BVEStation Forums
BVE => NYCTA Projects => Topic started by: BStyles on January 23, 2011, 01:35:40 pm
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Yep, this is it! The R62/62A Exterior/Interior development thread! I meant to make one once the interior had been overhauled but things are starting to move faster in terms of development. If you've followed from the old forum, then the development is no different here.
We basically built the car from an older static model and kept adding things on from that point. By the time I thought I was done with the interior I hadn't realized that I couldn't even understand my own coding. The exterior was also incredibly short and the process was becoming more and more complicated, so, I'm overhauling the entire project, obliterating all of the coding, and starting over from scratch. The exterior will still feature Theflyingoreo's animated rollsigns and the curved roof provided by Pjiang6211.
The first of many updates:
(http://i279.photobucket.com/albums/kk157/BOJAMforeva/R62Update-1.png)
Yes, those are the windows. They were made as a separate wall with transparency so that we don't have to make a separate object for every window. Expect more updates soon.
BStyles
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Yep, this is it! The R62/62A Exterior/Interior development thread! I meant to make one once the interior had been overhauled but things are starting to move faster in terms of development. If you've followed from the old forum, then the development is no different here.
We basically built the car from an older static model and kept adding things on from that point. By the time I thought I was done with the interior I hadn't realized that I couldn't even understand my own coding. The exterior was also incredibly short and the process was becoming more and more complicated, so, I'm overhauling the entire project, obliterating all of the coding, and starting over from scratch. The exterior will still feature Theflyingoreo's animated rollsigns and the curved roof provided by Pjiang6211.
The first of many updates:
(http://i279.photobucket.com/albums/kk157/BOJAMforeva/R62Update-1.png)
Yes, those are the windows. They were made as a separate wall with transparency so that we don't have to make a separate object for every window. Expect more updates soon.
BStyles
hey man i made a few slight fixes to the exterior , and im almost done with the cab programing so im gonna send all that to you when im done and if you want it
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Great job! I can tell that this is going to be 100% better than the older model.
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ah, wise. great start/continuation
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Ugh, Photobucket. Well, I blame myself for uploading images that were 4320x3240. I'll use Imageshack until my Photobucket bandwith resets.
I'm not doing this again:
(http://img62.imageshack.us/img62/1283/r62update2.png)
R127 front texture so that I can add the gates separately.
BStyles
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She looks beautiful B!
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She's a brick......................................................House
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She's a brick......................................................House
LMAO
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Textured...
(http://img717.imageshack.us/img717/9863/r62update3.png)
BStyles
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Nice Work!
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Breathtaking work! keep it up!
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Will this train have a changeable rollsign like have all the irt line and bmd line A,B,C and etc :)
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Will this train have a changeable rollsign like have all the irt line and bmd line A,B,C and etc :)
That was said above, and this train only has IRT, not BMT or IND... . The exterior will still feature Theflyingoreo's animated rollsigns
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Last update of the night:
(http://img831.imageshack.us/img831/8234/r62update4.png)
BStyles
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One more:
(http://img138.imageshack.us/img138/1013/r62update5.png)
BStyles
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One more:
(http://img138.imageshack.us/img138/1013/r62update5.png)
BStyles
Hotness!
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One more:
(http://img138.imageshack.us/img138/1013/r62update5.png)
BStyles
Damn styles this is looking amazing! :P
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Looking good there
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Dammm B. Amazing. Pantograph gates look dirty and grimey lol.
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Looks like R-62A 1697 needs it's gates repainted & possibly a full SMS lol.Great job B!!
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*Nodes head* ...Smooth. 8)
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One more:
(http://img138.imageshack.us/img138/1013/r62update5.png)
BStyles
HOLY ..... We all need to follow this guy in developing, this is excellent
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I cant wait for it to be released!! :D :D
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Worked on the trucks today:
(http://img641.imageshack.us/img641/8459/r62update6.png)
BStyles
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Looking good Styles :D
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Excellent Work
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Now that, is what I call perfection! You overdid yourself B, because I can't find anything for you to improve on ;)! Great job!
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That's good work Styles
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Finished the trucks. I have no problem lending these to the development of the R68.
(http://img38.imageshack.us/img38/8899/r62update7.png)
BStyles
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Excellent work Styles :D
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They look beautiful! By the way, will the crescents be animated?
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That is absolutely sick!!!
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Damn that's ridiculously good!
Excellent work Styles!
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They look a lot like the trucks on the MTH (I think that's what the model trains were called). I like it - looks very much like the actual bogie.
The frame is a little too tall, but I guess you could leave it at that.
Also, I don't think you should lend it to the R-68 Development team until you've made some few structural changes. The trucks for the R68/R68A have some differences, which are enough to be pretty obvious. But that's just my suggestion - ignore it if you think it really makes no difference.
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Had to stay up late for this one, but here it is. Back in 2009:
(http://img62.imageshack.us/img62/2750/updatedfrontandshoes.png)
And now, the finished exterior:
(http://img827.imageshack.us/img827/6616/r62update8.png)
BStyles
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We've come a long way in such a relatively short time. Keep up the good work Styles.
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Great trucks! I honestly do not see a difference in SMEE trucks they all look the same but I'm sure there has to be some difference besides the brake release.Why not have these trucks the default trucks for the BVE SMEE class.
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Gong Gahou did have a point though. The other SMEE trucks may look the same, but they are different compared to the R62 trucks. It will take time to modify them, but until then i'll continue working on these here.
The model here looks great, but i''m going to do some cutting back on the exterior before I move on to the interior. There will be small changes, harmless, and probably invisible to what you saw above.
BStyles
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Great job on this train so far . Theres that big difference you see in the 1st r62 than in the 2nd . great progress .
