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NYCTA Projects / Re: New NYCT Objects Pack
« on: March 29, 2011, 06:32:24 pm »
They look beautiful! They can't get any better than this!
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it just the beams and 36 Street wall sign are old all other textures are new they're from the F and 4 lines
Did Trevor also make this R160 just wondering
i will try to make 36 st walls little darker, but the textures to 36 Street are not mine
This topic is turning out to be a "CVS commands" topic.
Where'd:
Run0, Run1, Run2, Run3 and so on play in the simulation?
I tried all the translateall method, and all the doors became misaligned.
you have to add the translateall coding to ALL .b3d/.csv files involved in the train. In this case you didn't add it to the doors file
I told you about the TranslateAll method I learned from Error I think and the R142A are prefect minus the deceleration and the R142s the 6971 edition the HVAC is too loud
They have animated trippers now. But anyway, the single aspect signal isn't too hard to do, I'm almost done with that. However, the double aspect signals and Timed signals are giving me a pain. OpenBVE supports timed signals to some degree. Set just the same as a regular signal.O yeah... Well, the trippers, they have them animated, but I meant functional as in running past a red signal and going BIE.
May I suggest that somebody should modify the current exterior (with permission of course) and implement changeable rollsigns instead of having many different versions of the same train just with different signs?
Bill and I already did that. It's just in its final stages. He needs better LED signs, and then it will be released.
*The updated R-160 has other features as well...which I'm not telling...