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BVE => Other Projects => Topic started by: Fan Railer on June 18, 2014, 11:02:58 am

Title: LIRR / MNCR M7 Development Thread (V1.1 Update Released)
Post by: Fan Railer on June 18, 2014, 11:02:58 am

Long Island Rail Road & Metro-North Railroad Bombardier M7 EMU V1.1 for OpenBVE

This train is highly detailed and advanced. Keep reading for full details.

The M7 electric multiple unit was built in the early 2000s for both of the MTA's commuter railroad agencies; the LIRR, and MNCR. This pack comes with both versions of the M7. Painstaking care has been taken to differentiate both models from each other, which goes far beyond just having different paint schemes; note the differing seating layout, cab signal aspect displays, third rail pickup shoe mounts on the trucks, and the presence of traction motor blower air scoops on the MNCR M7 which are not present on the LIRR M7.

In addition, hours of coding were put in to animating the 3D engineer's cab. Note that the cab's train status and diagnostic displays are semi-animated/semi-functional.

Finally, note the placement of the cab doors throughout the consist; the end cars will have their cab doors closed, while the middle cars have them open.

The cab signalling on version 1.0 is not yet functional, but as soon as a route is coded that can make use of the cab signalling system, a plugin will be drafted and this pack will be updated to version 2.0.

Version 2.0 will also include animated destination signage and a detailed lavatory.

This pack comes with two versions of the M7 physics set; an unlimited and a limited version. The unlimited version sports the full acceleration spec as delivered by Bombardier, while the limited version features slightly toned down acceleration in order to lower current draw from the third rail.

Version 1.1 update; decreased number of service brake points from 6 to 4, to give B1 brake rate of 0.75 mph/s. Updated combined controller angle code to reflect reduction in # of brake points.

Credits list:
-Sounds: Fan Railer (Mike Kam)[general sound programmer] & William McMorris [high quality announcement chime, buzzer sound, & combined throttle/brake controller "click"]
-Engineer's Cab (3D): Manuel Alejandro Mejias Palacios
-Exterior model: Manuel Alejandro Mejias Palacios
-Physics: Fan Railer (Mike Kam)
-Project coordinator & BETA tester: Fan Railer (Mike Kam)
-Invaluable reference material (for physics): Gregory Grice

IMPORTANT: Please do not redistribute this train pack. This pack is only to be made available via sanctioned sites, ie, BVEstation & Fan Railer's Mediafire page.

Technical information:

Power system:  750 VDC Third Rail
Axles arrangement: Bo'Bo'
Service weight (empty; average): 126,808 lbs
Starting acceleration (MIN PWR): 0.5 mph/s
Starting acceleration (MAX PWR): 2.0 mph/s
Continuous acceleration (unlimited): 2.0 mph/s @ 35 mph ; 0.5345 mph/s @ 100 mph
Continuous acceleration (limited): 1.5 mph/s @ 47.5 mph ; 0.5345 mph/s @ 100 mph
Minimum reduction brake rate (MIN BK): 0.75 mph/s
Full service brake rate (MAX BK): 3.0 mph/s
Emergency brake rate (EMER): 3.355 mph/s
Propulsion system: Mitsubishi Electric - Sojitz (Melco) AC propulsion
Traction motor rating: 270 hp
Rated power (per car): 1080 hp
Service speed: 80 mph
Maximum design speed: 100 mph
Gauge: 4 ft 8.5 in
Length between couplers: 85 ft 0 in
Vehicle Width: 10 ft 6 in
Rail to Roof Height: 12 ft 11.5 in
Distance Between Truck Centers: 59 ft 6 in
Truck Wheel Base: 8 ft 6 in
Wheel Diameter (New): 36 in


Essential Operating Tips:
For openBVE purposes, this train has 6 power points, one for each major cab signal limit. Each point will increase acceleration proportionally.
P1 - 15 mph (24 km/h); 0.5 mph/s
P2 - 30 mph (32 km/h)
P3 - 45 mph (72 km/h)
P4 - 60 mph (96 km/h)
P5 - 80 mph (128 km/h); 1.5 mph/s - 2.0 mph/s
P6 - 100 mph (160 km/h); 2.0 mph/s

For openBVE purposes, this train has 4 service brake points.
B1 - B3 are dynamic brake only.
B4 blends in friction brakes to achieve full service brake rate of 3.0 mph/s.

