BVEStation Forums
BVE => NYCTA Projects => Topic started by: TJay1724 on March 28, 2011, 11:42:17 pm
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What's up people? I'm currently working on and putting together an object pack that will be free for use by all developers. This pack will contain, updated underground and station rails, switchbeds for underground, cementbeds, ballast and el tracks. It will also include vintage objects such as elevated tracks and platforms and some buildings. This pack will include updated elevated tracks, platforms, tunnel walls, switches columns and anything else I can think of. Below are some screens. Some of which will be featured in JayJay's D Line and Culver Shuttle. Let me know what the community thinks. Object suggestions for this pack will be greatly appreciated. This pack will be available for BVE 2/4 and openBVE compatible png objects.
TJay
Screens: Cementbed, Modern Elevated with platform and side, New Switchbed, Underground Station and Tunnel Rail, Vintage Elevated with platform and side, Vintage Elevated under the trackbed.
(http://img8.imageshack.us/img8/38/cementbed.jpg)
(http://img695.imageshack.us/img695/3383/modernt.jpg)
(http://img27.imageshack.us/img27/355/newswitchbed.jpg)
(http://img10.imageshack.us/img10/7527/stationrail.jpg)
(http://img816.imageshack.us/img816/7559/tunnelrail.jpg)
(http://img705.imageshack.us/img705/5439/vintagex.jpg)
(http://img220.imageshack.us/img220/972/vintageunder.jpg)
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This looks great i will used some of it for the D
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Those are EPIC. I'd love to see those in some routes
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Wow things have really started to pick up the pace in the BVE world. Can't wait to see this in some of the routes.
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Looks beautiful! Keep it up!
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Looks great! Are you going to make transition tracks from say, station to tunnel? I've experimented with those in the past, but I never finished working on them. They shouldn't be that hard to make since your just putting a gradient from light to dark.
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i made new tunnel columns then add Bstyles textures finished them at work today in my company's office
(on the company computer)
(http://i172.photobucket.com/albums/w30/JayJay5007/DLine15.jpg)
(http://i172.photobucket.com/albums/w30/JayJay5007/DLine14.jpg)
(http://i172.photobucket.com/albums/w30/JayJay5007/DLine16.jpg)
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Thats FANTASTIC WORK!!!! ;)
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They look beautiful! They can't get any better than this!
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The modern elevated looks sick!
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Do you mean having part of the object light with a mixing into dark ipac?
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I'm pretty sure this is what he means:
(http://img703.imageshack.us/img703/5449/bve1.jpg)
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Do you mean having part of the object light with a mixing into dark ipac?
Yep. The picture doesn't really show it since its just overlapping, but its getting the idea. There should be a smooth transition from light to dark when approaching the tunnel.
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You mean this?
http://img708.imageshack.us/i/trackw.png/ (http://img708.imageshack.us/i/trackw.png/)
Btw looking forward to using some of this stuff in the E
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You mean this?
http://img708.imageshack.us/i/trackw.png/ (http://img708.imageshack.us/i/trackw.png/)
Btw looking forward to using some of this stuff in the E
Isn't that the same thing I posted?
EDIT: Nvm I see it.
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Yep exactly like that, were those mine? Apparently I lost the ones I made.
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Just a quick update. The development of the object pack is still ongoing and will be available soon. I've added a new track set for underground tunnel and station portions and a new underwater tube. Some tunnel walls and a column set based on JayJay and BStyles work. Just a reminder, this pack will be available for both BVE 2/4 and openBVE. I have also successfully created custom animated NYC signals for openBVE only. There will be underground and elevated signals and I am currently working on flashing signals as well as timed signals and animated speed posts like you would find on some signals in the system.
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Sounds like your relationship with openBVE is going sweet!
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Excellent b\c we really need realistic time signals.The one on the LUL routes are SICK I mean they clear good at the right speed limit most of the time.
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Lol. Yes it is Simon. I just can't figure out why some other developer's screenshots of their routes look so crisp, but I'm getting a blur. BTW, does anyone know the full commands of openBVE Route Viewer? I would like to know how to look below the rails and move the camera higher above the rails, like you can with Track Viewer.
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Lol. Yes it is Simon. I just can't figure out why some other developer's screenshots of their routes look so crisp, but I'm getting a blur. BTW, does anyone know the full commands of openBVE Route Viewer? I would like to know how to look below the rails and move the camera higher above the rails, like you can with Track Viewer.
