BVEStation Forums

BVE => BVE/OpenBVE Support => Topic started by: coneyislandDFNQ on January 14, 2011, 01:17:37 pm

Title: Lengthen and Shorten a Trainset
Post by: coneyislandDFNQ on January 14, 2011, 01:17:37 pm
I will release a visual video of DJ Hammers R38 showing you how to lengthen and shorten your trainset for PERSONAL USE ONLY!!!

I got permission from DJ Hammers to display his work. If you didnt get permission, please dont, I wouldnt like anyone to get in trouble.


The files your gonna need will be located in any trainset you downloaded:

extensions.cfg
train.dat

Both of the files listed open with Notepad. (Users who dont have Notepad can use Worpad or Microsoft Word)

Open the extensions.cfg document. You will see that there is numbers at the beginning of the document. I will use a 10 car set as an example:

Example: (Maybe slightly different)

0 \R142\R142A_front.bmp
1 \R142\R142A_front.bmp
2 \R142\R142A_front.bmp
3 \R142\R142A_front.bmp
4 \R142\R142A_front.bmp
5 \R142\R142A_middle.bmp
6 \R142\R142A_front.bmp
7 \R142\R142A_front.bmp
8 \R142\R142A_front.bmp
9 \R142\R142A_back.bmp


If you wanna shorten the car to lets say a 2 car length for a shuttle we will use the above example.

1. Select and copy #9 in the document.

2. Erase from #9 to #1.

3. Paste what I told you to copy in Step 1.

4. Change #9 to number #1 since its your second and final car.

5. Click Save and close.

It should look something like this:


0 \R142\R142A_front.bmp
1 \R142\R142A_back.bmp


Now you can open the train.dat file. Scroll down to where you see "Number Of Cars". Take out the number thats there (it should say what ever number cars it was previosuly before you edited the document in this case 10) and put the number you set it up to be. In this example it should be 2. Make sure everything is lined up and save. Run openBVE and you will see you have a 2 car set. Enjoy! If you dont understand, I will upload a video tomorrow. Any questions, dont hesistate to ask.  ;D


Title: Re: Lengthen and Shorten a Trainset
Post by: error46146 on January 14, 2011, 03:49:43 pm
should be .b3d, not .bmp lol
Title: Re: Lengthen and Shorten a Trainset
Post by: race on January 17, 2011, 06:38:27 am
Agreed with error. Objects must to be .b3d or .csv.
Title: Re: Lengthen and Shorten a Trainset
Post by: coneyislandDFNQ on January 19, 2011, 05:20:18 pm
should be .b3d, not .bmp lol

Lol what he said
Title: Re: Lengthen and Shorten a Trainset
Post by: Shawn1995 on March 14, 2011, 06:46:24 pm
Was your video ever posted?
Title: Re: Lengthen and Shorten a Trainset
Post by: coneyislandDFNQ on March 15, 2011, 12:40:31 am
Was your video ever posted?

Sorry Shawn I havent gotten time to finish it. I will try to get to it soon. I am currently working on a route so I will try to help out when I can.

Please give a reminder by PM or come on Teamspeak I am mostly online everyday.