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Messages - Nicholas Blonski

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Other Games / Re: World of Subways Vol.4: New York
« on: April 07, 2015, 02:25:35 am »
Here's a few videos demonstrating the "Aggro mode":

Other Games / Re: World of Subways Vol.4: New York
« on: March 31, 2015, 07:33:45 pm »
For those interested in the missions of this game (who haven't checked them out yet), here's videos of every single mission in the game:

And the "bonus mission" that is unlocked upon completion of all 7 of the other missions:

Other Games / Re: World of Subways Vol.4: New York
« on: March 24, 2015, 12:41:42 am »
Here's some videos of my own:

Other Games / Re: What other games do you guys play?
« on: March 19, 2015, 06:36:25 pm »
On that note, not knowing where else to post these, here's a few videos I recently uploaded:

Other Games / Re: World of Subways Vol.4: New York
« on: March 19, 2015, 06:31:53 pm »
So who's going to be waking up at 4 AM on Monday (2 AM for me, in MST) for the release of this? Haha.

Oh and here's the official gameplay trailer:

Other Games / Re: World of Subways Vol.4: New York
« on: March 08, 2015, 01:58:52 am »

Other Games / Re: What other games do you guys play?
« on: March 08, 2015, 01:51:03 am »
Flight Simulator X
Sometimes World of Subways
Sometimes Bus & Cable-Car Simulator
Sometimes OMSI
Occasionally Minecraft
Recently got my PC retrofitted with an EVGA GTX760 graphics card so I can run pretty much any game flawlessly on high settings.

Other Games / Re: World of Subways Vol.4: New York
« on: February 06, 2015, 06:56:33 pm »

Quite a surprisingly dramatic trailer. They seem to have at least gotten some key differences between the R33 and R36 subway cars in there (disregarding the fact that they have modelled the ML versions instead of the WF versions). Hopefully the sound sets will be realistic to the General Electric motors on the R33 versus the Westinghouse motors on the R36. Knowing TML's renowned history of ridiculously unrealistic sounds, I'll be very impressed if they get the motors right this time.

Oh, and has anyone else noticed the door chimes included on the Redbirds in this game!? Not too impressed with that if I do say so myself..

Other Games / Re: World of Subways Vol.4: New York
« on: January 24, 2015, 01:28:32 am »
I do agree that as long as a game has good graphics and physics, then I'm okay with it. Although I still think accuracy is essential to enjoyment of the game (especially if you live where the game takes place, in this case New York).

Other Games / Re: World of Subways Vol.4: New York
« on: January 21, 2015, 05:26:36 pm »

Happy Wednesday!

As you might have heard, the box release of World of Subways 4 was delayed till March. This does not mean that we're going to lean back and enjoy ourselves - rather more, we will continue to finish the game and test it as much as we can.

Today, we want to introduce you to the characters in the game. They all have their very own personality and they will be part of your future 7 line career. We don't really want to spoil much yet, so we're going to jump directly to the pictures.

Please keep in mind that the images come from an early version of the game and may not resemble the final product.

Other Games / Re: World of Subways Vol.4: New York
« on: January 05, 2015, 10:05:35 pm »
I don't think this has been posted yet:


We have loads of information!
We have some official information about the game, we are pleased to present it to you.
First of all, World of Subways 4 has seven main features:
- 21 stations
- Player can play as driver and conductor
- Interactive depot
- Special driving mode (let yourself be surprised in the next few weeks!)
- Missions based on stories
- Change of shifts
- Original signalsystem
- Windows Vista/ Windows 7/ Windows 8
- Intel i3 - at least 3 GHz
- Nvidia Geforce GTX 440 or comparable AMD Radeon (DirectX 11!)
- Now the heavy part: Installation size: 10 GB
More to come in the next days,
Happy holidays!

The R40 looks beautiful!

That is a very unfortunate thing to hear. This was a familiar member of the community for anyone into BVE. I have seen many posts from him on this forum and I am also aware of the amazing job he did on some of the downloadable routes on here. I offer my most sincere condolences to everyone impacted by this. May he rest in peace.

Other Games / Re: World of Subways Vol.4: New York
« on: November 14, 2014, 03:47:05 pm »
With the unveiling of the Hunters Point, Vernon Blvd, Grand Central, 5th Avenue, and Times Square stations, all stations are now complete.

Terminus reached! In the past weeks we presented you all stations in World of Subways 4, Line 7.

This time we've got the last 5 stations for this series. The screenshots were captured in an Alpha version of the game.

-- Hunters Point Avenue --
Finally, this station is an underground station. The tunnel portal is at the eastern end of the station. It is served by all trains and it also represents the typical New York underground layout: Two side platforms, this time no center track.

-- Grand Central --
This underground station has a large round celing, which is similiar to the ones of underground stations in London, Paris or other european cities.
Passengers are able to change to the 4, 5, and 6 lines of the IRT Lexington Avenue Line, IRT 42nd Street Shuttle, as well as other railroad services.

-- Fifth Avenue --
Also known as "Fifth Avenue - Byrant Park"; This underground station has an island platform, the passengers are able to change to the B, D, F and M lines on the IND Sixth Avenue Line.

-- Times Square --
Finally we've reached our destination: The heart of the Big Apple and the terminus of the IRT Flushing Line: Times Square.
The trains stop at a dead end. Passengers are able to change to other subway lines, like IRT 42nd Street Shuttle, lines 1, 2, 3 of the IRT Broadway (Seventh Avenue Line), the N, Q and R of the BMT Broadway line, the A, C, and E of the IND Eight Avenue line, and finally the Port Authority Bus Terminal.

That's it from the 7 line stations.
Stay tuned for more (new) insights starting next week!
Enjoy your weekend!

While these screenshots look nice (despite being slightly reminiscent of a Resident Evil game :D), it looks as though this game will be a stew of anachronisms. In some places, it has this '80s-'90s vibe with the station designs and the redbirds being the train of choice. However, other elements, including some of the stations, have a more modern vibe. Of course, the developers could be taking the Batman approach and not have it in any particular time-frame.

IIRC, the game is supposed to take place in the 1970's. Considering the developer's history with minor inaccuracies as such, I wouldn't be too surprised. It looks like an amazing game nonetheless.

Transit / Re: Coming to NYC for Christmas
« on: November 11, 2014, 11:35:07 pm »
Thanks for the info guys! I really appreciate it. I will be sure to keep an eye out for all those things on my visit.

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