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Alright guys just wanted to update you guys on the progress of the panel of the train . The Panel is nearly completed along with the new throttle controller . All that remains is the addition of a new brake handle ; if i do not recieve the new brake handle by the time of the release ,then it will be released with the old one ; The addition of a dark/Night panel and a few cosmetic touches and refinements . I Will also post a few more updates in the coming days showing off the dark/Night Panel. The exterior which is being done by BStyles is also in its final stages of completion.
[PLEASE NOTE: The Full cab isnt shown here and this is not the Final version of the cab panel as i may add cosmetic changes to it]
Hope you guys enjoy this preview!
(http://i1141.photobucket.com/albums/n583/MrRailfan/R62a%20OpenBve/R62aPreview1.jpg)
Charging up and getting ready to depart Great neck on JayJays 7 Extension Route .
(http://i1141.photobucket.com/albums/n583/MrRailfan/R62a%20OpenBve/R62aPreview2.jpg)
Departing Great Neck on JayJays 7 Extension Route .
(http://i1141.photobucket.com/albums/n583/MrRailfan/R62a%20OpenBve/R62aPreview3.jpg)
Getting ready to depart 122st - College Point on JayJays 7 Extension Route .
(http://i1141.photobucket.com/albums/n583/MrRailfan/R62a%20OpenBve/R62aPreview4.jpg)
Approaching 131st on JayJays 7 Extension Route .
(http://i1141.photobucket.com/albums/n583/MrRailfan/R62a%20OpenBve/R62aPreview5.jpg)
At Northern Blvd On JayJay's 7 Extension Route .
(http://i1141.photobucket.com/albums/n583/MrRailfan/R62a%20OpenBve/R62aPreview6.jpg)
Entering Main St on JayJay's 7 Extension Route .
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Damn, that is one nice panel!
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Great Job!
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Good job railfan man!
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When is it gonna be released
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When is it gonna be released
When it is done or passed BETA testing,or whenever the team who's working on the project feels its time.
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One more update pic showing the majority of the cab .....
(http://i1141.photobucket.com/albums/n583/MrRailfan/R62a%20OpenBve/R62aPreview7.jpg)
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Looking real good :D
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Damn Mr. Railfan I love these photorealistic cabs! The only suggestions I have are to skew the speedometer numbers to match up with the same axis as the speedometer itself and to make the power controller a bit cleaner looking.
Also you should add an alpha channel to the door indicator light so that when it is on it emits some ambient light.
But overall, AMAZING job man! ;D
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Damn Mr Railfan
Great as always keep up your great work!
Btw-did u get my Email
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Updating some of the textures:
(http://img708.imageshack.us/img708/8026/r62update9.png)
The roof is next.
BStyles
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Great job
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I love the work. The exterior is something else :D
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Another one:
(http://img98.imageshack.us/img98/8675/r62update10.png)
BStyles
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Another one:
(http://img98.imageshack.us/img98/8675/r62update10.png)
BStyles
Wow it's so real I can taste it ;D ;)
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Impressive! I think you've outdone yourself. Well done! *clap clap* :)
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Damn this train deserves an award. its awesome, finally 62 cab looking like the real thing. nice job cant wait for it to be released. :D :D :D
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Bstyles, the exterior of your R142/A and the R62/A is so damn f***ing real. lol i just needed to say that
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Both BStyles and Mr Railfan deserve some good recognition along with whoever else have helped. Its about time we make Trainz or MSTS some competition.
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Both BStyles and Mr Railfan deserve some good recognition along with whoever else have helped. Its about time we make Trainz or MSTS some competition.
Well, I don't plan on being famous anyway. I only contributed to the curved roof - anyone can create that.
I'm fine with just being a part of the community.
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Phillip never shy away. I heard you make some good stuff so you should be on the recognition squad lol
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One more update pic showing the majority of the cab .....
(http://i1141.photobucket.com/albums/n583/MrRailfan/R62a%20OpenBve/R62aPreview7.jpg)
I really like that cab/panel, it looks very good ;D But just one thing: that Controller doesn't look right at all, it looks like the R68 controller instead of the R62 controller. But apart from that, its really good, can't wait for release ;D
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One more update pic showing the majority of the cab .....
(http://i1141.photobucket.com/albums/n583/MrRailfan/R62a%20OpenBve/R62aPreview7.jpg)
I really like that cab/panel, it looks very good ;D But just one thing: that Controller doesn't look right at all, it looks like the R68 controller instead of the R62 controller. But apart from that, its really good, can't wait for release ;D
What do you mean it doesn't look right? this is how the cab is in real life . I took the pictures of the cab and put them together and that is how the controller and the rest of the r62 cab looks like . Also for future references the R62, R62a and the R68/a all use the same controller type.
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MRRailfan is right. go to South ferry and you can literally see it has the same handle as the 68.
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Had to stay up late for this one, but here it is. Back in 2009:
(http://img62.imageshack.us/img62/2750/updatedfrontandshoes.png)
And now, the finished exterior:
(http://img827.imageshack.us/img827/6616/r62update8.png)
BStyles
Dammn i ride the 1 train almost everyday and it looks almost better than the real thing (Almost)
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Phillip never shy away. I heard you make some good stuff so you should be on the recognition squad lol
Ehh, thanks. I suppose recognition can be a good thing too, even though I'm really not into fame.
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One more update pic showing the majority of the cab .....
(http://i1141.photobucket.com/albums/n583/MrRailfan/R62a%20OpenBve/R62aPreview7.jpg)
I really like that cab/panel, it looks very good ;D But just one thing: that Controller doesn't look right at all, it looks like the R68 controller instead of the R62 controller. But apart from that, its really good, can't wait for release ;D
What do you mean it doesn't look right? this is how the cab is in real life . I took the pictures of the cab and put them together and that is how the controller and the rest of the r62 cab looks like . Also for future references the R62, R62a and the R68/a all use the same controller type.
