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BVE => Other Projects => Topic started by: [CT1660] on November 24, 2011, 08:27:42 am

Title: EXP/LOCAL marker lights for R1-R38 OpenBVE trains
Post by: [CT1660] on November 24, 2011, 08:27:42 am
Here are the marker lights found in the R1 up to the R38. Both the EXP and LOCAL markers have their off and on indicators.

Feel free to use them in your OpenBVE trains. This too is open source. Just remember, the content is released under a creative commons license

Marker lights (NO .b3d objects)
http://www.mediafire.com/?m1b633upq799mjf (http://www.mediafire.com/?m1b633upq799mjf)

Marker lights (WITH .b3d objects)
http://www.mediafire.com/?2q5k650qr20naps (http://www.mediafire.com/?2q5k650qr20naps)

As seen from my R-16
The R16 (Trailer 4) - Marker Lights (LCL/EXP) (http://www.youtube.com/watch?v=p0eu8wK-Pbo#ws)



Title: Re: EXP/LOCAL marker lights for R1-R38 OpenBVE trains
Post by: Train man on December 20, 2011, 03:46:27 pm
I just downloaded these and they look great! :D I am wondering how do you install these?
Title: Re: EXP/LOCAL marker lights for R1-R38 OpenBVE trains
Post by: [CT1660] on December 20, 2011, 04:03:23 pm
They go in an .animated file. Works best with trains with animated rollsigns.

In the near-future, hopefully most Pre-R40 trains would have them implemented (R32 and R38 only if there is a pre-GOH version)
Title: Re: EXP/LOCAL marker lights for R1-R38 OpenBVE trains
Post by: Simon on December 20, 2011, 05:55:27 pm
Great job on these! Nice to see more open source content out there for the community to develop on!
Title: Re: EXP/LOCAL marker lights for R1-R38 OpenBVE trains
Post by: error46146 on December 21, 2011, 10:46:32 am
Excellent..

Just to make it clear, Creative Commons is not 100% open-source..in a way it's open-source that guarantees and enforces the 'open-sourceness' of the work via it's restrictions.
Title: Re: EXP/LOCAL marker lights for R1-R38 OpenBVE trains
Post by: [CT1660] on December 21, 2011, 05:03:09 pm
Excellent..

Just to make it clear, Creative Commons is not 100% open-source..in a way it's open-source that guarantees and enforces the 'open-sourceness' of the work via it's restrictions.

in a nutshell, use it as freely as you want, as long as you make the component itself freely available to others
Title: Re: EXP/LOCAL marker lights for R1-R38 OpenBVE trains
Post by: SubwayTrainOperator5 on December 21, 2011, 05:09:22 pm
Not just that, you also have to give credit to the creator.
Title: Re: EXP/LOCAL marker lights for R1-R38 OpenBVE trains
Post by: [CT1660] on December 21, 2011, 05:13:30 pm
i'm thinking about making a single post of all the objects i make that will be freely available to use for anyone (creative commons attribution/share-alike).

Don't worry about giving me credit. It is up to you if you want to, but you still need to make any of the objects i make that you use available for others to use

I hope the objects that i will release in the future will help train developers and perhaps route developers for common objects.

it could be a good idea if we had a separate downloads section for creative-commons developer content, like my marker lights for example. This way, train and route developers alike can find common objects released under a creative commons license and use them on their routes and trains. Of course it is up to the object developer whether to make it public domain or share-alike (meaning the content used must be made available for others), or if they want credit or leave it optional for the developer.