BVEStation Forums
		BVE => NYCTA Projects => Topic started by: coneyislandDFNQ on October 22, 2011, 11:08:05 am
		
			
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				I heard some users mention it before and I tested it and the theory is correct.
 
 
 When developing I suggest that you use .png instead of .bmp
 
 
 .png uses less disk space and it runs better in openBVE especially with people who have outdated graphic cards.
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				What about the use of alpha channels on .png images? Wouldn't that slow computers down more than .bmp images?
			
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				What about the use of alpha channels on .png images? Wouldn't that slow computers down more than .bmp images?
 
 
 It would but not as much as a .bmp. The .bmp is too big as an image file. Kinda compare it to a .zip and a .rar. I would use .rar or even .7z because it compresses smaller than a .zip file
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				Then there would be no alpha channels, since bmp doesn't support it.
			
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				Then there would be no alpha channels, since bmp doesn't support it.
 
 
 Even better. Lol
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				We still use BMP for the sake of backwards-compatibility with BVE2.
 
 For maximum performance and space compression I would prefer to use JPEG format but some people have a grudge against it (you all know who you are lol)
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				I do not like to use JPEG because of image noise (however yes I do know that there are noise-free JPEG standards). 
 
 JPEG is not meant for being used in textures, but rather images. PNG is perfect for texture use.