Download link: http://www.mediafire.com/download/8h3j24u2977jceb/LIRR+%26+MNCR+Bombardier+M7+EMU+Pack+V1.1.7z


Since no real LIRR / MNCR routes exist yet, here is a list of recommended routes to run this train on:
1. http://www.trainsimstuff.org/network-west-midlands/nwm-downloads
2. http://www.mediafire.com/download/9r6tfx0zx8xxikm/Maastricht+Route+Pack.rar
3. http://www.mediafire.com/download/27112b6vjxh1iss/MAV+120a+Route+Expansion+Pack.rar
4. http://www.celtictrainsim.com/routesdl.html (Ballyfeckin & Waterville Route)
5. http://www.bvestation.com/downloadinfo.php?id=62
6. http://sites.google.com/site/velarobve/downloads
Title: Re: LIRR / MNR M7 Development Thread
Post by: Dj Hammers on June 18, 2014, 06:22:07 pm
This is awesome! Can't wait to see the final product.
Title: Re: LIRR / MNR M7 Development Thread
Post by: PelhamLocal on June 18, 2014, 08:14:32 pm
Dope @fanrailer PM if you want textures :)
Title: Re: LIRR / MNR M7 Development Thread
Post by: Fan Railer on June 18, 2014, 09:18:03 pm
Dope @fanrailer PM if you want textures :)
I'll let you know when Manuel responds to my fb message lol. Probably later tonight. Oh, did some more work; 1 hour video is rendering now.
Title: Re: LIRR / MNR M7 Development Thread
Post by: PelhamLocal on June 18, 2014, 09:48:10 pm
Word sounds good.
Title: Re: LIRR / MNR M7 Development Thread
Post by: Simon on June 18, 2014, 11:34:09 pm
Wow this sounds really nice! The pitch is a little off for the first few notes, but I think that may be a limitation of the simulator rather than the audio files you've collected. One thing I might add is that the change in tone after the first few melodies (where the deeper pitch occurs and extends onward, which happens in your train at 36 mph) should occur earlier (from my personal experience). Maybe it's the train's acceleration being out of sync or something, but from my riding experiences, it seems like it occurs earlier.

But marvelous work! Any plans on you porting this over to Train Simulator? M7 sound pack perhaps haha.
Title: Re: LIRR / MNR M7 Development Thread
Post by: Fan Railer on June 19, 2014, 09:57:32 am
Wow this sounds really nice! The pitch is a little off for the first few notes, but I think that may be a limitation of the simulator rather than the audio files you've collected. One thing I might add is that the change in tone after the first few melodies (where the deeper pitch occurs and extends onward, which happens in your train at 36 mph) should occur earlier (from my personal experience). Maybe it's the train's acceleration being out of sync or something, but from my riding experiences, it seems like it occurs earlier.

But marvelous work! Any plans on you porting this over to Train Simulator? M7 sound pack perhaps haha.
Yea, OpenBVE has always had it's pluses and minuses when it comes to sound work. I agree that it's hard to time pitch changes when you don't have actual measuring equipment to do it with (gps, or being able to look into the cab and peek at the speedometer). I want to say that I've gotten the pitch changes relatively close, but since I don't expect a release too soon in the future, I MAY be able to make my way out to LIRR/MNR territory to do some more research before I release the train. Manuel has gotten back to me and said he will put the exterior / cab modeling on his list of things to do. Otherwise, everything is going smoothly.

I don't have plans to work with TS2014 motor sounds any time soon. The structure of the coding involved for motor sounds in TS is much too different from OpenBVE for me to comprehend at the moment. Static sounds (horns, bells, door sounds) I can handle in that game at the moment, but not dynamic sounds (motor sounds).

Here's that 1 hour preview I said I'd post. I managed to improve the low end traction motor sound (which should correct that issue that Simon brought up about the pitch being off at low speeds). Just need to work on volume adjustments and ancillary sounds:
http://www.youtube.com/watch?v=iCuLguvSSXA# (http://www.youtube.com/watch?v=iCuLguvSSXA#)
Enjoy =)
Title: Re: LIRR / MNR M7 Development Thread
Post by: Fan Railer on June 19, 2014, 11:41:54 am
Another sound quickie:
OpenBVE HD EXCLUSIVE: LIRR Metro North M7 EMU Sound and Physics Element Nearing Completion WIP (http://www.youtube.com/watch?v=LPNAN5TJc7w#ws)
The sound and physics elements are just about complete. Exterior and 3D cab development will commence shortly.
Title: Re: LIRR / MNR M7 Development Thread
Post by: Simon on June 20, 2014, 03:12:09 pm
Very nice! The acceleration is spot on 100%. Nothing else to do there!

Just one quick tip about the deceleration, although it's not ground breaking. When the train starts decelerating at high speeds, there's a constant whirring noise that can only be heard inside the train. It's hard to hear on recordings because the pitch is so unique that it usually gets blurred out onto background noise, but when you're physically inside the train you can hear it very clearly. It's a constant noise I'm sure you'll be able to hear next time you ride on an M7/A, and it dies out the second the deceleration traction noise starts to play. Might be a bit hard to code in, but it'll definitely make it more immersive.
Title: Re: LIRR / MNR M7 Development Thread
Post by: Fan Railer on June 21, 2014, 02:11:49 am
Very nice! The acceleration is spot on 100%. Nothing else to do there!

