BVEStation Forums
BVE => BVE/OpenBVE Support => Topic started by: R62A 2067 on October 12, 2011, 09:53:21 pm
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Hey, just trying to make a siemens propulsion. Download audacity and wanna learn how to use it, like how to make it into .wav's like :
motor0
motor1
motor2
motor3
motor4
motor5
motor6
motor7
motor8
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i know how to do it for most, except for siemens and the SMEE sort of engines. What you have to do is drag your audio clip into audacity, and select the button with a button that sort of looks like this}{. that is the selecting tool that you can use to cut up the announcements.
did this help?
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Doesn't work.
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That is actually going to be my next tutorial on the sound page but to answer your question in a nutshell:
1. import files into audacity
2. cut up the sample (anything over half a second is good for motor noise)
3. make another copy of the audio track and reverse the second copy
4. speed up, slow down, change pitch and do whatever operations are necessary.
when plotting the graph into train editor, y=100 means the default pitch will be played (the noise will be played/looped as is, when y values are higher than 100 then pitch will be raised while a low y value would lower the pitch.)
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That is actually going to be my next tutorial on the sound page but to answer your question in a nutshell:
1. import files into audacity
2. cut up the sample (anything over half a second is good for motor noise)
3. make another copy of the audio track and reverse the second copy
4. speed up, slow down, change pitch and do whatever operations are necessary.
when plotting the graph into train editor, y=100 means the default pitch will be played (the noise will be played/looped as is, when y values are higher than 100 then pitch will be raised while a low y value would lower the pitch.)
Can you explain more cause I really want a siemens propulsion on my train...maybe after I release the beta with the R179 alstom propulsion.