2 - Down
4 - Left
8- Up
6 - Right
L - lighting (object viewer)
B - Background color (object viewer)
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Thanks for the info Pacific. I just want to let everyone know that I have successfully created timed signals for NYCT openBVE!!!! I'm currently tweaking the time delay. It works based on distance from the signal. For example: if the delay is set for 5 seconds, and the distance is set for 50 meters, the timer starts when the train is 50 meters away from the signal and will clear after the 5 second count. More info soon. ;D
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Thanks for the info Pacific. I just want to let everyone know that I have successfully created timed signals for NYCT openBVE!!!! I'm currently tweaking the time delay. It works based on distance from the signal. For example: if the delay is set for 5 seconds, and the distance is set for 50 meters, the timer starts when the train is 50 meters away from the signal and will clear after the 5 second count. More info soon. ;D
So the signal will be Red then clear to yellow then a quick change to green or it will be a Yellow followed by a red quick change to green? There are a few timers that do that some clear quickly from r-y-g and some are Y and clear to G and some clear straight from R to G.
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At the moment, I have the signal clearing from red to yellow to green. But the change from yellow to green isn't instant like in the real subway, there is a slight half second delay I'm working out. There will be timers that go from yellow to green and from red straight to green as well. So far I have the single 3 aspect signal and the double 3 aspect signal. i.e. Green over yellow and vice versa.
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COOOOOL! Are there gonna be both 1 shot, 2 shot and ST? Also, can you make a demonstration on youtube or something Lwów (http://www.lwowiak.republika.pl/)?
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At the moment, I have the signal clearing from red to yellow to green. But the change from yellow to green isn't instant like in the real subway, there is a slight half second delay I'm working out. There will be timers that go from yellow to green and from red straight to green as well. So far I have the single 3 aspect signal and the double 3 aspect signal. i.e. Green over yellow and vice versa.
Thanks a million.Answered my question perfect.Thats really nice and good! Slow my ass down in the NYSubway.
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I want to post vids so everyone can see, but I can't for the life of me figure out how to use CamStudio properly. I can't figure out how to change the video resolution. It's too small by default.
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I want to post vids so everyone can see, but I can't for the life of me figure out how to use CamStudio properly. I can't figure out how to change the video resolution. It's too small by default.
Try this:
Click the Region button above the pause button, then click on fixed region then type in what size you want where it says Width and Height.
Read more: http://wiki.answers.com/Q/How_do_you_change_the_size_of_the_recording_screen_with_camstudio#ixzz1KNXxr5Rg (http://wiki.answers.com/Q/How_do_you_change_the_size_of_the_recording_screen_with_camstudio#ixzz1KNXxr5Rg)
it was on answers.com
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I can't wait to use this for the 6
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I can't wait to use this for the 6
Good thing there aren't many ;)
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I can't wait to use this for the 6
Good thing there aren't many ;)
aren't many what?
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I can't wait
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aren't many what?
timers on the (6) about 90% of the line trains storm in stations samething with the (C).
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timers on the (6) about 90% of the line trains storm in stations samething with the (C).
Well I was referring to the object pack in general but I guess you're right
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Well I was referring to the object pack in general but I guess you're right
OO yea you're right the objects also the el track and plat since those stations are getting renovated.The tunnel objects will look great also!
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Well I was referring to the object pack in general but I guess you're right
OO yea you're right the objects also the el track and plat since those stations are getting renovated.The tunnel objects will look great also!
Tjay's new elevated track textures will be used in the D line and some of his underground track will be used in the D, but his tunnel walls may be used in B line not the D due the D being far into development
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I was attempting to make a video showing the timed signal and auto announcements playing as soon as the doors open, but CamStudio is pissing me off. It recorded only the sound but no video. Anyway, the first object pack is nearing completion. I have the custom signals and timed signals and I'm listing them as beta for now, but they are all fully functional and I'm in the process of creating all the signalling NYCT has, underground and elevated, standard and approach. This will take a little time as there are many different variation combos of NYCT signals. Thanks for everyone's patience.
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aren't many what?
timers on the (6) about 90% of the line trains storm in stations samething with the (C).
The C has a lot of timers, most of them are just transformed signals now
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The C has a lot of timers, most of them are just transformed signals now
Shouldn't be bad implementing them on the (C) for BVE the new version since the entire line has RFW access.Newest one is outside Franklin S/B I believe.
