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Author Topic: (v2.4) (RELEASED) R-16 Update Thread  (Read 102062 times)

Offline [CT1660]

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Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #165 on: August 23, 2012, 09:25:28 pm »
Working on the top part above the windows...







Just an overview..



Still several things left to fix up.

Offline NYC-T-Driver

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Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #166 on: August 25, 2012, 11:45:24 pm »
very cool
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Offline [CT1660]

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Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #167 on: September 16, 2012, 12:33:29 am »
Thanks to rstar's contributions, i am able to get this train out from development hell.

Offline Brighton Express

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Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #168 on: September 17, 2012, 06:34:32 pm »
Excellent work.

Offline [CT1660]

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Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #169 on: October 07, 2012, 01:59:01 am »
Yup...










Offline Threxx1

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Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #170 on: October 07, 2012, 11:20:11 am »
So there will be 2-4-6-8 care versions?

Offline TJay1724

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Re: [78%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #171 on: October 07, 2012, 10:22:29 pm »
OMG!!! Can't wait!!! Just wanted to say that you nailed it on keeping the cars close together. Now all ypu have to do is stretch the pantogragh gates out a little further so that they are almost touching each other and it is perfect!!!

Offline [CT1660]

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Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #172 on: October 18, 2012, 01:57:14 pm »
These developer coughs are getting the best of me....





..now to work on the ceiling, the ceiling ad panes, the poles and the center lights.

now that i optimized the textures, i got an FPS gain on the franklin shuttle from 13 to 30 fps

Offline Threxx1

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Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #173 on: October 18, 2012, 07:02:43 pm »
If you're getting 30 FPS, I'm gonna get 10... :(

Great work nonetheless Chris!

Offline Brighton Express

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Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #174 on: October 18, 2012, 07:25:04 pm »
Ayee Chris thats some nice work there bra.

Offline Psycho William

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Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #175 on: October 18, 2012, 08:53:04 pm »
looks good bro

Offline [CT1660]

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Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #176 on: October 23, 2012, 02:51:04 pm »
Well, they are singles, so of course you can run them as a single car.





And the emergency brake valve is being worked on, as that will be animated (swinging realistically as much as possible) as well as necessary builder plate info and etc.


Offline Threxx1

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Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #177 on: October 23, 2012, 03:18:08 pm »
About animations & the shorter trains:

I found that animations move unrealistically faster when the train is shorter, does the same thing happen with the R16?

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Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #178 on: October 23, 2012, 04:13:41 pm »
The only minor issue im trying to resolve is rollsign speed so that it will stay at a continuous speed regardless of number of cars.

Offline r160bve

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Re: [82%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #179 on: October 23, 2012, 05:33:26 pm »
About animations & the shorter trains:

I found that animations move unrealistically faster when the train is shorter, does the same thing happen with the R16?
Probably casue of the higher fps due to less objects need to load up, look at chris's screenshot, 123 fps...thats some crazy stuff right there :)
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