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BVE => BVE/OpenBVE Support => Topic started by: ErrorMacro11 on March 22, 2012, 08:00:50 pm

Title: a train local in openbve
Post by: ErrorMacro11 on March 22, 2012, 08:00:50 pm
excuse me but i would like to make the a train run local in openbve. what additional coding would i have to do in order to make it local
Title: Re: a train local in openbve
Post by: SubwayTrainOperator5 on March 22, 2012, 08:09:44 pm
Well, basically you would have to change which track it runs on by changing the track code, and obviously you would also have to code in all the local stops the local train stops at that the express does not (Station names, stop positions, stop times, etc, etc)
Title: Re: a train local in openbve
Post by: ErrorMacro11 on March 22, 2012, 08:55:14 pm
Well, basically you would have to change which track it runs on by changing the track code, and obviously you would also have to code in all the local stops the local train stops at that the express does not (Station names, stop positions, stop times, etc, etc)
where is the track code located
Title: Re: a train local in openbve
Post by: YankeesPwnMets on March 22, 2012, 08:58:59 pm
Basically, you're going to need to recode the entire thing after 168 st.

Just go to the C and change the stop positions. It'll be much less time needed and easier to do then changing the A to local
Title: Re: a train local in openbve
Post by: SubwayTrainOperator5 on March 22, 2012, 09:01:14 pm
Yes. If you want to make a late night (A) local service, just copy and paste the coding from the (C) and you are basically 90% there
Title: Re: a train local in openbve
Post by: ErrorMacro11 on March 22, 2012, 09:32:23 pm
Yes. If you want to make a late night (A) local service, just copy and paste the coding from the (C) and you are basically 90% there
i tried doing that but the glitches appeared. the walls between 163 and 50th st are warped
Title: Re: a train local in openbve
Post by: YankeesPwnMets on March 23, 2012, 08:13:43 pm
Its not as simple as just copying and pasting. I'd explain it all to you, but then you won't understand it and it'll be too long of a post in the first place.

Just change the C so that it stops at the 10 marker. Much easier and no need to mess around with a ton of coding.
Title: Re: a train local in openbve
Post by: ErrorMacro11 on March 23, 2012, 11:42:28 pm
explain