Well...in this picture is has a different controller: http://www.flickr.com/photos/29997762@N05/4625880270/# (http://www.flickr.com/photos/29997762@N05/4625880270/#)
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You both bring up interesting points I did some research and realized the R-62 controller is similar to the R-32 controller.
The R-62A controller is similar to the R-68/A.
Here is a pic of the R-68A controller: http://i281.photobucket.com/albums/kk218/vinnyfrombklyn9/IMG_2248.jpg (http://i281.photobucket.com/albums/kk218/vinnyfrombklyn9/IMG_2248.jpg)
@SubwayTrainOperator5 I believe this project is both a R-62 and R-62A so that R-62A cab is correct by MrRailfan as stated you posted a cab pic of an R-62.
If this is a duo project I assume MrRailfan will use the same R-62A cab pic he got but he will just change the controller.
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Initial interior lighting now fitted on the R62/A (I've only got a copy of the model before Styles redid it so will be added to the new one eventually)
Lighting can be turned on or off.
(http://i57.photobucket.com/albums/g233/flyingoren123/BVE%20Stuff/ec22eec3.png)
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Will this train have ATS-N and ATS-P so it will work w\ the new signal pack on the Riverbank Park shuttle?
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Will this train have ATS-N and ATS-P so it will work w\ the new signal pack on the Riverbank Park shuttle?
Aaron is creating a plugin for it so ATS-N/P wouldn't be needed, the beacon values will just be replaced to use it
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You both bring up interesting points I did some research and realized the R-62 controller is similar to the R-32 controller.
The R-62A controller is similar to the R-68/A.
Here is a pic of the R-68A controller: http://i281.photobucket.com/albums/kk218/vinnyfrombklyn9/IMG_2248.jpg (http://i281.photobucket.com/albums/kk218/vinnyfrombklyn9/IMG_2248.jpg)
@SubwayTrainOperator5 I believe this project is both a R-62 and R-62A so that R-62A cab is correct by MrRailfan as stated you posted a cab pic of an R-62.
If this is a duo project I assume MrRailfan will use the same R-62A cab pic he got but he will just change the controller.
That is correct i will change the controller and the outside Gate as its different in the R62 too.
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Another question; will the R62A version have the same general sounds as the old R62A Cobra, or will it have new sounds? And will the same thing go for the R62 version too?
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I'm using the best sounds I find for both projects. The R62 was never released so you don't really know how it sounds now
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is r62/R62A are changes be Rollsign
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is r62/R62A are changes be Rollsign
Say What?
______________________________
The Train is coming nicely. Great Work!
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is r62/R62A are changes be Rollsign
Yep, they've been in there since day 25 of the first development.
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is r62/R62A are changes be Rollsign
Seriously, man....are you dyslexic, or something? You can't possibly sit at your computer and formulate a sentence in that manner, there's no way. But lemme translate it (since I happen to be fluent in this language, unfortunately).
"Is the R62/R62A going to have changeable rollsigns?" Yes, it will.
Please, try to step up your grammar, because I can't keep translating this stuff.
BStyles
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I can see why the way he types is funny and all; And I can't confirm if he did say English was not his native language, but you guys try typing or speaking another language without mistakes. Examples, if you were to type in Chinese to me and your sentence, I'd probably laugh my ass off at you and such. You'd probably not like it either.
@Everyone that's making it a big deal, making fun of the kid or just laughing, grow the hell up.
@BStyles, I can understand your frustration; I kind of deal with it everyday at the DMV but you can't expect someone who doesn't speak English as a native language to step up their grammar in days.
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@ Allyn65, before you post something make sure you read it out loud to make sure it sounds correct. If not, then someone else has to correct you which isn't right.
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Ok getting back on topic (i havent posted in this area in quite a while),
Some of you may have seen my R32 video featuring the new motor sounds. Once an R62A is submitted to me (since this project has completely fell out of my hands anyway) I do plan on adding the motor sounds for it which will be similar to the R32.
In the meantime the panel and exterior look great, so keep up the good work!
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Ok getting back on topic (i havent posted in this area in quite a while),
Some of you may have seen my R32 video featuring the new motor sounds. Once an R62A is submitted to me (since this project has completely fell out of my hands anyway) I do plan on adding the motor sounds for it which will be similar to the R32.
In the meantime the panel and exterior look great, so keep up the good work!
Are you referring to the video where you drove it on the (L) line with the automated announcements?
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Ok getting back on topic (i havent posted in this area in quite a while),
Some of you may have seen my R32 video featuring the new motor sounds. Once an R62A is submitted to me (since this project has completely fell out of my hands anyway) I do plan on adding the motor sounds for it which will be similar to the R32.
In the meantime the panel and exterior look great, so keep up the good work!
Send it to me Bill, I added your R46 propulsion to the R62 already too
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is r62/R62A are changes be Rollsign
Seriously, man....are you dyslexic, or something? You can't possibly sit at your computer and formulate a sentence in that manner, there's no way. But lemme translate it (since I happen to be fluent in this language, unfortunately).
"Is the R62/R62A going to have changeable rollsigns?" Yes, it will.
Please, try to step up your grammar, because I can't keep translating this stuff.
BStyles
Not everyone is perfect. There is no need to sit there and say he's dyslexic. No one said you had to translate it, you understood it so just answer the question like you did.
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I highly doubt that we'd know that just from reading his posts though. I'm not saying that some of the comments were mean but we're not doctors here. For all we know he could be fine.
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I highly doubt that we'd know that just from reading his posts though. I'm not saying that some of the comments were mean but we're not doctors here. For all we know he could be fine.
True, though not everyone has English as a first language. I don't see the reason why people go nuts just because someone doesn't use proper grammar. It's like people think just because the forum's main language is English, everyone would be perfect.