Just one quick tip about the deceleration, although it's not ground breaking. When the train starts decelerating at high speeds, there's a constant whirring noise that can only be heard inside the train. It's hard to hear on recordings because the pitch is so unique that it usually gets blurred out onto background noise, but when you're physically inside the train you can hear it very clearly. It's a constant noise I'm sure you'll be able to hear next time you ride on an M7/A, and it dies out the second the deceleration traction noise starts to play. Might be a bit hard to code in, but it'll definitely make it more immersive.
If it's possible, I'll try to isolate that sound you are talking about. If not, then I think it'll work fine as it is.
Title: Re: LIRR / MNR M7 Development Thread
Post by: Manuel18 on June 22, 2014, 03:27:22 pm
Well i don't have problem with some textures that will really help :P . B-unit done

BTW this EMU makes remember me at Class 395 Javelin desingned by me :lol:

(http://s8.postimg.org/j8kdg1dzp/Captura_de_pantalla_2014_06_22_14_16_35.png)
(http://s8.postimg.org/3kj698ydx/Captura_de_pantalla_2014_06_22_14_58_26.png)
(http://s8.postimg.org/xqhko15at/Captura_de_pantalla_2014_06_22_14_58_34.png)
Title: Re: LIRR / MNR M7 Development Thread
Post by: PelhamLocal on June 22, 2014, 08:49:19 pm
Beautiful!
Title: Re: LIRR / MNR M7 Development Thread
Post by: Fan Railer on June 25, 2014, 10:39:58 pm
I've actively started riding M7s due to my new summer job being in close proximity to them. I'll therefore be able to work out the motor sound vs speed timings over the next few weeks before this train is released.
http://www.youtube.com/watch?v=miNxM9uQFjA# (http://www.youtube.com/watch?v=miNxM9uQFjA#)
Title: Re: LIRR / MNR M7 Development Thread
Post by: Manuel18 on July 06, 2014, 07:20:05 pm
Nice Fan Railer, By the way i've started modelling the interior :P

This train is going to be my first North American train with interior :P

Finished the trucks.
(http://s13.postimg.org/9vzwny73b/Captura_de_pantalla_2014_07_06_17_57_01.png)

Interior
(http://s13.postimg.org/dbs0xi4br/Captura_de_pantalla_2014_07_06_18_31_16.png)
(http://s13.postimg.org/57jwsrhwn/Captura_de_pantalla_2014_07_06_18_33_07.png)

A small comparision between M7 and my Caracas Metro train .
(http://s13.postimg.org/7fy3a3p0n/Captura_de_pantalla_2014_07_06_18_41_46.png)
Title: Re: LIRR / MNR M7 Development Thread
Post by: Psycho William on July 06, 2014, 07:45:29 pm
not bad
Title: Re: LIRR / MNR M7 Development Thread
Post by: PelhamLocal on July 06, 2014, 08:16:01 pm
NICE!!! SO NICE!
Title: Re: LIRR / MNR M7 Development Thread
Post by: Fan Railer on July 06, 2014, 10:19:16 pm
I just finished sending Manuel the different seating layouts for the MNR and LIRR versions of the M7. Development is coming along smoothly, and I shall be taking time after work this week to be hitting up the Hudson line for pictures and more sound recording. I'll keep you guys posted.

