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Author Topic: (v2.4) (RELEASED) R-16 Update Thread  (Read 100006 times)

Offline [CT1660]

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Re: [76%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #135 on: April 30, 2012, 01:36:07 am »
And the anti-climbers being installed. Just need to get a texture of the top of the anti-climber floor.




Offline [CT1660]

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Re: [76%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #136 on: May 03, 2012, 02:16:19 am »
Just a peek on some progress.

Did my best to texturize the rear of the cab as much as possible.





The rest of the cab interior will be done whenever i get a chance to access the R16's cab..

Offline rstar

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Re: [76%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #137 on: May 03, 2012, 06:30:06 am »
NICE !

Offline [CT1660]

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Re: [76%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #138 on: May 11, 2012, 02:20:37 am »
And we conclude tonight's work....





(as for the sides of the anticlimber, i may end up taking a shot of an R42 or R32 anticlimber, just for the sides of the anticlimber)

Offline [CT1660]

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Re: [76%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #139 on: May 11, 2012, 10:39:15 pm »
Some more work today....

Earlier...


A test run..


Anticlimbers...


Still needing adjustments...


Cab now darkens at night time..

Offline SubwayTrainOperator5

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Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #140 on: May 12, 2012, 12:03:42 am »
Looking good! Now to find a way to remove those "extra" 2D exterior gates on the front texture...
Signature Removed (dead link)

Offline peacemak3r

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Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #141 on: May 12, 2012, 01:07:17 pm »
The anti-climbers are looking good.

Offline Simon

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Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #142 on: May 12, 2012, 10:31:02 pm »
Train goes hard! Went back to page 1, and its astonishing how far you as well as the train has progressed!

Keep at it!
Kawasaki_Plant

Offline captain82

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Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #143 on: May 12, 2012, 10:42:56 pm »
very nice! can't wait to try it out.

Offline Psycho William

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Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #144 on: May 23, 2012, 04:03:40 pm »
not bad and remember u need to remove 2-D gates..just like my r32

Offline [CT1660]

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Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #145 on: May 27, 2012, 08:36:44 am »
After experimenting with the FLAC audio format, i have decided to convert all (except motor0 to motor7) the existing .wav files into the .flac sound format. the latest version of OpenBVE has support for .flac sound files, and it has a very high compression rate, yet loss-less audio!

Have a look at the difference:
« Last Edit: May 27, 2012, 08:46:43 am by [CT1660] »

Offline nelson3001

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Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #146 on: May 27, 2012, 02:24:02 pm »
How exactly do you get access to a retired train's cab? They're not open at the museum.

Offline [CT1660]

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Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #147 on: May 27, 2012, 09:06:55 pm »
How exactly do you get access to a retired train's cab? They're not open at the museum.

Mr. Railfan has his ways lol.
im still stuck without a proper R16 cab though.

Offline Dj Hammers

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Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #148 on: May 27, 2012, 09:53:16 pm »
How exactly do you get access to a retired train's cab? They're not open at the museum.
You ask lol

Offline nelson3001

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Re: [77%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #149 on: May 28, 2012, 10:58:17 am »
How exactly do you get access to a retired train's cab? They're not open at the museum.
You ask lol
I'll try next time lol