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Just a quick peek. First object pack nearing completion. Coming soon!!!
New OpenCut
New UnderwaterTube
New Ballast Rail
New Tunnel Wall w/Florescent Lights
(http://img689.imageshack.us/img689/1796/newopencut.jpg)
(http://img84.imageshack.us/img84/2122/newunderwatertube.jpg)
(http://img857.imageshack.us/img857/1741/newballastrail.jpg)
(http://img716.imageshack.us/img716/7285/tunnelwallfl.jpg)
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Thats SICK MAN!!! Great work!!
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That's awesome! I like the tunnel wall. This is going to go great with some routes.
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I especially like the open cut, the ballast and the compact fluorescent light bulbs in the underwater tube~ :)
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As I have stated in the update, the first pack is almost done and should be ready to go soon. I just have to make the earthen embankment, concrete viaduct like you see on the 7 line, and some portal approaches. I'm calling this the essential pack. Next will be the open world pack. Basically that will include things such as COMPLETE surrounding scenery such as whole city blocks with multiple buildings of different sizes and designs, trees, parks, animated objects for openBVE, station canopies, revised bridges, people and so forth. The custom signals for openBVE WILL NOT be included in the essentials pack due to work still in progress on those, but will be released as a stand alone pack soon. Stay tuned and thanks for all of your patience and support.
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Looks cool! Will this lower frames (http://szablony.freeware.info.pl/tagi.html) more than the current objects? (stupid question but I want to make sure)
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With BVE 2/4, more than likely but it shouldn't be by much. I've eliminated all unnecessary faces from my objects for that reason. With openBVE, not at all. I am still achieving 60 fps with these objects.
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Just a quick peek. First object pack nearing completion. Coming soon!!!
New OpenCut
New UnderwaterTube
New Ballast Rail
New Tunnel Wall w/Florescent Lights
(http://img689.imageshack.us/img689/1796/newopencut.jpg)
(http://img84.imageshack.us/img84/2122/newunderwatertube.jpg)
(http://img857.imageshack.us/img857/1741/newballastrail.jpg)
(http://img716.imageshack.us/img716/7285/tunnelwallfl.jpg)
That is wicked!
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Tjay your objects look hot
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TJay, you're killing it! Keep at it!
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Just a quick update. I have just 2 more objects to go and the pack should be released by the end of this week. I had a little scare a few days ago when my development system wouldn't load and I couldn't get to the pack, but now all is fine and I have the pack backed up in 7 different places and my development system is working again. I was thinking about putting together a little demo route showcasing the objects and the custom signals with timers. What do you guys think?
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Just a quick update. I have just 2 more objects to go and the pack should be released by the end of this week. I had a little scare a few days ago when my development system wouldn't load and I couldn't get to the pack, but now all is fine and I have the pack backed up in 7 different places and my development system is working again. I was thinking about putting together a little demo route showcasing the objects and the custom signals with timers. What do you guys think?
Wow,smart guy for backing up stuff in 7 places.I think the demo would be nice b\c new developers may be confused since this is kind of new.
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Just to say, I desire to use every object possible to develop the 6
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Just to say, I desire to use every object possible to develop the 6
When you get to the timer stage I'll tell you the exact locations to place them.
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<4>Express you are right. There will be some confusion, but I will include all necessary documentation and instructions on how to use the signals and timers. But I will go ahead and develop a demo route for that purpose as well.
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I'd say a little demo route would be great. Just like Lex, I plan on using this for the L as well...
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I'd say a little demo route would be great. Just like Lex, I plan on using this for the L as well...
I got some stations walls for you but I'm going to send it all in 1 pack probably next month.
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Just a quick update. I have just 2 more objects to go and the pack should be released by the end of this week. I had a little scare a few days ago when my development system wouldn't load and I couldn't get to the pack, but now all is fine and I have the pack backed up in 7 different places and my development system is working again. I was thinking about putting together a little demo route showcasing the objects and the custom signals with timers. What do you guys think?
How would these timers work?
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I'd say a little demo route would be great. Just like Lex, I plan on using this for the L as well...
I got some stations walls for you but I'm going to send it all in 1 pack probably next month.
Alright, thanks.
