BVEStation Forums
BVE => Other Projects => Topic started by: Pacific385 on February 05, 2011, 10:56:21 am
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What do you think?
Something I've been working on... (http://www.youtube.com/watch?v=0Fv291cVZd0#ws)
Just need to figure out how to make the static train go faster
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wow this is amazing nice work keep up the good job
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What do you think?
I think this could be a real game changer for BVE.
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I think this could be a real game changer for BVE.
Note: The British and the Japanese already have this feature in their routes. Check out Network West Midlands and the Saijo Line.
This is really good! If this were implemented on the (F) or any other local/express route, it would be wonderful and it would enhance the driving experience by a mile! By the way, were you controlling the local or the express train?
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That is just great
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Something I've been working on #2 (http://www.youtube.com/watch?v=GUZflNLlxI0#)
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I think this could be a real game changer for BVE.
Note: The British and the Japanese already have this feature in their routes. Check out Network West Midlands and the Saijo Line.
This is really good! If this were implemented on the (F) or any other local/express route, it would be wonderful and it would enhance the driving experience by a mile! By the way, were you controlling the local or the express train?
(E) is close enough
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Looks very nice
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Does this work on curves?
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Does this work on curves?
I wish, I'm looking into a solution for it
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Will any route developer allow me to modify their route and display it?
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Does this work on curves?
I wish, I'm looking into a solution for it
Doesn't work on gradients yet either. Only flat straight track.
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Yep, I've ran into that problem quite a while ago, apparently michelle (creator of OpenBVE) says its not possible.
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Will any route developer allow me to modify their route and display it?
Your free to use my route. PM me
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Will any route developer allow me to modify their route and display it?
Go ahead Pac!!!
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This is amazing. Is this still being worked on?
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This is amazing. Is this still being worked on?
No, I'm working on interior lighting now and will incorporate it into my trains.
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I studied the code and it looks like everyobject stated in the .csv or b3d file must have the translate7 code that you put it in. Otherwise the object will stay in a fixed place so it would look weird with seats just sitting on the track.
Somehow with the static object running on a curved rail has to deal with the axis its running on and what command it should be givven in order to follow the rail.
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I studied the code and it looks like everyobject stated in the .csv or b3d file must have the translate7 code that you put it in. Otherwise the object will stay in a fixed place so it would look weird with seats just sitting on the track.
Somehow with the static object running on a curved rail has to deal with the axis its running on and what command it should be givven in order to follow the rail.
Correct.
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An idea just popped in my head. Did you ever try coding it on a curve?
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An idea just popped in my head. Did you ever try coding it on a curve?
No, I'll try that..
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Don't mean to be irratating ( :-[ ) but have u resumed work on this?
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Don't mean to be irratating ( :-[ ) but have u resumed work on this?
Lol if you take a look at his signature you will see what he's working on.
Also I have gotten a another break through. When you code it into the route, based on how you angle the train it moves in that dirrection. So there is something missing which makes it stay on the curve to angle it. Pacific when you get a chance, try coding it as a free object in any route like this:
.freeobj 0;122;0;0;125
The last number behind the last semi-colon is an example of how many degrees to rrotate on based on the curve of the track.