Also, here are the images I sent to Manuel. If you have any corrections for these seating layouts, let me know. I did this on the fly within the last hour, working solely off of the limited pictures I could find on the internet, so I won't be able to 100% confirm these are the accurate configurations until some time later this week. LIRR M7 first; MNR M7 second:
(https://farm4.staticflickr.com/3917/14592503205_437cd3fb65_o.png)
(https://farm4.staticflickr.com/3909/14405911888_5cfbe488bf_o.png)
Title: Re: LIRR / MNR M7 Development Thread
Post by: Dj Hammers on July 07, 2014, 09:25:34 am
Awesome work guys! I ride the Hudson Line often so I'm really psyched to see how this comes out.
Title: Re: LIRR / MNR M7 Development Thread
Post by: Fan Railer on July 10, 2014, 11:07:35 pm
Another ride-along / motor sound sample video. This time, I had my speedometer app on my phone active so I could document the proper pitch vs speed changes for acceleration and braking. The preview video for that should be up tomorrow evening. Stay Tuned:
http://www.youtube.com/watch?v=SkYhQ7BBhLc# (http://www.youtube.com/watch?v=SkYhQ7BBhLc#)
Title: Re: LIRR / MNR M7 Development Thread
Post by: Fan Railer on July 10, 2014, 11:55:29 pm
Ok, sooner than I thought, but why not? Using temporary cab and exterior for now. My half of this project (sounds and physics) is now 95% complete:
OpenBVE HD EXCLUSIVE: Bombardier M7 EMU Sound and Physics WIP Update 7/10/14 (http://www.youtube.com/watch?v=WE5C27DGqZg#ws)
Title: Re: LIRR / MNR M7 Development Thread
Post by: PelhamLocal on July 11, 2014, 04:59:01 pm
NICE!
Title: Re: LIRR / MNCR M7 Development Thread
Post by: Fan Railer on November 02, 2014, 11:28:12 pm
http://www.youtube.com/watch?v=y1alxGb66es# (http://www.youtube.com/watch?v=y1alxGb66es#)
Thanks to the hard work of Manuel, my fellow OpenBVE development cohort, we are pleased to present the initial exterior for the M7 electric multiple unit. Over the coming days and weeks, we hope to flesh out the interior with an accurate seating layout and generate a 3D cab. I also hope to develop an LIRR version of the M7, as right now, only the MNCR version exists in BETA. Stay tuned for more news and updates =)
Title: Re: LIRR / MNCR M7 Development Thread
Post by: Fan Railer on November 03, 2014, 07:55:43 pm
http://www.youtube.com/watch?v=s4pTHzmVGmY# (http://www.youtube.com/watch?v=s4pTHzmVGmY#)
Title: Re: LIRR / MNCR M7 Development Thread
Post by: Fan Railer on November 03, 2014, 11:26:34 pm
http://www.youtube.com/watch?v=ZfKBxQH2iuE# (http://www.youtube.com/watch?v=ZfKBxQH2iuE#)
Another one. I'm thinking I should change the run sounds a little bit, since the one heard in this video and the previous one sort of drowns out the propulsion. What do you guys think?
Title: Re: LIRR / MNCR M7 Development Thread
Post by: Fan Railer on November 04, 2014, 11:50:21 pm
OpenBVE HD EXCLUSIVE: Bombardier M7 EMU WIP Temporary Cab Showcase (11/4/14 Cab Ride) (http://www.youtube.com/watch?v=vajpBycAXlg#ws)
Adding a semi - static temporary cab just in case the 3d cab development runs into trouble down the road. So far, only the brake pressure gauge is animated, and I will begin working on adding a digital speedometer in the near future. Meanwhile, we will work on procuring worthy images to begin 3d cab development. Stay tuned =)
Title: Re: LIRR / MNCR M7 Development Thread
Post by: Fan Railer on November 06, 2014, 01:12:54 am
http://www.youtube.com/watch?v=NIqemL2qdKw# (http://www.youtube.com/watch?v=NIqemL2qdKw#)
Here's the LIRR Reskin :)
Title: Re: LIRR / MNCR M7 Development Thread
Post by: Fan Railer on November 06, 2014, 03:24:17 am
New LIRR trucks for the M7:
http://www.youtube.com/watch?v=1Ua7kPNkBkw# (http://www.youtube.com/watch?v=1Ua7kPNkBkw#)
Title: Re: LIRR / MNCR M7 Development Thread
Post by: Fan Railer on November 06, 2014, 04:54:44 pm
Because I know y'all just wanna sit down and watch a 4 hour cab ride video in its entirety LOL. If you do, or even if you don't, enjoy =) Also, if you want to skip around the video, go watch it on YouTube and expand the description; I've placed a table of contents with timestamps in it:
http://www.youtube.com/watch?v=-iknSi-EpA8# (http://www.youtube.com/watch?v=-iknSi-EpA8#)
Title: Re: LIRR / MNCR M7 Development Thread
Post by: Fan Railer on November 19, 2014, 04:51:28 am
Some more preview action while development work continues to take place:
http://www.youtube.com/watch?v=RNv_bYBE4lM# (http://www.youtube.com/watch?v=RNv_bYBE4lM#)
http://www.youtube.com/watch?v=Tae9SkebHq0# (http://www.youtube.com/watch?v=Tae9SkebHq0#)
http://www.youtube.com/watch?v=u6wLYsHhpQg# (http://www.youtube.com/watch?v=u6wLYsHhpQg#)
Title: Re: LIRR / MNCR M7 Development Thread
Post by: Dj Hammers on November 19, 2014, 05:36:12 pm
This is awesome work!
Title: Re: LIRR / MNCR M7 Development Thread
Post by: ipac on November 19, 2014, 07:40:53 pm
Looking good!
Title: Re: LIRR / MNCR M7 Development Thread
Post by: Fan Railer on November 19, 2014, 09:52:01 pm
Thanks guys :)

http://www.youtube.com/watch?v=jF0Jv3rrYgc# (http://www.youtube.com/watch?v=jF0Jv3rrYgc#)

Here is a unique comparison video that I recorded from my computer screen. On the left, you have a video, shot by me, of a 10 car LIRR M7 train departing Flushing, and on the right, you have a 10 car LIRR M7 train departing a virtual station in OpenBVE.

