BVEStation

Author Topic: Vertices  (Read 6272 times)

Offline Jarell074

  • New Recruit
  • *
  • Posts: 24
  • Gender: Male
  • BVEStation Member
    • View Profile
Vertices
« on: September 02, 2014, 01:45:03 am »
Why are there so many x, y, and z vertexes lines to develop a train car yet if it's one though?  :) Thanks

Offline Legobrickbreaker101

  • New Recruit
  • *
  • Posts: 33
  • Gender: Male
  • BVEStation Member
    • View Profile
    • My YouTube Channel
Re: Vertices
« Reply #1 on: September 02, 2014, 07:13:31 am »
Why are there so many x, y, and z vertexes lines to develop a train car yet if it's one though?  :) Thanks

The train is 3d
Pizza is epic!

Offline Jarell074

  • New Recruit
  • *
  • Posts: 24
  • Gender: Male
  • BVEStation Member
    • View Profile
Re: Vertices
« Reply #2 on: September 02, 2014, 02:57:38 pm »
Oh, but what if you're trying to train develop, does it still need to be a lot of vertices?

Offline bigbellymon4

  • Operator
  • ***
  • Posts: 266
  • Gender: Male
  • Route Developer
    • View Profile
Re: Vertices
« Reply #3 on: September 02, 2014, 03:39:04 pm »
Oh, but what if you're trying train develop, does it still need to be a lot of vertices?
There are as many vertices that are needed to create different 3d objects. For most objects, you need a minimum of 4 3d vertices for any object. If the object is curved, you would need 5 sections of 4 3d vertices. If the object is straight, 4 3d vertices are needed.

Offline Jarell074

  • New Recruit
  • *
  • Posts: 24
  • Gender: Male
  • BVEStation Member
    • View Profile
Re: Vertices
« Reply #4 on: September 02, 2014, 06:04:22 pm »
Thank you for the info, now I have a clear point how to create objects now  :D ;)