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Author Topic: (EDIT): MNRR New Haven Line Starts Developement  (Read 8423 times)

Online NYCT N train

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(EDIT): MNRR New Haven Line Starts Developement
« on: December 24, 2014, 08:56:55 pm »
I have no images/screenshots yet, but I'm starting to create the MNRR New Haven  Route. Photos/Images would help make the process a bit easier =) Stay Tuned =)
« Last Edit: December 30, 2014, 11:35:45 am by NYCT N train »
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Offline Manuel18

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Re: openBVE: MNRR White Plains Line Starts Developement
« Reply #1 on: December 25, 2014, 01:53:32 pm »
NIce :)

I'm the developer of the 3D CAB , the ATC limit screen it work like the Japanese ATC applicated on the game.

I don't know if you know a bit of how this system work on OpenBVE

Track.Sta Name; ArrivalTime; DepartureTime; PassAlarm; Doors; ForcedRedSignal; System; ArrivalSound; StopDuration; PassengerRatio; DepartureSound; TimetableIndex

This is a example of the formula for the station . this is an example as may you know to could work the ATC on OpenBVE

▸ Available options for System:
ATS or 0: ATS should be used from this station on. The following track is not be equipped with ATC.
ATC or 1: ATC should be used from this station on. The following track is equipped with ATC.

as may you know to work with ATC is just not only give the "1" value on "System" parameter. You must apply limits on entire Route

example:

25,.Sta EXAMPLE; 12.519; 12.519 ; ; ; ; 1; ; 15; 75 ; ;
50,.Limit 100
500,.Limit 50
1000,.Limit 100

http://www.bveklub.hu/developing/object_animated.html#functions
Scroll down and see the  pluginState[271]   Meaning

---------- On Real Train ----------------
R = 15 mph = 24 km/h
L = 30 mph = 48 km/h
M = 45 mph = 72 km/h
N = 90 mph = 144 km/h

Just remember you must use the Limit on Kmph and not on mph

Japanese ATC System have a top speed of 120 km/h it's the top

------------ On my Train ---------------
R = 0 km/h - 15 km/h - 25  km/h  < ON 3D CAB
L =  45 km/h - 55 km/h
M = 65 km/h - 75 km/h - 90 km/h - 100 km/h
N =  110 km/h - 120 km/h

You must use those limits, with more sense it's possible to use just "[(R)25 km/h] - [(L)45 km/h] - [(M)75 km/h] - [(N)120 km/h]

if you use more than 120km/h OpenBVE ATC Plugin can't handle it and "N" will dissapear.
It doesn't matter who did it , if how he did it.
Myself :P

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Re: openBVE: MNRR White Plains Line Starts Developement
« Reply #2 on: December 27, 2014, 12:49:16 am »
I have no images/screenshots yet, but I'm starting to create the MNRR White Plains Route. Photos/Images would help make the process a bit easier =) Stay Tuned =)
You have the relevant track maps?

Online NYCT N train

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Re: openBVE: MNRR White Plains Line Starts Developement
« Reply #3 on: December 27, 2014, 04:08:58 pm »
I think so somewhere...
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By PitoR160

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Re: openBVE: MNRR White Plains Line Starts Developement
« Reply #4 on: December 27, 2014, 04:16:06 pm »
I have started Grand Central, and thanks to Fan Railer releasing his M7, I can easily measure station lengths:) Screenshots comming soon because my screenshots aren't coming out good :(
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Offline ghosttarin

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Re: openBVE: MNRR White Plains Line Starts Developement
« Reply #5 on: December 27, 2014, 05:00:00 pm »
whoaaaaaa yayyyyy a new rout is coming out and if you need anything let me know

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Re: openBVE: MNRR White Plains Line Starts Developement
« Reply #6 on: December 27, 2014, 06:14:35 pm »
Sounds Promising! I wish you luck!

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Online NYCT N train

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Re: openBVE: MNRR New Haven Line Starts Developement
« Reply #8 on: December 29, 2014, 01:34:30 pm »
Thanks for the help :)
« Last Edit: December 30, 2014, 11:34:07 am by NYCT N train »
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By PitoR160

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Re: (EDIT): MNRR New Haven Line Starts Developement
« Reply #9 on: December 30, 2014, 03:26:16 pm »
Progress is doing good. I changed the line and now I will develop the New Haven Line, my first step is the local between GCT and Stamford
Check out my YouTube channel! https://www.youtube.com/channel/UCQ7uTxCj4BHbnI3O0kjoWrA
 
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Offline Manuel18

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Re: (EDIT): MNRR New Haven Line Starts Developement
« Reply #10 on: December 31, 2014, 12:46:09 pm »
 I've set Kawasaki M8 Panto to a Max Height of 5.7 meters, i know isn't the real height but there is a constant height and 5.7 meters looks good.
It doesn't matter who did it , if how he did it.
Myself :P

