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Messages - VolvoOlympian

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Content Development / Re: openBVE DLL development?
« on: February 08, 2015, 03:32:47 am »
Are you talking about developing for trains?  There are a handful of train plugins out there that use DLL's, but they are no longer encouraged, because of backwards compatibility.

Take a look at our wiki for an API reference under Plugins.  http://wiki.bvestation.com/index.php/Main_Page  Unfortunately, not many of us have experience with it, but if you do run into issues, we'll try to help as much as we can.

The v1.4.3 source code appears to be using the new plugin system, but I myself haven't explored that section of the code.
Yes, train plugins.

Thanks a lot for the excellent wiki page there, I guess I would implement the IRunTime interface in C# .NET then. But I still have one question, how do I hook up the C# plugin with a train?

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Content Development / openBVE DLL development?
« on: February 06, 2015, 02:24:06 am »
Is it possible to create a simple DLL that listens to the F6 key press and then plays a sound after 1000ms?
I have no experience in this and I couldn't find any guides on the Internet.

Would be glad if someone could help me get started in this?

3
Content Development / Re: 3ds max model to .csv?
« on: February 06, 2015, 01:36:09 am »
Unfortunately there isn't a known way to import a 3ds max model to CSV.  OpenBVE does have partial support for .x files however, with my experimentation, only simple .x objects work.  You may want to try finding an importer to a .x format and maybe you'll get something in OpenBVE, but again, there is only partial support.  When I created a basic cylinder in a .x format, only half the faces showed, giving me a staggered cylinder...  Otherwise, there isn't a known way.
Thanks, but how about .b3d?

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Content Development / 3ds max model to .csv?
« on: February 06, 2015, 12:35:41 am »
Just wondering, I have got a 3D model in 3ds Max 2015, with textures applied. What are the steps that I should take to convert it into .csv format for use in openBVE?

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