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Messages - Simon

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151
NYCTA Projects / Re: New NYCT Objects Pack
« on: March 29, 2011, 06:32:24 pm »
They look beautiful! They can't get any better than this!

152
NYCTA Projects / Re: Official Update Thread For The Southbound D Line
« on: March 28, 2011, 10:10:02 pm »
it just the beams and 36 Street wall sign are old all other textures are new they're from the F and 4 lines

That's good to know Jay! By the way, will we be seeing new objects on the (D)? I'm talking about the new subway tunnels and maybe photo tracks and station stairs and B's trash cans. A bit too much?

153
Station Talk / Re: What happened to the R44 in the first place?
« on: March 28, 2011, 08:50:42 pm »
Did Trevor also make this R160 just wondering

Yes, that R160 cab was one of his works as well.

154
NYCTA Projects / Re: Official Update Thread For The Southbound D Line
« on: March 28, 2011, 06:53:39 pm »
i will try to make 36 st walls little darker, but the textures to 36 Street are not mine

That's cool Jay. Don't think that <4> is insulting your work, he's just adding a little constructive criticism. I think the fact that you're blazing through the route is cool, but I think you should slow down a little. Some of these textures are old and compared to ones on current routes in development such as the (R) or the underground portion of the (4), would look less visually appealing. Don't worry about it Jay because we will cover everything that you need to make things photorealistic if you want. Those beams look pretty generic, and they can easily be replaced by photorealistic textures, which we can provide!

155
Other Projects / Re: (2) Local & (2) Express to 42nd Street
« on: March 27, 2011, 08:32:15 pm »
This topic is turning out to be a "CVS commands" topic.

If you understand even the basics of coding, you would understand that you would need to know these commands to start a route. Especially one that involves an act of switching to another track. Plus its "CSV," so like what Slants4Lyfe said, this is 100% relevant to the current topic.

Good luck DFNQ! If you're doing that it would be great to see it go to 96th cause you can simulate the shuttle bus GOs that happened a few weeks ago. Plus, the skeleton is already made up to that point with minimal detail so you could do some object coding as well!

156
Where'd:

Run0, Run1, Run2, Run3 and so on play in the simulation?

Just use the NYCTBASS. All of the routes currently don't follow any sort of guidelines for sounds as Run0 plays for both underground, el, and open cut sections, plus errors train and the trains that were recently released I believe follows the NYCTBASS to some extent.

By the way, that howling sound is unavoidable because you can hear a portion of it in the Run sounds, which unless you are skilled in sound editing, it would be a b to take out. That's what happened to my 68.

157
BVE/OpenBVE Support / Re: Open BVE RouteQ3 RW and other
« on: March 24, 2011, 10:35:33 pm »
There's an error in the route file which messes up the schedule. Get the newest Q, V5, which doesn't have this problem.

158
NYCTA Projects / Re: Official Update Thread For The Southbound D Line
« on: March 21, 2011, 04:29:25 pm »
I can get everything along CPW (between 72nd - 116th) and all the information you need including signage, trash can placement, seats. I'll record a video walking the entire length of the station, so you can do all the calculating.

159
I tried all the translateall method, and all the doors became misaligned.

you have to add the translateall coding to ALL .b3d/.csv files involved in the train. In this case you didn't add it to the doors file

Could you host those files or give them to SIR? That way the rest of us can have a fully functional 142A.

160
I told you about the TranslateAll method I learned from Error I think and the R142A are prefect minus the deceleration and the R142s the 6971 edition the HVAC is too loud

What value do we put in the translateall function because I'm not sure if the 153 was modeled after a 51 fter.

161
Other Games / Re: Cities In Motion - NYC Sound Mods
« on: March 17, 2011, 07:38:57 pm »
It looks good SIR! Is it possible to create maybe an NYCTA subway train within the game?

162
The R142A sounds beautiful SIR! Bravo and the P1/P2 sounds have been completely fixed!

Just a few things to point out:

Sound Wise:
- The deceleration type sound that is present in the acceleration sound right when the train starts moving has been missing since V2.
- Particular deceleration sounds should have a higher volume, especially on those note drops.

Exterior Wise:
- The rotation on its axis problem has still not been fixed.

Other than that, I can say this is the best release yet and once you fix up those sound discrepancies, then this will be a perfect train.

163
BVE/OpenBVE Support / Re: openBVE shading and color problems
« on: March 17, 2011, 05:41:27 pm »
They have animated trippers now. But anyway, the single aspect signal isn't too hard to do, I'm almost done with that. However, the double aspect signals and Timed signals are giving me a pain. OpenBVE supports timed signals to some degree. Set just the same as a regular signal.
O yeah... Well, the trippers, they have them animated, but I meant functional as in running past a red signal and going BIE.

Odayku's plugin as well as stock openBVE simulates that. It has something to do with the ATS (or was it ATC), and has nothing to do with the simulator, but with the trains as its a plugin that is supposed to be utilized by the train.

164
NYCTA Projects / Re: The R160 Alstom for OpenBVE
« on: March 17, 2011, 05:37:40 pm »
Great news! By the way error, I have a exterior texture for you.

And by the way, will you fix the motor sounds? You left out an extra drop and you should speed up the motor sound noises a bit.

165
Other Projects / Re: R160 Z Train
« on: March 16, 2011, 08:47:52 pm »
May I suggest that somebody should modify the current exterior (with permission of course) and implement changeable rollsigns instead of having many different versions of the same train just with different signs?

Bill and I already did that. It's just in its final stages. He needs better LED signs, and then it will be released.

*The updated R-160 has other features as well...which I'm not telling...

Drop me a PM later will you? I have some textures to send you.  :D

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