Online NYCT N train

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Re: (EDIT): MNRR New Haven Line Starts Developement
« Reply #11 on: December 31, 2014, 02:29:25 pm »
I've set Kawasaki M8 Panto to a Max Height of 5.7 meters, i know isn't the real height but there is a constant height and 5.7 meters looks good.
Hopefully the M8 will be released when I release the route, I want to put random M8's through the route=)
Check out my YouTube channel! https://www.youtube.com/channel/UCQ7uTxCj4BHbnI3O0kjoWrA
 
By PitoR160

Online NYCT N train

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Re: openBVE: MNRR White Plains Line Starts Developement
« Reply #12 on: December 31, 2014, 02:33:12 pm »
NIce :)

I'm the developer of the 3D CAB , the ATC limit screen it work like the Japanese ATC applicated on the game.

I don't know if you know a bit of how this system work on OpenBVE

Track.Sta Name; ArrivalTime; DepartureTime; PassAlarm; Doors; ForcedRedSignal; System; ArrivalSound; StopDuration; PassengerRatio; DepartureSound; TimetableIndex

This is a example of the formula for the station . this is an example as may you know to could work the ATC on OpenBVE

▸ Available options for System:
ATS or 0: ATS should be used from this station on. The following track is not be equipped with ATC.
ATC or 1: ATC should be used from this station on. The following track is equipped with ATC.

as may you know to work with ATC is just not only give the "1" value on "System" parameter. You must apply limits on entire Route

example:

25,.Sta EXAMPLE; 12.519; 12.519 ; ; ; ; 1; ; 15; 75 ; ;
50,.Limit 100
500,.Limit 50
1000,.Limit 100

http://www.bveklub.hu/developing/object_animated.html#functions
Scroll down and see the  pluginState[271]   Meaning

---------- On Real Train ----------------
R = 15 mph = 24 km/h
L = 30 mph = 48 km/h
M = 45 mph = 72 km/h
N = 90 mph = 144 km/h

Just remember you must use the Limit on Kmph and not on mph

Japanese ATC System have a top speed of 120 km/h it's the top

------------ On my Train ---------------
R = 0 km/h - 15 km/h - 25  km/h  < ON 3D CAB
L =  45 km/h - 55 km/h
M = 65 km/h - 75 km/h - 90 km/h - 100 km/h
N =  110 km/h - 120 km/h

You must use those limits, with more sense it's possible to use just "[(R)25 km/h] - [(L)45 km/h] - [(M)75 km/h] - [(N)120 km/h]

if you use more than 120km/h OpenBVE ATC Plugin can't handle it and "N" will dissapear.
Thanks for the help =) lol I saved this as a .txt file to help lol
Check out my YouTube channel! https://www.youtube.com/channel/UCQ7uTxCj4BHbnI3O0kjoWrA
 
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Re: (EDIT): MNRR New Haven Line Starts Developement
« Reply #13 on: January 06, 2015, 08:43:31 pm »
The M8 is pretty much done. Just working on some finishing touches and generating consist combinations.

I don't know which direction you're developing in, but for ease of the power change operation between Pelham and Mount Vernon East, I suggest that you have the route run in the Grand Central direction. This is because of the way the power mode change is set up in the current M8; to go from AC to DC, all one has to do is turn off the ATS function, which is default on once you go from emergency brake (which you start off in when the game starts) to full service application position. However, to go from DC to AC, you have to turn on the ATS function, which immediately applies the emergency brakes for a short period of time. Of course, the goal is to develop a plugin that takes care of the power change function from DC to AC without activating the emergency brakes, but until then, this is my suggestion.

Online NYCT N train

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Re: (EDIT): MNRR New Haven Line Starts Developement
« Reply #14 on: January 08, 2015, 09:11:49 pm »
The M8 is pretty much done. Just working on some finishing touches and generating consist combinations.

I don't know which direction you're developing in, but for ease of the power change operation between Pelham and Mount Vernon East, I suggest that you have the route run in the Grand Central direction. This is because of the way the power mode change is set up in the current M8; to go from AC to DC, all one has to do is turn off the ATS function, which is default on once you go from emergency brake (which you start off in when the game starts) to full service application position. However, to go from DC to AC, you have to turn on the ATS function, which immediately applies the emergency brakes for a short period of time. Of course, the goal is to develop a plugin that takes care of the power change function from DC to AC without activating the emergency brakes, but until then, this is my suggestion.
I was developing from GCT to Stamford, but I guess I could do Stamford to GCT first, like I said, I'm doing the route to Stamford first, then V2.0 would most likely be to New Haven. GCT to New Rochelle is finished =)
Check out my YouTube channel! https://www.youtube.com/channel/UCQ7uTxCj4BHbnI3O0kjoWrA
 
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