With the knowledge that the LIRR has somewhat limited the acceleration of the M7 to lower power costs, I have created a separate set of "performance-limited" physics for the M7 to match  real life limited performance. And if I say so my self, I've got it pretty damn close.  8)
Title: Bombardier M7 WIP Major Update
Post by: Fan Railer on December 15, 2014, 05:38:04 pm
http://www.youtube.com/watch?v=3_HO4A-3vJE# (http://www.youtube.com/watch?v=3_HO4A-3vJE#)

Major progress of the Bombardier M7 EMU for openBVE. Seats have been added, as well as the luggage racks, and the bathroom exterior among other things. Development on the 3D cab has also begun. Stay tuned for much more in the near future. We are still on schedule for a release sometime between Christmas Day and New Years Day. Enjoy =)

Many thanks to Manuel for putting in long hours of hard work with me to make this possible ;)
Title: Re: LIRR / MNCR M7 Development Thread
Post by: Fan Railer on December 15, 2014, 10:37:20 pm
More previews and more progress:
http://www.youtube.com/watch?v=_bR04K23cqk# (http://www.youtube.com/watch?v=_bR04K23cqk#)

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10848743_763289007052941_2545389254448822963_o.jpg)
Image credits to Manuel.
Title: Re: LIRR / MNCR M7 Development Thread
Post by: Bombardier01800 on December 15, 2014, 11:33:09 pm
That's a really nice looking cab!
Title: M7 3D Cab Development
Post by: Fan Railer on December 16, 2014, 03:37:04 pm
Cab development shots from Manuel:
(http://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10864057_763591570356018_457839885645259561_o.jpg)
(http://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10397089_763591543689354_3830757422584014770_o.jpg)
(http://scontent-b.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10861021_763592190355956_62656471976232341_o.jpg)
Title: Re: LIRR / MNCR M7 Development Thread
Post by: bigbellymon4 on December 16, 2014, 09:32:08 pm
Damn this is starting to look as if it was the real thing! Keep up the good work!
Title: VIDEO: M7 EMU 3D Cab WIP Preview
Post by: Fan Railer on December 20, 2014, 11:55:36 pm


Here is a preliminary preview video of the WIP 3D cab for the Metro-North Railroad Bombardier M7 EMU. Kudos to Manuel for putting in the enormous amount of time and effort to generate this cab. A few more tweaks, and this will be ready for download. Stay tuned folks =)
Title: Re: LIRR / MNCR M7 Development Thread
Post by: Fan Railer on December 23, 2014, 11:16:47 pm
Not long now, guys. Not long at all.

We are finalizing the last minor details for both the LIRR and MNCR versions of the M7 EMU. We are on schedule for a Christmas release (24th or 25th; depending on how long the testing period takes).
Title: OpenBVE Bombardier M7 Completed; Teaser Video
Post by: Fan Railer on December 24, 2014, 06:18:13 am

After a long development period, I am pleased to say that the long awaited Long Island Rail Road & Metro-North Railroad Bombardier M7 EMU Pack V1.0 for OpenBVE is completed and ready for release. Scheduled release time is 12:00 PM noon time, 12/24/14. Stay tuned, and Merry Christmas =)
Title: Re: LIRR / MNCR M7 Development Thread
Post by: NYCT N train on December 24, 2014, 11:51:57 am
Great work on the Bombardier M7! I use to work on the MNRR and it sounds almost exactly to it! Great work FanRailer!
Title: RELEASED LIRR / MNCR M7
Post by: Fan Railer on December 24, 2014, 12:03:25 pm
Here it is as promised. Enjoy, folks, and have a Merry Christmas =)


After a long development period, I am pleased to present to you the long awaited Long Island Rail Road & Metro-North Railroad Bombardier M7 EMU Pack V1.0 for OpenBVE (Initial release 12/24/14).

This train is highly detailed and advanced. Keep reading for full details.

The M7 electric multiple unit was built in the early 2000s for both of the MTA's commuter railroad agencies; the LIRR, and MNCR. This pack comes with both versions of the M7. Painstaking care has been taken to differentiate both models from each other, which goes far beyond just having different paint schemes; note the differing seating layout, cab signal aspect displays, third rail pickup shoe mounts on the trucks, and the presence of traction motor blower air scoops on the MNCR M7 which are not present on the LIRR M7.

