden or anything but whats the status on the D route? Has it been updated yet? I been on a mini vacation in my homeland of England.

Offline rstar

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Re: Status of the (D) and (F) Routes.
« Reply #64 on: July 18, 2012, 05:57:37 pm »
The current F already has Tjay's signals...

I meant the wall and tracks.

Offline Mr Railfan

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Re: Status of the (D) and (F) Routes.
« Reply #65 on: August 01, 2012, 03:22:35 am »
Great news guys! I finally managed to create a Animated WD (Wheel Detector) Signal. This is a crucial part to some of the upcoming scenerios on the F and D and im certain it will be helpful along the IRT lines.

There's only one thing i gotta ask , does the Wheel Detector , Blink first and then (once the train is going the proper speed) maintains a steady lunar white , or does it maintain a steady light first and then blink?


Anyways stay tuned!

Offline Mr Railfan

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Re: Status of the (D) and (F) Routes.
« Reply #66 on: August 01, 2012, 11:51:32 am »
Alright i got the info for the Wheel Detectors and i will be including a guide along with the route to explain how all the signals work.

Offline rstar

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Re: Status of the (D) and (F) Routes.
« Reply #67 on: August 01, 2012, 03:38:04 pm »
Nice job Railfan. :)

Offline nightmare403

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Re: Status of the (D) and (F) Routes.
« Reply #68 on: August 01, 2012, 05:02:03 pm »
Alright i got the info for the Wheel Detectors and i will be including a guide along with the route to explain how all the signals work.

what do that look like and what they do?


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Offline Mr Railfan

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Re: Status of the (D) and (F) Routes.
« Reply #69 on: August 01, 2012, 05:31:30 pm »
what do that look like and what they do?

Here's a video : The WD is the Blinking white light

Lo - V Entering Nevins Street Layup from Atlantic Ave

They are placed at switch points and Yards/layups . They measure the trains speed and bring it to a halt if you exceed that speed.

Here's a good definition from Subchat:

"If active, the first light attached to the WD sign will be solid, which is a warning to the T/O that you're entering an active WD area.

A bit further up will be a sign specifying the speed for the area, like "WD-20". The light beyond this sign, which was previously off, will start to flash as a warning that it's currently calculating your speed. If you're doing more than 20 MPH, it will continue flashing, and eventually trip your train. If you're maintaining 20 MPH or less, the flashing will soon turn solid, to let you know you're in the clear for now."  If you speed up before the "WD End" sign , they you're train will be tripped , making it more harsh then a Timer signal.
 


I'll try and post a video of it in action in openbve later

Offline nightmare403

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Re: Status of the (D) and (F) Routes.
« Reply #70 on: August 01, 2012, 07:21:10 pm »
Here's a video : The WD is the Blinking white light

Lo - V Entering Nevins Street Layup from Atlantic Ave

They are placed at switch points and Yards/layups . They measure the trains speed and bring it to a halt if you exceed that speed.

Here's a good definition from Subchat:

"If active, the first light attached to the WD sign will be solid, which is a warning to the T/O that you're entering an active WD area.

A bit further up will be a sign specifying the speed for the area, like "WD-20". The light beyond this sign, which was previously off, will start to flash as a warning that it's currently calculating your speed. If you're doing more than 20 MPH, it will continue flashing, and eventually trip your train. If you're maintaining 20 MPH or less, the flashing will soon turn solid, to let you know you're in the clear for now."  If you speed up before the "WD End" sign , they you're train will be tripped , making it more harsh then a Timer signal.
 


I'll try and post a video of it in action in openbve later

thats cool also u should add the train yard move at the begining and/or end of the route


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Offline Pegasusleos4

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Re: Status of the (D) and (F) Routes.
« Reply #71 on: August 05, 2012, 12:32:35 pm »
can't wait for this new wd signal. Its going to be challenging but still fun at the same time.  :) :D ;D

Offline YankeesPwnMets

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Re: Status of the (D) and (F) Routes.
« Reply #72 on: August 05, 2012, 01:48:14 pm »
thats cool also u should add the train yard move at the begining and/or end of the route
For the F train starting at Avenue X that would be really cool if we could start from the yard tracks... same for the route that startes from King Highway. Start the train from the Ave. X yard tracks, merge onto the express track and go to Kings Highway, then start taking in passengers there and then switch to the local track
R160A F train emerging from Avenue X Yard

Offline Orion V CNG #748

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Re: Status of the (D) and (F) Routes.
« Reply #73 on: August 05, 2012, 01:51:40 pm »
Funny how I just viewed that video like 3 - 4 days ago. lol Anyways that would be quite interesting. A new feature for a route :P

Offline Brighton Express

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Re: Status of the (D) and (F) Routes.
« Reply #74 on: August 06, 2012, 10:10:19 am »
For the F train starting at Avenue X that would be really cool if we could start from the yard tracks... same for the route that startes from King Highway. Start the train from the Ave. X yard tracks, merge onto the express track and go to Kings Highway, then start taking in passengers there and then switch to the local track

Or just keep going Express, since almost that is the program of the entire route. But it would be nice to see a start in a yard. I know you guys can build yards, I like the small scale one that was on the (Q).