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Basically they work on a delay in conjunction with the length before it. For example, the timers in the file by default is five seconds and the timer will start when the train reaches 40 meters before the signal. I have it set at 40 meters. So when your train gets to the 40 meter mark before the signal, your trains speed should be around 14-20 mph. Once the timer expires, the signal will turn from red to yellow, then to green. If you time it right and have your speed adjusted accordingly, the timer will clear to green just before you pass it. There is no penalty for passing at red as openBVE only sees this as an animated object and does not recognize it as a signal, though it is placed with a signal command and functions as a signal.
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Basically they work on a delay in conjunction with the length before it. For example, the timers in the file by default is five seconds and the timer will start when the train reaches 40 meters before the signal. I have it set at 40 meters. So when your train gets to the 40 meter mark before the signal, your trains speed should be around 14-20 mph. Once the timer expires, the signal will turn from red to yellow, then to green. If you time it right and have your speed adjusted accordingly, the timer will clear to green just before you pass it. There is no penalty for passing at red as openBVE only sees this as an animated object and does not recognize it as a signal, though it is placed with a signal command and functions as a signal.
Question. Could you have it setup for different speeds? Also, there is a way, but the train also has to have a plugin, which the R38 has, to trip the train if it passes a red.
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I've attempted to do different speeds, but anything over 5 seconds and for some reason the signal will not display properly and by default, it can't be anything lower than 5 seconds. The timers are still a work in progress so I'll see what I can come up with. As for the trips, as you said the R38 has the plugin, if the train does not have the plugin and the route file does not have the correct beacon coded into the file, it won't matter. The train has to have the plugin, and the route has to have the correct beacon command for that to work.
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This is gonna be a sweet object pack
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Basically they work on a delay in conjunction with the length before it. For example, the timers in the file by default is five seconds and the timer will start when the train reaches 40 meters before the signal. I have it set at 40 meters. So when your train gets to the 40 meter mark before the signal, your trains speed should be around 14-20 mph. Once the timer expires, the signal will turn from red to yellow, then to green. If you time it right and have your speed adjusted accordingly, the timer will clear to green just before you pass it. There is no penalty for passing at red as openBVE only sees this as an animated object and does not recognize it as a signal, though it is placed with a signal command and functions as a signal.
I've actually tried this concept on the E in the East River tubes myself resulting in failure lol but good luck! I'm looking forward to see how you did it!
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Thanks. They should be ready soon.
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The trip function on the R38 works exactly the same as on the London underground northern line route because it uses the same plugin as the 1995 stock train for BVE 4.
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The trip function on the R38 works exactly the same as on the London underground northern line route because it uses the same plugin as the 1995 stock train for BVE 4.
It needs the beacon command, correct? That's something I don't know how to do and would love to learn.
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He said the train needs a plugin, not the route commands. With the plugin the R38 has, it will be tripped if it passes red signals.
BStyles
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He said the train needs a plugin, not the route commands. With the plugin the R38 has, it will be tripped if it passes red signals.
BStyles
Yes, I know that. However, the route also needs a code in order for this to happen.
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you are aware the route needs beacons to work? as in the trainstop commands right
if you have small ideas or tips Start a new thread about it and someone will help you with that issue or idea
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I have successfully simulated repeating signals. I know everyone wants to see videos, but I cannot make them for some reason so instead all custom signals will be displayed in a demo route shortly. For those of you who know how to make videos, please feel free to do so once the demo is released. The repeat signals are regular signals just customized for the left instead of the right and coded to function the same as a regular signal. For example, if you have a standard signal on the right, I placed the repeat signal on the left 5 meters before and have the code in the file set so that both signals display the same aspect and will change to the same aspect at the same time, thus simulating the repeat signal effect of the NYC subway.
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Cool thats really great can't wait to check this out!
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I have successfully simulated repeating signals. I know everyone wants to see videos, but I cannot make them for some reason so instead all custom signals will be displayed in a demo route shortly. For those of you who know how to make videos, please feel free to do so once the demo is released. The repeat signals are regular signals just customized for the left instead of the right and coded to function the same as a regular signal. For example, if you have a standard signal on the right, I placed the repeat signal on the left 5 meters before and have the code in the file set so that both signals display the same aspect and will change to the same aspect at the same time, thus simulating the repeat signal effect of the NYC subway.