In addition, hours of coding were put in to animating the 3D engineer's cab. Note that the cab's train status and diagnostic displays are semi-animated/semi-functional.

Finally, note the placement of the cab doors throughout the consist; the end cars will have their cab doors closed, while the middle cars have them open.

The cab signalling on version 1.0 is not yet functional, but as soon as a route is coded that can make use of the cab signalling system, a plugin will be drafted and this pack will be updated to version 2.0.

Version 2.0 will also include animated destination signage and a detailed lavatory.

This pack comes with two versions of the M7 physics set; an unlimited and a limited version. The unlimited version sports the full acceleration spec as delivered by Bombardier, while the limited version features slightly toned down acceleration in order to lower current draw from the third rail.

Credits list:
-Sounds: Fan Railer (Mike Kam)[general sound programmer] & William McMorris [high quality announcement chime, buzzer sound, & combined throttle/brake controller "click"]
-Engineer's Cab (3D): Manuel Alejandro Mejias Palacios
-Exterior model: Manuel Alejandro Mejias Palacios
-Physics: Fan Railer (Mike Kam)
-Project coordinator & BETA tester: Fan Railer (Mike Kam)
-Invaluable reference material (for physics): Gregory Grice

IMPORTANT: Please do not redistribute this train pack. This pack is only to be made available via sanctioned sites, ie, BVEstation & Fan Railer's Mediafire page.

Technical information:

Power system:  750 VDC Third Rail
Axles arrangement: Bo'Bo'
Service weight (empty): 126,808 lbs
Starting acceleration: 2.0 mph/s
Continuous acceleration (unlimited): 2.0 mph/s @ 35 mph ; 0.5345 mph/s @ 100 mph
Continuous acceleration (limited): 1.5 mph/s @ 47.5 mph ; 0.5345 mph/s @ 100 mph
Full service brake rate: 3.0 mph/s
Emergency brake rate: 3.355 mph/s
Rated power (per car): 1080 hp
Service speed: 80 mph
Maximum design speed: 100 mph
Gauge: 4 ft 8.5 in
Length between couplers: 85 ft 0 in
Vehicle Width: 10 ft 6 in
Rail to Roof Height: 12 ft 11.5 in
Distance Between Truck Centers: 59 ft 6 in
Truck Wheel Base: 8 ft 6 in
Wheel Diameter (New): 36 in

Essential Operating Tips:
For openBVE purposes, this train has 6 power points, one for each major cab signal limit. Each point will increase acceleration proportionally.
P1 - 15 mph (24 km/h)
P2 - 30 mph (32 km/h)
P3 - 45 mph (72 km/h)
P4 - 60 mph (96 km/h)
P5 - 80 mph (128 km/h)
P6 - 100 mph (160 km/h)

For openBVE purposes, this train has 6 service brake points.
B1 - B5 are dynamic brake only.
B6 begins to blend in friction brakes to achieve full service brake rate of 3.0 mph/s.

Thanks for downloading and enjoy, and also, have a happy holiday season =)

Download link: http://www.mediafire.com/download/8h3j24u2977jceb/LIRR+%26+MNCR+Bombardier+M7+EMU+Pack+V1.0.7z
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: Fan Railer on December 24, 2014, 03:15:52 pm
I am having WAY too much fun with my own train =P
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: Ramirez1523 on December 24, 2014, 03:53:32 pm
The M7 is AMAZING great job!!!!!! it makes me wish the FIRR was longer, or that we had a route to run it on, but amazing job fan railer :)
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: Fan Railer on December 24, 2014, 04:17:26 pm
Since no real LIRR / MNCR routes exist yet, here is a list of recommended routes to run this train on:
1. http://www.trainsimstuff.org/network-west-midlands/nwm-downloads
2. http://www.mediafire.com/download/9r6tfx0zx8xxikm/Maastricht+Route+Pack.rar
3. http://www.mediafire.com/download/27112b6vjxh1iss/MAV+120a+Route+Expansion+Pack.rar
4. http://www.celtictrainsim.com/routesdl.html (Ballyfeckin & Waterville Route)
5. http://www.bvestation.com/downloadinfo.php?id=62 (FIRR)
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: PelhamLocal on December 24, 2014, 06:22:18 pm
I am having WAY too much fun with my own train =P


LMFAO XD
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: NYCT N train on December 24, 2014, 08:52:27 pm
Can you put the M7 on the BVE Downloads page?
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: Fan Railer on December 24, 2014, 09:35:15 pm
Can you put the M7 on the BVE Downloads page?
I already PM'd the site admins about it.
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: ipac on December 25, 2014, 01:14:31 am
The file has been put up on BVEStation.  Link is below.

http://www.bvestation.com/downloadinfo.php?id=114
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: Manuel18 on December 25, 2014, 01:11:09 pm
The file has been put up on BVEStation.  Link is below.

http://www.bvestation.com/downloadinfo.php?id=114

You forget place my name on author label :lol:
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: Dj Hammers on December 25, 2014, 01:58:32 pm
You forget place my name on author label :lol:
I added your name to the author label and added an icon to the download page.


