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Messages - Simon

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166
Sounds good, but put the word Fictional on the thread title, because the title can be VERY misleading.

167
General BVE/OpenBVE / Re: Something that has been bothering me
« on: March 15, 2011, 08:06:30 pm »
I would gladly wait an extra month or two for information on scenery to be collected and implemented on the IRT routes. That way, it'll save yourself an extra release in the future and comments asking for the improvements.

168
General BVE/OpenBVE / Re: Something that has been bothering me
« on: March 14, 2011, 06:46:14 pm »
As far as the trains go, people are using generic sounds, or the stock sounds that were in BVE since the early days.  Nobody is attempting to use new sounds which is a problem.  And if they do use new sounds, they aren't taking the time to edit them well enough so that each step/sound sounds accurate.  Some sounds are very hard to get, and most of you guys would resort to "cheating".  That is making a specific sound play between a certain run interval, resulting in repeating sounds IF the train was to move too slow or too fast.  While the sound may sound better during normal usage, special situations make the train sound unrealistic.  I'm sure that if you modified the train and you think its "great" your train has this problem.  This occurs in the sound packs too.  I'm not saying its bad, but I do feel that its "cheating".  More power to you if the train doesn't have that problem, the British trains almost NEVER have this issue which I am quite baffled on how they do it (we dont know).  The devs that I personally know here are doing their best not to cheat.

I completely agree with you. I like to know that I'm not the only one who cares about the sounds of the trains. It seems that whenever I mention it, there's always a person with the response of "who cares" (as shown in the R110A) thread, where I have mentioned several times that there was a problem with the usage of P1. It would not concern me if they said they did not have the resources to work on it, or if they were still learning on how to fix this situation, but the fact that they straight out ignored it bothered me (which emphasizes the failure to appreciate constructive criticism properly).

Obviously if a prominent route developer agrees with this point, it should be taken into consideration. Personally I think the way a train sounds is the PRIMARY factor to a stellar review of a newly released train. I took this lazy approach as well with the production of me and Blackmanor's R68, where we used the generic sounds as the motor. I felt as if it was a rushed train, a project that me and Blackmanor worked on.


 

169
Other Projects / Re: HL - The IND Flatbush Avenue Line
« on: March 14, 2011, 04:40:04 pm »
Looks grimey and disgusting just like real life! Will there be a 3D third rail texture as well?

170
General BVE/OpenBVE / Re: R46 exterior
« on: March 14, 2011, 04:35:41 pm »
that 46 was pirated and that 46 is actually a R42 train but just repainted and etc. to a r46 by that user but yea what jamal was sayin is right

What are you talking about? That R46 was one of BVEStation's first initiative to its response of openBVE's introduction around 2 years ago. It was made by ipaclansite (the owner of this forum) as a test object for openBVE's exterior object and the possibility of it expanding into our routes and trains. It was a success with the release of JayJay's 160 and the r62 as well as other projects. You can get it in the (G) folder.

171
BVE/OpenBVE Support / Re: openBVE shading and color problems
« on: March 13, 2011, 04:35:51 pm »
It's the time effect for openBVE. It simulates the sun lighting.

172
NYCTA Projects / Re: Official Update Thread For The Bronx-Bound 4 Line
« on: March 12, 2011, 08:10:40 pm »
Thing looks beautiful B. If you going to use that in the tunnels then darken it a lot more, but this (4) is gonna be sick when you take openBVE screenshots of it!

173
Other Projects / Re: R30 OpenBVE [Official Thread] + Preview
« on: March 05, 2011, 11:18:21 pm »
Great looking trains bruce! It seems like they have interiors as well! I would love to see you two collaborate on the R30 and make it a legendary driving experience!

174
Other Projects / Re: All Trains by Pacific385
« on: March 03, 2011, 08:24:17 pm »
I thought the R-68A would have an exterior

That's not Pacific's train. That's pijiang's train, which was lost from a computer crash.

175
They look beautiful! By the way, will the crescents be animated?

176
NYCTA Projects / Re: R33WF [Worlds Fair] Official Thread + Preview
« on: February 28, 2011, 04:18:00 pm »
Will this feature a sound-realistic motor sound (as in the use of recordings) and other misc sounds such as doors closing ect.?

177
NYCTA Projects / Re: [OpenBVE] Official Thread for SIR North Shore's R142
« on: February 28, 2011, 04:14:39 pm »
if it wasn't for windows 7 or vista not using DLLs then all of us would've been still using bve 2 or 4

That is true, and that is one of the primary reasons why openBVE was initiated so people with Windows Xp computers as well as Linux and Mac users would not feel out of the loop. Keep in mind that before openBVE, Mac and Linux users would have to run windows through a program paralleled with Mac, so they can enjoy the content that BVE users enjoy.

Personally, even if I could use BVE 2/4 I wouldn't because of the frame optimization and the high frame rates, but I definitely understand your point.

178
NYCTA Projects / Re: Official Thread for the BMT Culver Shuttle
« on: February 22, 2011, 12:40:34 am »
JayJay, it looks great! By the way, is this the classic version or is this a modern representation of it (if it were to still exist today)?

179
BVEStation Network News / Re: Happy Birthday to Error46146
« on: February 20, 2011, 11:59:35 pm »
Happy Birthday error!

180
Now that, is what I call perfection! You overdid yourself B, because I can't find anything for you to improve on  ;)! Great job!

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