As 553 also said, he never asked someone to correct his English. My assumption is that his native language is not English or he is very, VERY young.
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I highly doubt that we'd know that just from reading his posts though. I'm not saying that some of the comments were mean but we're not doctors here. For all we know he could be fine.
True, though not everyone has English as a first language. I don't see the reason why people go nuts just because someone doesn't use proper grammar. It's like people think just because the forum's main language is English, everyone would be perfect.
As 553 also said, he never asked someone to correct his English. My assumption is that his native language is not English or he is very, VERY young.
True, the problem with Allyn is probably stemming from his illegal mods which is why so many were quick to make fun of his grammar, but I do think we should act a bit more mature when handling questions on the boards. I'm not saying we should be as pristine as a hotline but if you're just going to laugh at someone's typing while on a development page then keep it to yourself or chat about it.
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How many possible rollsigns settings will there be? Will you be able to set it to all the IRT routes (1, 2, 3, 4, 5, 6, 7, and S) or just the ones the R62/A's currently run on (1, 3, 7, S)?
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If I'm not mistaken, it will include all the numbered routes and destinations that are standard on the R62s and R62As. Aaron (RachelBerryFan47) and Brad (BStyles) can confirm.
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Yes, it will. There are videos on YouTube by Aaron that confirm that as well.
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Ok. Will it have destination settings for the Shuttles (42nd street and Riverbank Park) too?
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It should display everything that's on the current R62/R62A rollsigns. But the Riverbank Park shuttle is fictional, so I don't know about that.
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nice
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I suppose I could add the Riverbank Park Shuttle in the scroll, wouldn't be that hard.
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In a youtube vid i saw almost 2 years ago (idk where the hell it is now) the R62 had, 1,2,3,4,5,6,7,8,9,10,11,12,13 and S and Not in Service
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In a youtube vid i saw almost 2 years ago (idk where the hell it is now) the R62 had, 1,2,3,4,5,6,7,8,9,10,11,12,13 and S and Not in Service
OpenBVE R62A Working Rollsign Test 2 (http://www.youtube.com/watch?v=H4sp2UYz1o4#) (Almost a year from test part 2)
OpenBVE R62A exterior view Changeable Rollsign Experiment (http://www.youtube.com/watch?v=FDOywIQ517E#) (Just a few days past a year on test 1)
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Any luck on finding the code Aaron? I would like to sample it and modify if its all right with you.
By the way excellent job on this project. I can't wait!
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In a youtube vid i saw almost 2 years ago (idk where the hell it is now) the R62 had, 1,2,3,4,5,6,7,8,9,10,11,12,13 and S and Not in Service
There's no such thing as the (8) (9), (10, (11), (12), or (13) in real life currently, but it would still be nice to have them for the MT8, Crosstown (9), and the upcoming (10) and (11) routes
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There's no such thing as the (8) (9), (10, (11), (12), or (13) in real life currently, but it would still be nice to have them for the MT8, Crosstown (9), and the upcoming (10) and (11) routes
They may not be routes that you see on the map now, but they are on the current R62/R62A rollsigns, which is what I said. As for the MT8, Crosstown (9), and the upcoming (10) and (11) routes, those are entirely fictional, and you definitely won't see them in real life.
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There's no such thing as the (8) (9), (10, (11), (12), or (13) in real life currently, but it would still be nice to have them for the MT8, Crosstown (9), and the upcoming (10) and (11) routes
They may not be routes that you see on the map now, but they are on the current R62/R62A rollsigns, which is what I said. As for the MT8, Crosstown (9), and the upcoming (10) and (11) routes, those are entirely fictional, and you definitely won't see them in real life.
I didn't mean that those routes were non-fictional, but if I were to drive, for example, the Crosstown (9) in OpenBVE with this R62/A I would just set the rollsign to (9). That is, if it will be possible on this train's exterior, that's why I said it would be nice
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I didn't mean that those routes were non-fictional, but if I were to drive, for example, the Crosstown (9) in OpenBVE with this R62/A I would just set the rollsign to (9). That is, if it will be possible on this train's exterior, that's why I said it would be nice
Mhm, I know what you mean. In that case, why not make a rollsign set that includes all the fictional routes? I think there should be two separate rollsign strips (one current and one fictional) so one won't interfere with the other. The fictional rollsigns could just be an add-on to the R62/R62A. But this is my suggestion - it's up to Aaron to decide.
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Riverbank Park Isn't a real terminal so I'd imagine you'd use Special instead
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Starting work on the interior. Salvaging some of the older textures, along with brand new ones. And by changing all of the textures to PNG, I've noticed a drastic improvement in performance.
(http://i279.photobucket.com/albums/kk157/BOJAMforeva/R62Update-11.png)
BStyles
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It's about time those new textures were incorporated into the interior, BStyles! :)
One question, how do PNGs improve performance? Wouldn't it be the opposite?
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Starting work on the interior. Salvaging some of the older textures, along with brand new ones. And by changing all of the textures to PNG, I've noticed a drastic improvement in performance.
(http://i279.photobucket.com/albums/kk157/BOJAMforeva/R62Update-11.png)
BStyles
Man, that is looking great already ;D Just a question, will it be possible to change that interior rollsign too, aswell as the exterior rollsign?
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you won't notice them in the end anyways. Great job styles
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It's about time those new textures were incorporated into the interior, BStyles! :)
One question, how do PNGs improve performance? Wouldn't it be the opposite?
PNG Images offer a smaller file size than BMP images, and also support transparency. However, I had a few problems with that the other day, so no, this will still be sporting RGB transparency. I must say though, without RGB transparency the train's quality shot sky high, but oh well.
Starting work on the interior. Salvaging some of the older textures, along with brand new ones. And by changing all of the textures to PNG, I've noticed a drastic improvement in performance.
