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Messages - BStyles

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91
NYCTA Projects / Re: The R32 for OpenBVE
« on: April 06, 2012, 10:50:20 pm »
Can't just use pictures off of NYCSubway.org, like that. You need permission in order to do so. You might as well get them while you still can.

BStyles

92
Or...you could just download Real Player.

BStyles

93
It was mentioned before, but it has big drawbacks, because it would look weird when the train is turning or going up or down slopes.
Quote
UNLESSSSS somebody comes up with contractable meshes. which wouldn't be hard on FPS. but lets not go back into this lol

Let's settle this here. That is not possible for OpenBVE at the moment. When it is, then we will implement it.

BStyles

94
The perspective looks absolutely stunning. Nice work, Bill.

BStyles

95
The trucks are the whole basis of this evolution. I won't remove them, but I can dumb them down and make unnecessary addons textures, instead of faces(like handlebars, for example). Don't have an exact on what I will remove, but you probably won't notice that it's gone.

The conversion went smoothly for the most part. I will run it in game later on.


BStyles

96
Off Topic / Re: Facebook Parenting - For the troubled teen
« on: February 17, 2012, 03:14:02 pm »
But for this father to publicly humiliate your daughter like this, I can't justify that at all. I think her dad should have just kept this in a private discussion instead of telling the whole world. Even though the girl's father only wanted to be seen by her daughter's 400 facebook "friends" (I bet at least a quarter of those are people who she doesn't even know), the video went viral. I mean, as a IT guy, do you REALLY expect a video like this to stay private? Cmon man.

Parenting is parenting. Whether he posted it on Youtube or not, he found it effective to voice his opinion over the internet, which is why I'm having a hard time trying to figure out what you mean by the word "private." She went on the internet to bash her parents. Okay, well Facebook is a social networking site which millions of people all across the globe use each and every day. that's not very private, if you ask me.

Kids hating parents? Come on, really? that's the epitome of society. Obviously he wanted people to agree with what he is saying otherwise he wouldn't have made the video. back when I was growing up there wasn't a social networking website to retreat to. You hate your parents? okay fine, that's an ass whooping right there, over and done with. Now it's called child abuse. Now, in my opinion, the words "good discipline" and "child abuse" have nothing in common, but obviously no one knows how we were raised, which is why they let their kids run around and do whatever they want.

IMHO she needs to suck it up for how many years it takes to move out because as long as she lives under their roof, their rules are their rules, even if that means public humiliation.

BStyles

97
Now there's a thought. ::)

I'm going to be doing some experiments, trying to figure out what I can cut back on if I want this to run smoothly in OpenBVE. I am positive that there's a way I can do it, but it'll take some trial and error.

BStyles

98
Restarting work. Apparently working out of Sketchup makes the project look a lot more vibrant. I'll continue works from here while looking for a way to convert to BVE, without slowing down computers.


Interior is moving along as well:


BStyles

99
General BVE/OpenBVE / Re: TRACK TRASH
« on: February 04, 2012, 12:39:29 pm »
Adding trash to routes does not contribute to photorealism. Never has. It contributes to the failure of the average person to throw something away, and whether the route is fictional or not, it degrades the city itself. No other route/route developer in the world does this and it's possibly because of this reason. It would be a PITA to put trash all over the route (which it does occupy, in real life).

BStyles

100
BVE/OpenBVE Support / Re: Texturing Cylinders
« on: January 28, 2012, 04:37:34 pm »
Cylinders cannot be textured, since there are no faces to reference. You can texture one shade onto it but it cannot be specific or it will be mapped over the entire object (or not at all). Your best bet is to build them by hand.

BStyles

101
Off Topic / Re: Kill Sopa By Voteing
« on: January 22, 2012, 04:49:36 pm »
YouTube is owned by Google, and Google basically owns the internet. Shutting down or seizing Google would disrupt the entire organization, including Google Android(which powers 3/4ths of all phones, including the president's blackberry) and would possibly become the prelude to what is the end of the internet.

BStyles

102
Transit / Re: when (7) run to 11ave/34st what subway car
« on: January 22, 2012, 04:43:18 pm »
when for bve route

If you're asking when it's gonna be for BVE, probably not soon, since we don't know what's different. But in the meantime, do you mind typing out your posts with a little more detail? It's not easy to try and understand what you're saying.

BStyles

103
There's a B3D exporter already available for Blender on the internet, which doesn't require using any other export, since it will preserve texture coordinates. Just Blender to BVE. Simple enough if you're using something like Sketchup or a similar program which exports to 3DS(or, if you're savvy with Blender, then it's a done deal). Requires the same versions of Blender. I used this to help with development on the R62.

The only problem is that if you're exporting with any of the exporters mentioned in this thread, it will triangulate the polygons before it sends it to object viewer. Instead of having six faces, that box may just have twelve(the R142, exported from Sketchup to Object Viewer through Blender, went from 1430 faces to +15,000), and the B3D file is now situated to where every face is accountable for at least three more(triangles have three edges), which is why only small details of a train may be exported and which is why we still encourage notepad building.

Link: http://openbve.freeforums.org/an-attempt-of-blender-openbve-again-t2435.html

BStyles

104
NYCTA Projects / Re: The R142A Trainset - Dagard Rapid Transit
« on: January 22, 2012, 04:18:43 pm »
No there isn't.

Eye candy+patience=benefit. Good job on the project so far there, Manny.

BStyles

105
BVE/OpenBVE Support / Re: making alternate routes
« on: January 22, 2012, 04:14:56 pm »
If you do not know how to do it and you don't want to mess up the route file, then you should probably learn how to route build first. We can continue to tell you how to do it but you'll end up asking a thousand more questions which are easily explained if you slow down, and took the time out to learn how these things work.

BStyles

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