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Messages - ipac

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16
That's practically what we have, with the exception of working in-game interface between trains... but we hope to get that soon =)

What do you guys mean by working in-game interface between trains?  As in, the ability to see other players' trains in the game?

17
Wow, this has progressed a lot! Great work!
I could use some help.....I made a low poly model of a R22 for a game mod and I'm at the texturing stage now.


Where do you get the textures for these models? Or any advice is welcome.

Yep curious as to see what game this is.  Also be sure you get permission from the photographer of the picture you are using.  The photos on nycsubway.org have a large number of different people submitting their photos!

18
One thing that is rather frustrating about these routes are the surprise speed limits that pop up out of nowhere.  When this happens my points get docked.  For the ones that have it, did you guys figure it out by playing it once and finding these surprise speed limits?

19
General BVE/OpenBVE / Re: Open Newhire
« on: June 20, 2015, 10:22:11 pm »
If you open up the timetable you should be able to see the maximum speed/speed limits listed on it.  I'm not sure if the routes are fully timetable optimized though.  As in they match real life times, or whether or not they are synthetic timetables based on a "estimated" time.  The game is mostly to scale, but not 100%  :)

20
I suspect its one of JayJay's fictional routes.  I'm not sure which one it is though, since he's made so many.

21
General BVE/OpenBVE / Re: NYC DLine Stock
« on: June 17, 2015, 10:06:29 pm »
Which links are you talking about?  We can try to get it fixed.

22
Station Talk / Re: Can I use my Own Download Manager?
« on: June 15, 2015, 08:07:59 pm »
There is no download manager, it looks like you clicked an Advertisement.  When you are downloading from the site, there should be a countdown at the top.  Click skip ad after the countdown is complete.  If you do not want ads, please login again on the main website using your forum login.

23
Other Games / Re: Second Avenue Subway Simulator
« on: June 05, 2015, 10:12:23 pm »
What did you think about it?

24
BVE/OpenBVE Support / Re: How to code Routes
« on: June 05, 2015, 10:09:38 pm »
Its better to use a text editor like notepad or notepad++.  Excel typically adds additional things to the file that clutter the file up.

25
Other Games / Second Avenue Subway Simulator
« on: May 30, 2015, 05:24:49 pm »
Looks like the MTA contracted a company to build this at their Second Avenue Subway Information Center.


26
NYCTA Projects / Re: I Might Make A Line
« on: May 26, 2015, 07:15:56 pm »
You may want to take a look at my sample route, if you want to see how a basic route is coded.  http://www.bvestation.com/download/40

27
Other Projects / Re: question about wmata routes and trains
« on: May 12, 2015, 10:04:58 pm »
There are no developers working on it.

28
Nope, unless somebody else wants to develop it with Mac/Linux in mind.

29
Well I'm not saying it won't run on Macs, its just that its not supported.  Since it was built and tested to work on a Windows machine, thats what I'll be officially supporting.

This project has also been delayed a month due to other things happening, I don't have the time to dedicate to it right now.

30
Station Talk / Station Generator is back!
« on: April 25, 2015, 07:25:40 pm »
For those of you who are developing routes, this will make it a little easier to write the Station Declarator in your routes.  Just fill out the form and get a snippet of code to paste.

http://www.bvestation.com/stationgen

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