(http://i279.photobucket.com/albums/kk157/BOJAMforeva/R62Update-11.png)
BStyles
Man, that is looking great already ;D Just a question, will it be possible to change that interior rollsign too, aswell as the exterior rollsign?
Aaron is currently working on the rollsigns, for both inside and outside. Once the model is finished, I'll send it his way for animation.
BStyles
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The quality looks amazing! I can't tell if that gap on the windows is actually there, or if it's good texture work.
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Looks so authentic, and genuine! This is some really nice stuff.
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Its all about perfect photo-realism, and this exterior achieves exactly that. I'm looking forward to more updates because it looks like this project is going very well ;D
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these are some fantastic updates! This train will be worth the wait 8)
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Styles, are you coloring the window blue to make it possible to see outside the train or your leaving it the regular color?
By the way that wall is phenominal. Realism is a definite part in the construction of this triain. Awesome work to everyone.
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Styles, are you coloring the window blue to make it possible to see outside the train or your leaving it the regular color?
By the way that wall is phenominal. Realism is a definite part in the construction of this triain. Awesome work to everyone.
Why would any train developer that is making an exterior and interior NOT make the windows transparent? :o
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Styles, are you coloring the window blue to make it possible to see outside the train or your leaving it the regular color?
By the way that wall is phenominal. Realism is a definite part in the construction of this triain. Awesome work to everyone.
Of Course he's gonna make them transparent.
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lol i didnt know. That would be great. Hopefully if my computer comes back to par, I can make the fictional transit signs.
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lol i didnt know. That would be great. Hopefully if my computer comes back to par, I can make the fictional transit signs.
what happened to it?
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nice job guys!
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lol i didnt know. That would be great. Hopefully if my computer comes back to par, I can make the fictional transit signs.
what happened to it?
Check the recent post on the Bronx Zoo bound 12.
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One thing I was thinking of the past day or 2 I'm not sure if this idea will be implemented or was suggested or thought about by anyone but it would be cool to add the
LED on the rollsign like the 62A's on the number (7) line and it can be turned on or off controlled by the same button/key used for lighting.
Interior Lights off=LED lights off
Interior Lights on=LED lights on
just a thought! Great work Styles!
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The only thing that bothers me about 4 Express's post is that the LED would have to to come on not only when the lights are on, but when the side rollsign is set to (7) because the (1), (3), etc trains don't have that LED. And that might not be possible, so my assumption is that the LED can be permanently drawn on just the (7) rollsign ???. But if it IS possible, that would be great ;D I'm really curious to see what the finished exterior/interior will be like :D
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Guys, can we worry about the major things first, like actually getting this train completed, hmm? Later on, we can concern ourselves with the minor details like fictional animated rollsigns and LED circle/diamond indicators and the like.
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Actually, I'm taking notes. These are very interesting ideas, guys, keep them coming. Yes, the windows will be transparent, and will have glass.
I'm trying my hardest to get the exterior done by the end of the month. Once it is, I'll send it to Aaron, send him your requests. There will be no fictional rollsigns, no re-routes, and/or media promotions, like music videos. Since this is a real train and I expect it to serve the community....well, basically forever, these are contradictory to the actual model. You're free to do that on your own computer without re-releasing, or claiming the entire exterior as your own, however.
BStyles
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Actually, I'm taking notes. These are very interesting ideas, guys, keep them coming. Yes, the windows will be transparent, and will have glass.
I'm trying my hardest to get the exterior done by the end of the month. Once it is, I'll send it to Aaron, send him your requests. There will be no fictional rollsigns, no re-routes, and/or media promotions, like music videos. Since this is a real train and I expect it to serve the community....well, basically forever, these are contradictory to the actual model. You're free to do that on your own computer without re-releasing, or claiming the entire exterior as your own, however.
BStyles
Will that window glass have animated reflections in it? I heard it's possible now, so I'm just asking
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I'm trying my hardest to get the exterior done by the end of the month. Once it is, I'll send it to Aaron, send him your requests.
As long as you get it done before Glee season 3 starts :P
Saw a request about LED's on the rollsign, thats a maybe at this stage of time.
Player controlled Headlights and tail lights are only a possibility at this time.
You may add fictional rollsigns in it as I won't be. However as Styles said you are free to do it on your own computer with NO rereleasing.
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the LED light is separate from the rollsign since it was just an upgrade. There were a bunch of corona sets on the 1 a few months back with the LED lights stuck on (either because they can't be turned off or the crew doesn't know how to)
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the LED light is separate from the rollsign since it was just an upgrade. There were a bunch of corona sets on the 1 a few months back with the LED lights stuck on (either because they can't be turned off or the crew doesn't know how to)
I actually rode on one of those :o
The (1), (3), etc trains with an LED on are very surprising because only the (7) normally has it on, but why not make it in OpenBVE always on with the lighting on then? It shouldn't be that hard to implement, I think the easiest way to do it would be to draw it on the exterior itself and use an alpha channel or something to light it up with the main train lighting coming on, or maybe even have the LED be controlled separately with a different key for realism. (So it can be turned on while driving the (7) but left off when driving the 42nd street shuttle or the upcoming (1) or (3) line)
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Why would it matter its OpenBVE as long as its functional we can operate a 62A on any IRT lines and put the LED on/off.Anyways can't wait for more updates!!
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Why would it matter its OpenBVE as long as its functional we can operate a 62A on any IRT lines and put the LED on/off.Anyways can't wait for more updates!!
Well, I meant that the LED would be controlled by a separate key, like in real life, we could just set it on or off whenever we want for our own pleasure, instead of being forced to turn off the interior lighting to turn off the LED. In other words, the LED should be controlled sepaately thn the interior lighting IMO.
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Well, I meant that the LED would be controlled by a separate key, like in real life, we could just set it on or off whenever we want for our own pleasure, instead of being forced to turn off the interior lighting to turn off the LED. In other words, the LED should be controlled sepaately thn the interior lighting IMO.