Hey TJay if you want I can demo the signals on the Riverbank Park Shuttle. It already has simulated timers so your signals would be a great addition
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An update: The first object pack is COMPLETE. I will be sending it to ipac for upload soon. The signals will follow after as there are a lot of them. So far I have 17 signals at this point and I have created a 2 Shot GT and a 2 Shot ST-GT. All underground automatic signals and Home signals are done. I am now putting together all Timed underground signals. (1 Shot GT, 2 Shot GT, 2 Shot ST-GT, 1 Shot ST, and all Timed Home signals) After those are done, I will be doing the same signals for the outside, elevated portion of the NYC subway. Screens of the signals coming soon. Stay tuned.
Almost forgot, there will be 1 Shot GT's that can be apprached at different speeds. I figured that out. FULL Instructions on how to use and place all the signals will be included.
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looking good. cant wait to see these in routes. it will add alot of realism to it. but the thing you said about the penalty passing it. how will it not penalize you if its a signal? its impossible to pass a red signal and get the error and points taken off message. :o :o ??? ???
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if it's not registered as a signal in the openbve program, it will not count towards your points.
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Exactly. As error pointed out, openBVE just as with BVE 4 does not view custom signals as registered signals. Even though they function as signals, they are still basically read as animated freeobjects. The reason why you get penalized in the British routes for running a red or taking a yellow too fast is because all of their trains utilize plugins and the routes have beacons. Without those, there are no penalties.
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Great News!!! The NYCT Essentials Object Pack as well as the Custom NYCT Signals are COMPLETE!!! I'm putting together the demo route and all should be sent out tomorrow to be uploaded. Stay tuned!!
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YYYYYAAAAAAAYYYY!!!!!!!!!! Can't wait!!! http://telewizor.eu/dvi.html (http://telewizor.eu/dvi.html) - DVI
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NICE!
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I apologize for the delay. I had a power outage at my home yesterday. But....... The Objects Pack, Custom Signals Pack, and the Signals Demo route have been submitted to ipac and the submission email address for upload. All 3 should be available for download as soon as they are uploaded.
Enjoy!!!!
Feedback is welcomed.
TJay
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I apologize for the delay. I had a power outage at my home yesterday. But....... The Objects Pack, Custom Signals Pack, and the Signals Demo route have been submitted to ipac and the submission email address for upload. All 3 should be available for download as soon as they are uploaded.
Enjoy!!!!
Feedback is welcomed.
TJay
Cool can't wait!!!
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will the demo route be for developers only or for everyone?
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The demo route is for everyone. It's nothing fancy. Just walls, rails, and platforms to display the signals.
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Great pack Tjay
The E is in the process of being resignalled now however with the tunnels. Would it be possible to stretch the roofs out a bit on the tunnel objects so that it covers 2 tracks as seen below?
(http://i57.photobucket.com/albums/g233/flyingoren123/BVE%20Stuff/960e71c9.png)
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If i want to replace objects on the L,how do i do that??
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Great pack Tjay
The E is in the process of being resignalled now however with the tunnels. Would it be possible to stretch the roofs out a bit on the tunnel objects so that it covers 2 tracks as seen below?
(http://i57.photobucket.com/albums/g233/flyingoren123/BVE%20Stuff/960e71c9.png)
In the object pack walls & dikes folder there is an object named exproof. I built that to cover the express tracks. You can set it like this:
.Wall 0;0;5, just an example.
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If i want to replace objects on the L,how do i do that??
You don't. The L is about to undergo development again.
BStyles
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Ive also tried to put the animated signals.i read the instructions and it is still difficult to follow.can anyone make it easier for me??
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Just a little comment about the demo route:
I personally don't like how the trains swing from side to side on the demo route. It would be better if the motion were not as intense.
Also the swinging causes the flanges of the train to constant screech. It is really annoying.
Besides the swinging, I love everything! There is so much detail and precision! Amazing job TJay!
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Just a little comment about the demo route:
I personally don't like how the trains swing from side to side on the demo route. It would be better if the motion were not as intense.
Also the swinging causes the flanges of the train to constant screech. It is really annoying.
Besides the swinging, I love everything! There is so much detail and precision! Amazing job TJay!
Lol. Thanks. The train swaying is because of the .Accuracy command. I have it at 4. You can lower the rate to either 3,2, or 1.
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The object pack is great! The demo route is very nice.
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Im sorry if I bother anyone with this question, (it seems like that whenever somebody posts a question, it always bothers somebody and they give u a smart alek answer.) but how do I put the signals on the routes? example: RBP shuttle. :)
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There is a new RBP which takes advantage of the new object and signal pack.