I just tried the train out, great work guys! It's very impressive!
One suggestion I have would be to re-do the wiper in the cab. Right now its rather pixelated and is a bit distracting.

That's one of the things that'll be addressed in the V2.0 release, along with a detailed bathroom haha.
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: Manuel18 on December 25, 2014, 07:24:37 pm
Fan Railer is working on a Update i will do it on 3D for the update
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: Fan Railer on December 25, 2014, 10:38:02 pm
lol...


Fan Railer is working on a Update i will do it on 3D for the update
The update to v2.0 for the M7 will come as soon as a LIRR or MNCR route gets released. So the sooner something comes out from either system, the sooner we will update the M7.

I honestly prefer to see the Hudson line done on the MNCR side, and on the LIRR side, I would be happy with just the city terminal zone (Jamaica to Penn Station).
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: YankeesPwnMets on December 25, 2014, 11:51:58 pm
Great job! This is definitely one of the more sophisticated cabs that I've seen.

Too bad they're no MNRR/LIRR routes in development. I'd definitely like to see the Hudson branch be developed one day (or even  Yankee Stadium to Grand Central as a starter) and I'd love to see the Port Washington Branch developed too.
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: ipac on December 26, 2014, 03:15:32 am
I was working on the Atlantic Branch at one point, from Atlantic Terminal to Jamaica.

http://forums.bvestation.com/index.php?topic=244.0

Unfortunately I did not deliver, as I planned to grab photos of as many buildings along the line, as well as some in the distance to make it feel more realistic, much like TS2014 have at least 4-5 blocks of buildings surrounding the tracks.  I didn't want to reuse any of the original NYCT objects.  Regardless, it was too much work for me as a single person to do, and much more now with my real life work schedules.  I've also lost a few textures since I made the route.

The luxury we have with NYCT routes was that the skeletons made by Joe were all accurate and based on actual track data. Something we lack with the LIRR and MNRR.  My skeleton of the Atlantic Branch was more or less a guesstimate from Google Maps.  So if anybody is interested, I can provide what I have of the route, but I do think it might be better to start from scratch.  I'd have to check my computers to see if I still have it.
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: Fan Railer on December 26, 2014, 05:06:48 pm
This will be invaluable for anyone who does decide to undertake route development:

http://www.mediafire.com/download/xw1lpptvnalzovh/Northeast+Region+Network+Track+Maps.rar

I think they are pretty to - scale, so you can overlay the track maps onto google maps and work from there.
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: ipac on December 26, 2014, 06:21:07 pm
Cool, that will definitely help.  I'm not sure how Joe made the ones for NYCT though, those are accurate to the point where signaling, and slopes were correct as well.  The tracks at Jamaica were definitely something I needed and did not have.
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: Fan Railer on December 27, 2014, 12:48:41 am
Cool, that will definitely help.  I'm not sure how Joe made the ones for NYCT though, those are accurate to the point where signaling, and slopes were correct as well.  The tracks at Jamaica were definitely something I needed and did not have.
In about a week or so, I'll be able to send you guys info on signal locations as well, since the rich green maps don't have that information.
Title: Re: LIRR / MNCR M7 Development Thread (V1.1 Update Released)
Post by: Fan Railer on January 02, 2015, 07:10:19 am

Long Island Rail Road & Metro-North Railroad Bombardier M7 EMU V1.1 for OpenBVE

This train is highly detailed and advanced. Keep reading for full details.

The M7 electric multiple unit was built in the early 2000s for both of the MTA's commuter railroad agencies; the LIRR, and MNCR. This pack comes with both versions of the M7. Painstaking care has been taken to differentiate both models from each other, which goes far beyond just having different paint schemes; note the differing seating layout, cab signal aspect displays, third rail pickup shoe mounts on the trucks, and the presence of traction motor blower air scoops on the MNCR M7 which are not present on the LIRR M7.

In addition, hours of coding were put in to animating the 3D engineer's cab. Note that the cab's train status and diagnostic displays are semi-animated/semi-functional.

Finally, note the placement of the cab doors throughout the consist; the end cars will have their cab doors closed, while the middle cars have them open.

The cab signalling on version 1.0 is not yet functional, but as soon as a route is coded that can make use of the cab signalling system, a plugin will be drafted and this pack will be updated to version 2.0.

Version 2.0 will also include animated destination signage and a detailed lavatory.

