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Messages - mrsam127

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391
EDIT (video now embedded): My first update video of the route (Hempstead to Hollis)

392
Other Projects / Re: OpenBVE Hempstead Branch Development Thread
« on: January 28, 2015, 07:20:10 am »
NICE!!! I can't get some shots of bellerose if you want, when the weather clears, i live like 10 minutes away.
I wouldn't want to impose, but if you find yourself at the station sometime soon I would like some pictures of the MU car stop signs, but no pressure  :)

Nice work!!
Nice start! Let us know if you need help!
Great start! Definitely looking forward to hearing more about the route as you work on it.
Thanks everybody! I'll continue to give you updates!

393
Other Projects / Re: OpenBVE Hempstead Branch Development Thread
« on: January 27, 2015, 10:22:35 pm »
A couple low quality shots of the Bellerose station sign and the view of the tracks from Hempstead: http://s1235.photobucket.com/user/mrsam127/slideshow/

As you can see, all of the houses and trees are generic, and I have not yet done that much with the objects (or track curves for that matter). The first draft of the Bellerose station sign was created using Paint (yes, really  :o), and I reused a b3d file for a different station sign, so it is not of very good quality yet. More shots later this week!

394
Other Projects / Re: OpenBVE Hempstead Branch Development Thread
« on: January 27, 2015, 10:02:18 pm »
Sounds Promising! Can't wait to see the results! Good Luck! :D
Thanks!

395
Other Projects / OpenBVE Hempstead Branch Development Thread
« on: January 27, 2015, 09:39:08 pm »
Hello,
Long time lurker, occasional poster here :P. I recently started developing the LIRR Hempstead Branch for OpenBVE. I have a pretty good skeleton from Hempstead to Hollis done, and I am working on placing some objects throughout the route. OpenBVE hasn't been responding very well to the game capture software, so I don't have videos yet. I will put some screenshots up in the coming days to show what I have so far. This is also the first time I'm doing a project like this, so there are a number of inaccuracies, lack of detail, etc, as I have been relying on information from the Wiki and BVE Klub. I am first just developing to Hollis, as the Jamaica area is highly detailed.
I'll keep everybody posted!

396
General BVE/OpenBVE / Re: Throttle Console Add-On for OpenBVE?
« on: December 09, 2014, 05:47:33 pm »
Do you have a flight sim joystick? I use the throttle part of the joystick here: http://www.amazon.com/Thrustmaster-T-Flight-Hotas-Flight-Playstation-3/dp/B001CXYMFS/ref=sr_1_1?ie=UTF8&qid=1418165169&sr=8-1&keywords=thrustmaster+hotas as a controller for the NTT trains that only have one handle (Like the r142/a and r160). I just use the keyboard for the SMEE separated throttle/ brake trains

397
BVE/OpenBVE Support / Re: 2 via the 1 Line No Signals
« on: December 09, 2014, 05:55:59 am »
In order for you to be able to have signals in this route, you need to extract and place the Culver folder in your Object directory. The Culver folder is here.
i just put the Culver folder in my object directory and the route has all the signals now!! thanks!

398
BVE/OpenBVE Support / Re: 2 via the 1 Line No Signals
« on: December 08, 2014, 05:51:06 pm »
Did you unzip EVERYTHING (and I mean everything) from the package?
No I just tried extracting it and testing it twice and i still dont see signals

399
BVE/OpenBVE Support / Re: 2 via the 1 Line No Signals
« on: December 07, 2014, 07:17:42 pm »
Did you unzip EVERYTHING (and I mean everything) from the package?
I think so but I'll double check. Thanks!

400
BVE/OpenBVE Support / 2 via the 1 Line No Signals
« on: December 07, 2014, 10:06:33 am »
Hey--
Can someone help me? My version of the 2 via the 1 line has very few signals, and when I watch the Youtube videos there are way more signals than I have. I have this problem on both the 2 via the 1 and the 1 line.
Thank you!

401
I say we rename something in his honor
I agree. He's contributed so greatly to the BVE community.

402
I am proud to announce the BMT Q Types being worked on by me








Lookin great so far!

404
Train Simulator 2016 / Re: TS2014: P42DC Perfect Stop
« on: January 31, 2014, 03:40:22 pm »
Train Simulator 2014 HD EXCLUSIVE: Executing A Perfect Stop with Amtrak P42DC Double Header On NEC
Executing a perfect stop from 100 mph (160 km/h) coming into New Brunswick on the Northeast Corridor. Consist is a P42DC double header towing 12 Amfleet Cars. This showcases the skill required in balancing out maximum dynamic braking and also knowing when to apply full brake pressure to cruise to a perfect stop point.
Nice!

405
BVE/OpenBVE Support / Re: R62 Problems CRUCIAL
« on: December 15, 2013, 03:23:52 pm »
Here's the link to the one with the exterior: http://www.mediafire.com/download/gmwtn3towmr/R62A+Cobra+BETA.exe

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