Ok I understand what you mean now. ;)
FYI: For the R-62/A developers I noticed this when riding the R-62's and the 62A's on the (1)(3) and (7) that when they lose power(3rd rail gap) and when they get power again there is this beep sound.That can be implemented and can actually work out like the London Underground 1995 Stock.When the '95 stock goes thru a 3rd rail gap of powerloss the trains interior lights go out and power is loss temporairly therefore the train doesn't take power for a brief second or 2.But then again it won't be a good idea since route coding will have to be modified with that power supply(I think). But if this is considered then that would be cool future routes can feature the 3rd rail gap for more realism.
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third rail gaps have been use for a while in the british routes now...making 3rd rail gaps will have to require input from the route as well to state where the actual gaps are, also the oskari plugin will have to be used if 3rd rail gaps are possible.
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IIRC, both the route and train need to have the 3rd rail gap feature implemented for it to work, unless there is a plugin out there which makes only one of them have to have it. But currently if either the route or train don't have it it will just keep going like normal over the gap.
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Well, it's about time for me to head out. Yes, I'm leaving.
Oh, well, not for good, I'm just going on hiatus for a moment. In the meantime, the projects that this post resides in, or requires my input will be halted until an indefinite date. As much as it pains me to put the projects on halt just as they were making major progress, I have no choice.
For those reading this post and begin to go “oh great, development stopped again” I suggest you step away from the computer screen and find yourself a hobby, or a book, because I do have a personal life. A handful of people know what I’m going to be doing from now, but for the others, you just have to sit tight, and use the latest development pictures as eye candy.
Well, that’s pretty much it. Keep doing what you’re doing, and I’ll be back before you know it. Aaron (RachelBerryFan47) Rayvon, Mr Railfan, and Gong Gahou will continue to keep you updated on the progress of the R62 and R62A.
BStyles
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Well, I meant that the LED would be controlled by a separate key, like in real life, we could just set it on or off whenever we want for our own pleasure, instead of being forced to turn off the interior lighting to turn off the LED. In other words, the LED should be controlled sepaately thn the interior lighting IMO.
Ok I understand what you mean now. ;)
FYI: For the R-62/A developers I noticed this when riding the R-62's and the 62A's on the (1)(3) and (7) that when they lose power(3rd rail gap) and when they get power again there is this beep sound.That can be implemented and can actually work out like the London Underground 1995 Stock.When the '95 stock goes thru a 3rd rail gap of powerloss the trains interior lights go out and power is loss temporairly therefore the train doesn't take power for a brief second or 2.But then again it won't be a good idea since route coding will have to be modified with that power supply(I think). But if this is considered then that would be cool future routes can feature the 3rd rail gap for more realism.
I was going to add the beep in version 4 but I realized that it was just the emergency brake cover opening from the shaking.
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Interesting but does 1 cover set the beep for the entire train or just for the car?
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Interesting but does 1 cover set the beep for the entire train or just for the car?
I believe it sets it for just the one car. I'm not 100% sure though, so I'll let someone confirm
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Interesting but does 1 cover set the beep for the entire train or just for the car?
it's just one car, or how ever many covers are opened by the shaking
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So, I'm guessing this train is very near completion now? Considering the state that it seems to be at right now? Just asking ::)
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So, I'm guessing this train is very near completion now? Considering the state that it seems to be at right now? Just asking ::)
Nope, it's not. The pictures show that, too. Why would you think it's near completion?
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So, I'm guessing this train is very near completion now? Considering the state that it seems to be at right now? Just asking ::)
Far from it, even when the model gets finished, it'll then be in my hands to fit all the animations and any eye candy I see fit.
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think of it like a tree of sorts, my development area, style's progress and Mr Railfan's progress are all separate at this point. When all 3 of us finish then Aaron will add in the final touches and stuff.
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So even though i'm a fan of the BMT/IND but Great work on the R62/A!!! i'm not asking for the release but i'm just sayin' can't wait for the release!
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So even though i'm a fan of the BMT/IND but Great work on the R62/A!!! i'm not asking for the release but i'm just sayin' can't wait for the release!
Same here
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My Division for the R62A/R62A will be on hold as well as the E. Like all Gleeks, I'm getting ready for season 3 XD
GOOOOOOOO FINCHEL ;D
(http://images5.fanpop.com/image/photos/25000000/Finchel-3-finn-and-rachel-25079138-500-322.png)
Like Styles says, use the existing pics for eye candy.
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My Division for the R62A/R62A will be on hold as well as the E. Like all Gleeks, I'm getting ready for season 3 XD
GOOOOOOOO FINCHEL ;D
(http://images5.fanpop.com/image/photos/25000000/Finchel-3-finn-and-rachel-25079138-500-322.png)
Like Styles says, use the existing pics for eye candy.
lol
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My Division for the R62A/R62A will be on hold as well as the E. Like all Gleeks, I'm getting ready for season 3 XD
GOOOOOOOO FINCHEL ;D
(http://images5.fanpop.com/image/photos/25000000/Finchel-3-finn-and-rachel-25079138-500-322.png)
Like Styles says, use the existing pics for eye candy.
LMFAO
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My Division for the R62A/R62A will be on hold as well as the E. Like all Gleeks, I'm getting ready for season 3 XD
GOOOOOOOO FINCHEL ;D
(http://images5.fanpop.com/image/photos/25000000/Finchel-3-finn-and-rachel-25079138-500-322.png)
Like Styles says, use the existing pics for eye candy.
LMFAO
WTF
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My Division for the R62A/R62A will be on hold as well as the E. Like all Gleeks, I'm getting ready for season 3 XD
GOOOOOOOO FINCHEL ;D
(http://images5.fanpop.com/image/photos/25000000/Finchel-3-finn-and-rachel-25079138-500-322.png)
Like Styles says, use the existing pics for eye candy.