This pack comes with two versions of the M7 physics set; an unlimited and a limited version. The unlimited version sports the full acceleration spec as delivered by Bombardier, while the limited version features slightly toned down acceleration in order to lower current draw from the third rail.

Version 1.1 update; decreased number of service brake points from 6 to 4, to give B1 brake rate of 0.75 mph/s. Updated combined controller angle code to reflect reduction in # of brake points.

Credits list:
-Sounds: Fan Railer (Mike Kam)[general sound programmer] & William McMorris [high quality announcement chime, buzzer sound, & combined throttle/brake controller "click"]
-Engineer's Cab (3D): Manuel Alejandro Mejias Palacios
-Exterior model: Manuel Alejandro Mejias Palacios
-Physics: Fan Railer (Mike Kam)
-Project coordinator & BETA tester: Fan Railer (Mike Kam)
-Invaluable reference material (for physics): Gregory Grice

IMPORTANT: Please do not redistribute this train pack. This pack is only to be made available via sanctioned sites, ie, BVEstation & Fan Railer's Mediafire page.

Technical information:

Power system:  750 VDC Third Rail
Axles arrangement: Bo'Bo'
Service weight (empty; average): 126,808 lbs
Starting acceleration (MIN PWR): 0.5 mph/s
Starting acceleration (MAX PWR): 2.0 mph/s
Continuous acceleration (unlimited): 2.0 mph/s @ 35 mph ; 0.5345 mph/s @ 100 mph
Continuous acceleration (limited): 1.5 mph/s @ 47.5 mph ; 0.5345 mph/s @ 100 mph
Minimum reduction brake rate (MIN BK): 0.75 mph/s
Full service brake rate (MAX BK): 3.0 mph/s
Emergency brake rate (EMER): 3.355 mph/s
Propulsion system: Mitsubishi Electric - Sojitz (Melco) AC propulsion
Traction motor rating: 270 hp
Rated power (per car): 1080 hp
Service speed: 80 mph
Maximum design speed: 100 mph
Gauge: 4 ft 8.5 in
Length between couplers: 85 ft 0 in
Vehicle Width: 10 ft 6 in
Rail to Roof Height: 12 ft 11.5 in
Distance Between Truck Centers: 59 ft 6 in
Truck Wheel Base: 8 ft 6 in
Wheel Diameter (New): 36 in


Essential Operating Tips:
For openBVE purposes, this train has 6 power points, one for each major cab signal limit. Each point will increase acceleration proportionally.
P1 - 15 mph (24 km/h); 0.5 mph/s
P2 - 30 mph (32 km/h)
P3 - 45 mph (72 km/h)
P4 - 60 mph (96 km/h)
P5 - 80 mph (128 km/h); 1.5 mph/s - 2.0 mph/s
P6 - 100 mph (160 km/h); 2.0 mph/s

For openBVE purposes, this train has 4 service brake points.
B1 - B3 are dynamic brake only.
B4 blends in friction brakes to achieve full service brake rate of 3.0 mph/s.

Download link: http://www.mediafire.com/download/8h3j24u2977jceb/LIRR+%26+MNCR+Bombardier+M7+EMU+Pack+V1.1.7z
Title: Re: LIRR / MNCR M7 Development Thread (V1.1 Update Released)
Post by: B3 via Av U on January 06, 2015, 08:09:10 pm
Why'd you bump it down from 6 brake points to 4?
Title: Re: LIRR / MNCR M7 Development Thread (V1.1 Update Released)
Post by: Fan Railer on January 07, 2015, 10:36:02 am
Why'd you bump it down from 6 brake points to 4?
It's in the readme dude:
Quote
Version 1.1 update; decreased number of service brake points from 6 to 4, to give B1 brake rate of 0.75 mph/s.
The M7 manual states that the minimum brake rate is 0.75 mph/s, so if the full service rate is 3.0 mph/s then naturally, setting the number of brake points at 4 gives the correct operating characteristics for the minimum application.
Title: Re: LIRR / MNCR M7 Development Thread (V1.1 Update Released)
Post by: B3 via Av U on January 07, 2015, 01:21:17 pm
It's in the readme dude:The M7 manual states that the minimum brake rate is 0.75 mph/s, so if the full service rate is 3.0 mph/s then naturally, setting the number of brake points at 4 gives the correct operating characteristics for the minimum application.
Ahh ok. Thanks.
Title: Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
Post by: NYCT N train on January 08, 2015, 09:09:49 pm
Great job! This is definitely one of the more sophisticated cabs that I've seen.

Too bad they're no MNRR/LIRR routes in development. I'd definitely like to see the Hudson branch be developed one day (or even  Yankee Stadium to Grand Central as a starter) and I'd love to see the Port Washington Branch developed too.
I'm in dvelopemnet for the New Haven Line, see my forum post below my reply :)