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Thanks. Its nice and all but it slow the frame rate of the route down significantly.
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TJay,
This is work of true quality which will do the community a lot of good. The good thing is, developers can use this as mainstream dependency, and then the route essentials can be other folders. I'll be using and enjoying this. Great work.
Regards,
-Jose.
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Thanks. Its nice and all but it slow the frame rate of the route down significantly.
That depends on the performance of your computer. Development is starting to move on, both in the quality of the routes and the quality of the content.
BStyles
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I've been seeing a lot of photo realistic station walls in screenshots lately, most of which have custom names on them, but look as if they are real. Does anyone know how to do that and where I can get those blank walls for both the IND and IRT?
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I've been seeing a lot of photo realistic station walls in screenshots lately, most of which have custom names on them, but look as if they are real. Does anyone know how to do that and where I can get those blank walls for both the IND and IRT?
I'll make a couple of templates for you
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Thanks. I really appreciate it. PM me.
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I've been seeing a lot of photo realistic station walls in screenshots lately, most of which have custom names on them, but look as if they are real. Does anyone know how to do that and where I can get those blank walls for both the IND and IRT?
I'll make a couple of templates for you
hey Rayvon can u send me a copy too
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Good News everyone (BVEStation developers) i am going to release a 3rd object pack containing Elevated tracks, side dikes, Tunnel walls and ballast tracks in 5 meters so u can curve then using object bender
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LOL. Finally. Someone other than myself that uses ObjectBender. LOL. That's great news JayJay. I was in the process of doing that myself, but now I don't have to. ;D
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My internet's been iffy but I'll send you the link later JayJay. I'll work on some more walls when I can get the designs down
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I'd also like to add to this pack. I noticed that on one of the London Underground routes, there were animated trippers. I think its time we had our own.
BMT/IND:
(http://img96.imageshack.us/img96/6490/tripperbmtind.png)
IRT:
(http://img684.imageshack.us/img684/9937/tripperirt.png)
In conjunction with the Beacon command, these should work nicely.
BStyles
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I'd also like to add to this pack. I noticed that on one of the London Underground routes, there were animated trippers. I think its time we had our own.
BMT/IND:
(http://img96.imageshack.us/img96/6490/tripperbmtind.png)
IRT:
(http://img684.imageshack.us/img684/9937/tripperirt.png)
In conjunction with the Beacon command, these should work nicely.
BStyles
lmaoo, it looks good. BStyles you just reinvented the NYC Subway-OpenBVE if those get included the next release of a route
Conan O'Brien: "Looks Good!" (http://www.youtube.com/watch?v=i0pbT9lVFag#ws)
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hey bvestation...i was wondering how to implement TJ's new signals into our routes
if someone could provide step by step instructions, that would be really appreciated...thanks ;D
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hey bvestation...i was wondering how to implement TJ's new signals into our routes
if someone could provide step by step instructions, that would be really appreciated...thanks ;D
TJay already explains it in the documentation, it's all a matter of figuring it out then switching out the .sig commands
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Are there any 5 meter objects also included? It would help out on making curves etc :)
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Are there any 5 meter objects also included? It would help out on making curves etc :)
You have to reduce them yourself
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Can you make a video how to Install your new Signals because i try.
:-[
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Can you make a video how to Install your new Signals because i try.
:-[
Just put the folder of the signals in the Objects folder
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Can you make a video how to Install your new Signals because i try.
:-[
Just put the folder of the signals in the Objects folder
It's not just that, but the route needs to be modified to use them. You can't just pop a group of objects into a folder and expect the objects to appear on the route unless the route is looking for them.
And depending on your filesystem, case sensitivity may be an issue.
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i new to openbve , i want to know where do i put The New Object Package ? i need help
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i new to openbve , i want to know where do i put The New Object Package ? i need help
Put the "NYCT Objects" folder into the OpenBVE\Railway\Object folder. Ignore the folders "BVE2_4" and "OpenBVE" inside the "NYCT Objects" folder, just put the entire folder into the main object folder for OpenBVE
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Is it possible to release smaller shorter pieces of rail so we can use them with objectbender?
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I believe JayJay released a 5 meter add on for this pack.
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Will have to ask him later then as I can't find it anywhere.
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Will have to ask him later then as I can't find it anywhere.
I'll send them to you Aaron, just PM me your email
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Topic locked due to inactivity.
BStyles