ROTFL
Ay! RachelBerryFan! Your gleeky message has been requoted, 4 times! 1: Imanuel-[B'wayExp(N)(Q)(R)], 2: R40R32, 3: pitor160, 4: Myself
Oh, and just to let you know, everyone else excuse me fo' goin' off topic, my school in the bankstown area of sydney, got a classmate who loves glee!
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I honestly hate Glee and think it sucks, but whatever floats your boat.
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I honestly never watched glee and I got no plans to watch it ever
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LMFAO smh...
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Glee is like Degrassi, I like it.
That Rachel Berry would get it lol ;)
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Glee is like Degrassi, I like it.
That Rachel Berry would get it lol ;)
lol I tried watching it, I guess that means i grew out of degrassi
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Glee is like Degrassi, I like it.
That Rachel Berry would get it lol ;)
lol I tried watching it, I guess that means i grew out of degrassi
Lol you have to have an apt taste for it lol
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Ok since Glee is off the air for a little while (Grrrrrrrrrr) might as well give an update.
Train plugin: (using OS_ATS) is almost configured, just need to do the traction pickup points.
Exterior: Player controlled headlights and taillights will not be in this version, but may come when the train is updated. Interior lighting and rollsigns that can be controlled by the player are all in and completed.
Thats it from me, so when Styles gets back, we'll be in full swing.
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All right ;D
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I still didn't receive the coding from you btw.
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Sounds good :)
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On my end , the Cab is nearly done . Im adding in a slight contrast change and finally adding in a "night" panel , so that way when the train enters a tunnel the cab will go dark . after that the cab is done . stick around ill post a video of cab in action soon 8)
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On my end , the Cab is nearly done . Im adding in a slight contrast change and finally adding in a "night" panel , so that way when the train enters a tunnel the cab will go dark . after that the cab is done . stick around ill post a video of cab in action soon 8)
Could you please post a screenshot of your R62 (Not R62A) cab and controller? Just want to see how it looks.
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Sound-wise the train is done, After I complete the performance tweaks on the R32 I'll do the same to both cars and continue to test them
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On my end , the Cab is nearly done . Im adding in a slight contrast change and finally adding in a "night" panel , so that way when the train enters a tunnel the cab will go dark . after that the cab is done . stick around ill post a video of cab in action soon 8)
Could you please post a screenshot of your R62 (Not R62A) cab and controller? Just want to see how it looks.
It's practically almost done. Just be patient.
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Anyone got any good head/tailight shots off an R62/A?
Otherwise it'll have to temporarily go without until they are sourced.
(http://i57.photobucket.com/albums/g233/flyingoren123/14245f00.png)
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I'll pay a visit to the Flushing Line at some point and see what I can get out of it. :)
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Not bad; however, that rollsign could use some work too - next time I go fanning i'll try to get something for you guys
And I'm voting for Regis Philbin :P
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i will try as well
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You can also use Andrew's light coding if you have it
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RachelBerryFan, I don't know if you still check your PMs, so I'll post here instead.
I don't know if this really matters, but when you said new headlights, what were you exactly looking for? Did you want one with headlights and tailights on, or do you want them both off?
If it's the latter, then I have something for you, but if not then I'll have to railfan another day.
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The former.
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third rail gaps have been use for a while in the british routes now...making 3rd rail gaps will have to require input from the route as well to state where the actual gaps are, also the oskari plugin will have to be used if 3rd rail gaps are possible.
IIRC, both the route and train need to have the 3rd rail gap feature implemented for it to work, unless there is a plugin out there which makes only one of them have to have it. But currently if either the route or train don't have it it will just keep going like normal over the gap.
See thread:
http://forums.bvestation.com/index.php?topic=1329.0 (http://forums.bvestation.com/index.php?topic=1329.0)
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Wow, it's been a while since I offered some input. Exterior work is resuming.
Still working on the interior. Over the holidays I got some textures but other than that it's a slow progress. Not sure if I showed some pictures of the interior progress but i'll have some new ones soon.
BStyles
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Does this mean you are officially off hiatus Travian (http://online.freeware.info.pl/travian.html)?
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Glad to hear that BStyles!
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Hey guys, does anybody know where I could get the r127 garbage train? Or if anyone has it, could someone send it to me?
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Hey guys, does anybody know where I could get the r127 garbage train? Or if anyone has it, could someone send it to me?
As far as I know, we never had an R127 on BVEStation. But it shouldn't be hard to edit the new R62/A exterior into an R127 later on, and I remember hearing some time ago that the R127 cabs are very similar to that of the R32's, Redbirds, etc. (Though I might be wrong though)
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Hey guys, does anybody know where I could get the r127 garbage train? Or if anyone has it, could someone send it to me?
As far as I know, we never had an R127 on BVEStation. But it shouldn't be hard to edit the new R62/A exterior into an R127 later on, and I remember hearing some time ago that the R127 cabs are very similar to that of the R32's, Redbirds, etc. (Though I might be wrong though)
that is very wrong , the r127 cab is nearly identical to that of the r62 , with the exception of a new speedometer build in to the left of the cab instead of the right.
(http://i92.photobucket.com/albums/l36/fishbowl_5227/Cabshots/IMG_0646.jpg)
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I just saw a R127 with R38 truck
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Hey guys, does anybody know where I could get the r127 garbage train? Or if anyone has it, could someone send it to me?
As far as I know, we never had an R127 on BVEStation. But it shouldn't be hard to edit the new R62/A exterior into an R127 later on, and I remember hearing some time ago that the R127 cabs are very similar to that of the R32's, Redbirds, etc. (Though I might be wrong though)
that is very wrong , the r127 cab is nearly identical to that of the r62 , with the exception of a new speedometer build in to the left of the cab instead of the right.
