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Messages - [CT1660]

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1
Oh, sorry for the massive vaporware.

I'm still working on the sounds, now that it's back in my hands, and tweaking things a bit.

The link that fan railer posted is an official beta release.

Hats off to Mudwrestle for his hard work on the new exteriors and interiors!

2
NYCTA Projects / Re: (v2.4) (RELEASED) R-16 Update Thread
« on: May 25, 2017, 06:10:28 pm »
New Update is here!

  • Improved fidelity of most sounds
  • New sounds courtesy of Fan Railer's assistance

https://www.youtube.com/watch?v=2QduGnFE1DY

3
NYCTA Projects / Re: (v2.3) (RELEASED) R-16 Update Thread
« on: April 12, 2017, 06:38:29 am »
The non-sloping door panel version is here! Downloads updated!

Olive:




Silver & Blue (pre-1974 door motor replacement):



5
NYCTA Projects / Re: (v2.1) (RELEASED) R-16 Update Thread
« on: March 26, 2017, 12:11:28 am »
v2.2

That is all for now.

https://my.pcloud.com/publink/show?code=XZn7KUZBnjBRk6q2yuRupydPqSs6uAk0VpX



https://www.youtube.com/watch?v=0G1BFXVHgKM

https://www.youtube.com/watch?v=KK0ZDs41Edg

  • Not being able to reverse rollsign direction is now a thing of the past! Press 2 to toggle rollsign direction
  • Red signals equipped with trip beacons can now be "keyed" by pressing the space bar
  • Interior lighting can now be toggled on/off like it did in v1.0.x via the Delete key
  • Bulkhead signs can now be toggled on/off like it did in v1.0.x via the Insert key
  • Side rollsign lamps can be toggled on/off via the Home key (Northbound) and the End key (southbound)
  • Added a help panel (scroll to the far right) listing the train's custom controls
  • Moved third rail gap & automatic train stop engaged indicators to the help panel
  • Added an indicator when a trip beacon-equipped signal has NOT been keyed

6
NYCTA Projects / Re: (v2.0) (RELEASED) R-16 Update Thread
« on: March 24, 2017, 09:13:30 am »
v2.1 update is here!

https://my.pcloud.com/publink/show?code=XZ8yxUZHsq4RcG6zMHy4ROn3f6qRSBA63tV

  • New dynamic headlight/taillight system
  • Added Motorman & Conductor models
  • Motorman's Position/Headlight/Taillights determined by whether train is on forward or reverse
  • Conductor's position determined by which side the doors open (If both doors open, conductor will be on the LEFT side)
  • Updated floor for redbird variant
  • Added missing signs on Silver & Blue, Redbird variant.
  • Added OPTO version of the 4-car Silver & Blue R-16 & Redbird R-16 (Manual Doors)
  • Non-OPTO version has automatically operated doors
  • Added 1985 sign set version of the silver & blue R-16


































7
NYCTA Projects / Re: (v2.0) (RELEASED) R-16 Update Thread
« on: March 21, 2017, 01:31:14 am »
The long-awaited v2 is now up for download!!!

https://my.pcloud.com/publink/show?code=XZWfuUZcfGQ4kFudY5TIy7C70gwUjLzqx5X

Olive version (BMT Signage):


Olive version (IND Signage):


Interior of olive version (As seen on 6387, preserved at New York Transit Museum & 6398, preserved at Trolley Museum of New York):




Silver & Blue:


Interior of silver & blue version:


Redbird (As seen on 6452, now scrapped):


Interior of redbird version (Based on R17 6688's redbird interior, reference photos of R16 6452 unobtainable):


One of the major changes is, only the 4-car version has manually operated doors (one person train operation), the 8-car and 10-car versions have automatically operated doors (two-person crew).

8
NYCTA Projects / Re: (v1.0.2) (RELEASED) R-16 Update Thread
« on: March 13, 2017, 12:44:08 pm »
Olive R-16 (as-is on 6387)








9
NYCTA Projects / Re: (v1.0.2) (RELEASED) R-16 Update Thread
« on: March 13, 2017, 05:48:19 am »
It's just a matter of lighting effects, and fixing up the rollsigns a little, then its ready to go.


10
NYCTA Projects / Re: (v1.0.2) (RELEASED) R-16 Update Thread
« on: February 23, 2017, 03:10:49 pm »
After a much longer hiatus being sucked into the world of CS:GO....







A BETA will be playable soon at the NYTM, date to be announced.....

11
NYCTA Projects / Re: (v1.0.2) (RELEASED) R-16 Update Thread
« on: May 21, 2016, 09:57:11 pm »
After a long hiatus called nearly-getting-sucked-into-CS:GO, i decided to finally resume work on the R16. New exterior by Mudwrestle, i'm pretty much just updating some sign-related stuff.










12
NYCTA Projects / Re: (v1.0.2) (RELEASED) R-16 Update Thread
« on: October 28, 2015, 05:45:29 pm »
Reviving the project, after a long hiatus.

Screenshots to come soon.

13
Remember to install openAL too.

14
General BVE/OpenBVE / Re: Announcing openBVE v1.4.3.1a BETA
« on: September 05, 2015, 08:08:58 pm »
If anyone is willing to contribute, feel free to make a pull request on github  8)

Can I run 1.4.3.1 with 1.4.3, but put 1.4.3.1 in a separate directory?

Yeah you can.

15
General BVE/OpenBVE / Announcing openBVE v1.4.3.1a BETA
« on: August 24, 2015, 09:52:07 pm »
So here's a BETA update that's compatible with Windows 8 & Windows 10 which can be retrieved from my GitHub repository:
Download: https://github.com/shadow93/openBVE/archive/master.zip
Source: https://github.com/shadow93/openBVE

What's changed:
  • End-user visible changes:
    • SDL2# & OpenTK as replacement for deprecated Tao
    • New security (train plugin) keys (M-Z)
    • Uses SDL scancodes instead of SDL keycodes
    • Note: WinForms controls editor now shows both physical and virtual keys.
    • Animated loading screen (train/route loading percentage)
  • API changes:
    • Split Interface class to smaller classes:
      • BlackBox - train logs
      • Controls
      • Conversions - the TryParse... functions
      • Debug - program's error log
      • Hud
      • Options - note: CurrentOptions is renamed to Current
      • Strings - Translation engine
      • Put all vectors to OpenBveApi
      • Double- and Single- precision vectors are provided by default
      • Joystick class now provides a SDL Guid.

Many thanks to JakubVanek, a fellow Github user who made this long overdue update possible

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