(http://i92.photobucket.com/albums/l36/fishbowl_5227/Cabshots/IMG_0646.jpg)
Oh ok, so that will make an R127 even easier to create for BVE, since the R62/A panel can be modified too
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Back on my grind...
Hmm...I don't think I ever showed these, before I left. The windows and rollsign will be cut out, later on, to make way for transparency:
(http://i279.photobucket.com/albums/kk157/BOJAMforeva/InteriorWall-1.png)
(http://i279.photobucket.com/albums/kk157/BOJAMforeva/InteriorWall-2.png)
If the windows look 3D then it's probably because they are. :P
BStyles
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Very nice
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Lookin good B.
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Back on my grind...
Hmm...I don't think I ever showed these, before I left. The windows and rollsign will be cut out, later on, to make way for transparency:
(http://i279.photobucket.com/albums/kk157/BOJAMforeva/InteriorWall-1.png)
(http://i279.photobucket.com/albums/kk157/BOJAMforeva/InteriorWall-2.png)
If the windows look 3D then it's probably because they are. :P
BStyles
it asome
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Mr. Railfan and I spent a while working on his panel. Here's the results:
(http://i.imgur.com/09tVTxQ.jpg)
(http://i.imgur.com/nOVMPsm.jpg)
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Sweet!
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Unless you haven't noticed for the cab pics. The R62 has the older throttle from you would see from an R32 or an R1. The one you have in the pic is used for an R62A
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Unless you haven't noticed for the cab pics. The R62 has the older throttle from you would see from an R32 or an R1. The one you have in the pic is used for an R62A
They've been at this for a while. I have full faith that they know what they're doin' ;)
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Hey Guys Just like to give you guys a update on the Project on the R62/A for Openbve that BStyles TheExpressXD60 Bvefan and Myself are currently working on here are some of the shots of the WIP Train more photos to be posted later of the update on the Trains...Stay tuned!!!
(https://scontent-b-lga.xx.fbcdn.net/hphotos-xap1/t1.0-9/1653352_1510369422530285_4576251623337298900_n.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/10527703_1510369439196950_1598600163810335872_n.jpg)
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xfp1/t1.0-9/10552584_1510369449196949_2735749693577911072_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10538427_1510369459196948_2165246701387884896_n.jpg?oh=ccdd3d4bacb29c28c7ef4724da685e10&oe=547A1809&__gda__=1417145392_935afb4bbac389a96ceb2d83e2778b34)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xaf1/t1.0-9/1910646_1510369479196946_5909779185739132001_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpa1/t1.0-9/10314581_1510369492530278_1934068680294194396_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10561652_1510369505863610_3766291526521706793_n.jpg?oh=22311198461801215e4f9333e2e7b64f&oe=54676464&__gda__=1417823579_8ee5b194740d527a07c0b4391d3590ec)
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And one more for the show
(https://scontent-a-lga.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/1896924_820829631283880_8205509680136479787_n.jpg?oh=188b77b794038dcd4b713ffddfc72e07&oe=5467759A)
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A little bit more sprucing, added some interior adjustments, doors, made windows transparent and added exterior ledges. Interior work will proceed soon by the rest of the development team.
BStyles
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Showcasing 2 WIPs the Route and the Train
(https://scontent-b-lga.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10600459_1510501705850390_1104230812225715287_n.jpg?oh=ce3f6edf60b9a336ea399d793c20d00a&oe=5478D01F)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10547439_1510501722517055_7185656931016356620_n.jpg?oh=0adbb572c4a61bca9dbff8693a45792f&oe=54666B7B&__gda__=1415836738_4879550512b0729e35082ecc9d21c751)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-9/10494567_1510501762517051_7802840896917419929_n.jpg?oh=bb0e05f4589f5d94884dd801e12bba94&oe=546C90D9&__gda__=1416677714_e84e4170b6023688db736dc6de98b465)
(https://scontent-a-lga.xx.fbcdn.net/hphotos-xfp1/t1.0-9/10433899_1510501779183716_1654143803321432071_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpa1/t1.0-9/10350410_1510501792517048_5067373710340025362_n.jpg)
(https://scontent-a-lga.xx.fbcdn.net/hphotos-xpa1/t1.0-9/10609445_1510501805850380_6565365383961783985_n.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/t1.0-9/10527846_1510501815850379_587665746345367227_n.jpg)
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10612700_1510501839183710_8031559272140314204_n.jpg?oh=a96b2f8e7ac04a83ac103764d99593e3&oe=546FDC02&__gda__=1416727912_35e0e0cb0ae8c9df262eaf71c63fe4ad)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-9/10606258_1510501875850373_4217787852834359633_n.jpg?oh=c33c636de533d19d454aa62e2969a538&oe=5462545F&__gda__=1417123540_4e690166765823674a08b97bc5b8b2ef)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xaf1/t1.0-9/10563105_1510501892517038_960118638919816441_n.jpg)
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Just Made my day!!!
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nice work
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All the development is great, but is the developement still working? I feel like there's a lot of inactivity with OpenBVE at the moment :(
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All the development is great, but is the developement still working? I feel like there's a lot of inactivity with OpenBVE at the moment :(
Trust me all trains are being worked on right now. It has been quiet on the forums lately since not as much people seem to come on here like before but some developers do post on the facebook pages. The R62/A is coming along well along with many others ;D
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The train looks epic and im looking very forward to its release which would probably be In months (T_T)
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when will it be finished? and the models are really great!
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As a content creator in my own right, it's never wise to ask for the release date. Just sit back, relax, and enjoy the progress shots
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Time to get back to work.
(http://i.imgur.com/5JRJJfV.png)
(http://i.imgur.com/rhLs3JY.png)
A few texture tweaks need to be made, but the interior is as solid as it gets.
BStyles